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But in reality, ShB is still 99% DPS, 0.9% oGCD heal and 0.1% GCD healing. Thanks to damage that only comes in the form of Tankbuster and Raidbusters at predetermined times, oGCD heals that are crazy strong and a heavy emphasis on everyone dealing as much damage as possible... You know, the game as it has existed since 2.0.
Lately, I've been noticing WHM are especially "bad" about this formula ^ right up here. They spam holy/glare, let the tank - or the entire party - get down between 5%-40% HP before they heal (either a oGCD or a Medica II! Like that helps much). I've even seen quite a few DPS before healing themselves when they're hovering between 3-5% HP (and no, there isn't always a DPS class that can rez them if they die xD). So, it's almost like if they don't have their oGCDs, they don't know how to heal (I legitimately have wondered for far too many healers, especially WHM, if they
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So I sub for story, play as my DNC since it's as support as I can get as a DPS, then wait till my sub runs out and do it all again next patch is more or less the plan now. Maybe 5.25 relic quest will get me to stick around more since I enjoyed doing those in the past, not 4.X but the others, but given that I don't really know much about that content, I'm not hopeful.
This is literally me. I pay for the story and barely anything else. DNC is okay, but 4.x Bard was AMAZING (and I miss it and I swear it was the best version). Healing - especially as AST - was my absolute favourite for a long-ass time. But now I struggle to play it in harder content so I don't even bother with it outside of like... fating by myself. I'm going to try some other DPS classes to see if any are more