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Originally Posted by
TsuKoj
I tried to get extra practice time outside of my static to test out stuff on blm and you'd be surprised at the number of of groups that set their dps slot no sams and no blms/smns. The partyfinder on blm vs on rdm is night and day. It in fact got to a point I just gave up trying to find outside practice.
Idiots will be idiots? Also is there the possibility that the slots are locked because they don't want to double up on jobs? When I make a pf I lock RDMs out because I don't want to double RDM.
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Also rdms in statics will generally do an early embolden to line it up with trick instead of waiting for their mana since the personal dps loss from popping an early embolden is outweighed by the rdps increase to everyone else by lining it up with trick.
This is true.
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I wouldn't mind a slight boost to rdms damage. But rdm damage is about where brd/mch damage should be,
On the very bottom; above BRD in one or two cases. Gotcha.
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I'd rather they buffed embolden,
If they made embolden affect all damage, clipped SMN's potency so it wasn't stronger than Samurai, then Contagion + Embolden Lineups would make RDM/SMN/BLM crazy awesome.
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and put vercure on a 15s cd and made it an ogcd
As long as vercure still procced Dualcast so I could use it mid-phase transition...the way that vercure is mainly used as in actual content.
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It's because support jobs keep demanding they do comparable dps that pure dps jobs have no room in the game. Utility jobs will always have a space for them in groups because their utility is irreplaceable, pure dps jobs need to have irreplaceable dps to make them useful.
See this is the paragraph I have the most issue with because you claim Summoner to be a pure-dps type dps...when it's not. It brings more added damage utility in more forms than RDM does, retains a rez, and has more utility than RDM does. At the moment it's one of if not the absolute zeniths of dps jobs, because in personal dps it matches SAM in almost every fight and passes it when it's not riding it's butt, and it brings rDPS alongside healing buffs.
SMN is every bit the support you claim to want to nerf but you act like SMN is meant to be on top because...why? And I know you don't want SMN touched in this way because your divide is quite clearly stated as "rdm/mch/nin/brd" as supports and "smn/blm/sam/drg" as true dds.
SMN would need heavy nerfs to Contagion, Radiant Shield, and Devotion to be considered a pure dps. BLM needs damage buffs to beat SMN anyway, as it should be the job matching or surpassing SAM as it is the "SAM of Casting".
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I'd like a clearer divide between dps and support jobs,
TBH, if they were to do this I'd prefer them to add a new role, "Support", that way people knew what they were getting into; dungeons could be changed to be 5 man (Tank/Heal/DPS/DPS/Support) and re-balanced a bit perhaps.
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buff the utility and reduce the damage of brd/mch/rdm/nin,
https://www.fflogs.com/statistics/17#boss=42 those four jobs are already the lowest outputting jobs, and you want them to output even less than they do. Perhaps NIN and MCH could be dropped a bit, if you really wanted to carve a divide here though.
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then lower the utility and increase the damage of drg to put them on the same level as smn/mnk(increase the cost of smn raise),
First: put them on the level of SMN? You mean make them SAM+rDPS too?
Second: The SMN raise isn't really the issue here. The MP cost for raise doesn't need adjusting to pull them into pure DPS territory, the sheer amount and variety of dps buffs need to be pulled back. As it is, they are Black Mage + rDPS right now, beating BLM out of every fight on personal dps alone, not to mention the buffs they give the party.
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then buff blm/sam dmg.
I can agree BLM damage needs buffed, but I think SAM should be the ceiling as it is now; though perhaps both could be buffed.
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That would mean you'd have 2 spots for support dps, and 2 spots for pure dps.
Going back to before: if they do this, make a whole new role and name it "Support".
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If you stack support you'd have no one to take advantage of your buffs, and sam/blm/mnk/smn/drg would all give similar rdps increases it'd just where the dps is distributed.
I can definitely see what you're trying to achieve here; that's a good idea to try to achieve balance. I don't see it working with this game the way it is right now though.
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And it would still lock sam/blm out of parse runs, but it would at least open them for clear and farm parties.
I don't see all these BLM/SMN lockouts you do; and I have no proof those lockouts are because people don't want those jobs, and not because people already have those in the party and don't want to double up or have the possibility of having to fight over loot drops.