What incentives will you provide within combat to keep people from spamming? Will the entire combat system circulate around TP/MP management?
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What incentives will you provide within combat to keep people from spamming? Will the entire combat system circulate around TP/MP management?
How will the combo system be altered to fit within 2.0's combat?
Do you have anything planned to keep combat from becoming too linear and 'easy'?
Soken mention, in FINAL FANTASY XIV Special Talk Session, the team has paid attention to ambiance sound effects in ARR, will there be crowd ambiance noises on busy streets or taverns like the Quicksand in Ul'dah?
Is there any plans to change the current music for private Chocobo?
Since players can jump over obstacles which would have originally obstructed them if they weren't able to jump, then does this also mean monsters and enemies can leap over obstacles to reach and attack players?
Like the stone pillars as shields in Garuda battle, will we see more raid/dungeon, NM and Primal designs that incorporate environmental interactivity into battle strategy?
will the Gooble jump?
What new content and/or story elements can we expect to see regarding the Twelve deities?
In 1.0, your guardian deity and nameday had no known effects on your character. Are there any plans on changing this with the new character creator options?