Personally, i am in the boat that the positionals (at the very least to Dragon Kick and Bootshine) should return to Monk.
In my opinion, it adds way more to the gameplay experience than it could ever detract from said gameplay experience.
If there are positionals, then that doesn't mean you absolutely have to do them, no one is forcing you. It's There as merely another option for players who want to attempt to challenge themselves with optimizations and higher damage numbers, a way to express skill if you will.
Of course not to mention that positionals has been a staple of Monk ever since A Realm Reborn (as far as my knowledge of course), so the removal of those positionals just seems very odd considering how unanimous Monk has become with moving and positioning through the years.
I personally Disagree about the thought that positionals makes it 'too difficult' as it is just another thing that people can learn as a part of their learning curve to getting better at the job. If Positionals were such a huge problem or were adding a lot of difficulty, then i am a little bit confused due to Samurai (commonly seen as the easiest Melee job to get into) being given Changes to Gekko and Kasha which are positionals in potency and Kenki both, which for those who do not play Samurai have never had any positionals in potency before.
I am just sharing my opinion of course
