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I noticed that there is now an item in-game that provides males with an arm tattoo. And so now I am wondering: Do you plan to include more body tattoos for both male and female characters? And if so, will you be able to obtain some of them using the Aesthetician?
Also, upon recently gaining a house, I found that culinarians were all but useless in creating things for said house. So I was wondering, would it be at all possible for culinarians to create large feasts to set on dinner tables(That could provide a food buff even)? Or random food-related objects to place on tables, like bowls of fruit or the like?
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There have been many rumours regarding the possibility of a lizard-like race to be introduced in the near future (most would suggest with patch 2.4 alongside the new Class and Job). Is there any validity to this? If it is true, would the race be akin to the Bangaa or something completely different?
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Will you ever make adjustments to game content concerning alts? The combination of the FFXI job system and the now-traditional MMO lockout/point cap systems have give me precious little to do in a given week. This is needed, in conjunction with more meaningful battle content outside of a single four boss raid.
Also, will you ever ease the reins on scaling restrictions? The current level sync system is so clumsy and makes you feel so ridiculously weak. Currently it cuts my HP and damage output by over two thirds just to sync down ONE LEVEL because it also sync all of your raid gear to white. This is without even mentioning the needless removal of class abilities when sync'd. A big past time of MMOs is going back and steamrolling weak content, especially after expansions, that this will probably be blocked in this game is very disheartening.
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When do we get hairstyles currently exclusive for certain races / sexes applicable to more or all races / sexes?
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Chocobo helm
Will the Chocobo helm be released, so that ARR players can acquire this extremely desired item? There are a ton of people that want it, there are post everywhere and the community speaks! =)
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Will the timing gap between AoE indicators and their attack animations ever get addressed?
It's rather silly that you can sit in dangerous looking attacks and take no damage, just because you dodged the ground marker a moment prior. It would also make the game feel less laggy as a result since it withholds damage dealt until the animation finishes, which is a problem with the way it operates currently with you waiting upwards of two seconds after the ground indicator fades to see if you got hit or not.
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any plans if there is enough support for a blitz ball pvp game?
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Can we get a Sneak Peek at the Ninja Primal Weapons?
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This may be a long post so bear with me. Having played since 2010 I have witnessed many changes over the course of the game. Some good, some bad. As a fan of crafting let's start with that.
The crafting system is one of the best I have experienced across the MMO's I have played. Mind you that doesn't say a whole lot since I have only tried about 10-15 MMO's, however you can't really deny that the idea behind it is pretty solid. However I have a few issues with it that have probably been brought up many times.
First: Availibility of low level items from NPCs. I believe a lot of materials that (imo) shouldn't be available from NPCs are. This takes away from the gathering classes, and while it keeps crafting costs low, for those who bother to know which NPCs sell what...(I am talking to all of you who pay 38+gil each for iron ore when you can buy them from material supplier NPC for like 18...) but there are many other instances.
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Second: Crafting gear...is nearly pointless. Let's face it, the game throws gear at you left and right. Can you make gil from crafting gear? Sure, but really only on the high level and even then between dungeons and hunts, tomestones, seals, and gear drops are more plentiful then water. I feel this makes the crafting system in general more of a formality. If you want crafter's to continue to make gear, you need to keep the crafted gear on a competitive level with drops. You can use risk vs. reward...aka make crafted gear with 5 materia better then gear drops, or better yet, actually make gear UNIQUE. And I don't mean as in you can only have one, I mean, hey let's throw something special on this gear, not some run of the mill stat increase.