Hello explorer's !
For 3 days now, my FC try to discovery the gold sector 16 with explorating the sector 12 without succes.
I have looking the first page so i need to explorating the sector 12 for discovery the sector 16 right ?
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Hello explorer's !
For 3 days now, my FC try to discovery the gold sector 16 with explorating the sector 12 without succes.
I have looking the first page so i need to explorating the sector 12 for discovery the sector 16 right ?
It took some of us over a week to find sector 8 despite sending our ships to sector 7 every day. So, yeah, SC12 is right for finding SC16, but we have not yet determined if there's anything to help you find the sector easier. It seems like pure RNG to us so far.
My current thesis is that its linked to the amount of people discovering/having discovered sectors on your server. Or its population. Or something.
Probably something. Maybe.
Nyalia, is there any correlation between sectors being discovered and the amount of sectors visited in the total trip? Unfortunately we can't check range yet.
I haven't run that analysis, but there's no obvious connection. We would have to restructure the data a bit to support that sort of analysis, I think, since we'd need to get a list of all the times a ship didn't discover a sector. And then the probability is still thrown off anyway by the fact that you can only discover a sector once. But there have been reports of people hitting four sectors and discovering two new sectors on the trip, and plenty of people hitting a single sector and not getting an unlock.
Also, this game has nothing in it yet where the activities of other players directly affect probabilities like you're describing. All beliefs about that related to Atma drop rates and Alex drop rates were disproven. This game does have a large number of activities where a drop rate is low and fixed. Discovering new sectors feels, to me, just like other, similar systems. Atma and Alex from FATEs, Zodiac items from dungeons, ponies from Ex Primals, Triple Triad cards from the Hildebrand trials, rare minions from dungeons, rare items from maps like Thav Silk/Leather, all of these things are just RNG. Nothing affects the drop rate, especially not anything done by other players on your server.
I feel like new sector discovery is just like that - a low chance. However, we do have five ambiguous stats that affect airship results, so I could see one of them affecting the new sector "drop rate." But, I'm starting to think that's not even it.
I was thinking of the housing system and its prices being based on amounts set on each specific server. I don't know. Just trying to figure out how its possible that some people discover them back to back, when others can go weeks without seeing a new sector.
If it's truly just RNG that really goes to show just how big the SD of their system is..way too big.
I can confirm the following:
Our ship was outfitted with Invincible II Hull, Enterprise Rigging, Odyssey Forecastle, Enterprise Aftcastle for these trips. I fully repair the ship before every trip.
Our first visit to sector 12 at rank 48 resulted in the discovery of sector 16.
Our first visit to both sectors 15 and 16 (same trip) at rank 49 resulted in the discovery of sectors 19 and 17.
Our ship is currently exploring both sectors 19 and 17. We are hoping for the discovery of both sectors 20 and 18 tomorrow if we are lucky. I will report back.
GSS Yoship One is buzzing around sector 21 right now trying to see what if anything lies beyond it.
Thought I'd drop in and say hello to everyone. I'm the head Airship engineer for Please Be Careful. https://docs.google.com/spreadsheets...gid=1312710947
Does anyone have any feelings about HQ versus NQ materials for parts? I'm not convinced of their efficacy at this point with the RNG of phases apparently making it possible to not get excellent progress with 100/100 quality.
e: We did find Dusk Leather there already.
2 pieces of Dusk Leather from a trip to this spot.
Awesome and helpful guide! Thanks for doing this.
Wolfy