FFXI Reference that should be added:
Upon completion of "It's not lupus" FATE, players receive a minion with a direct reference to the constant grinding players had to do on crab mobs in FFXI.
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FFXI Reference that should be added:
Upon completion of "It's not lupus" FATE, players receive a minion with a direct reference to the constant grinding players had to do on crab mobs in FFXI.
Pretty sure I heard a modified version of the Big Bridge theme from FFV somewhere, been trying to figure out where that was at again so could go listen to it some more.
Also all the Elemental monsters (Ice element, Wind Element, etc.) are the same design as the Final Fantasy XI counterparts
Don't forget the Garlean soldier who wear an helmet who is very similar to the FFVIII "Ragnarok" ship.
Found a screen of it on google.
I-I think this is Natalan's theme...
http://www.youtube.com/watch?v=790UL...F9AD299D804B3D
FF Tactics remake I think?
Oh and, Crisis Core reference, various soldiers/other npcs to Zach's Squats. For instance a Roe in the jail in Coerthas.
Hummm...welll yeah! i never taught about this, Nero Helmet seems Ragnarock airship from FF8 lol
But maybe is just a coincidence, and they both are inspired by a Red Dragon
Coerthas seems Xarcabard from FF11
And This area in FF11(Konschtat_Highlands)
http://images1.wikia.nocookie.net/__...hlands-pic.jpg
Seems La Noscea a bit
http://www.novacrystallis.com/14/benchmark_test.png
Very little references from IX in this game. It's quite dissapointing, it's even the series' creator's favorite game of the series and it hardly gets a mention..
The Ship Graveyard of FFV is a part of the main story line missions.
I wonder why this hasn't been mentioned yet...
The general concept of XIV's 1.0 & ARR story are based on FF6's World of Balance & World of Ruin chapters, respectively.
Because is a very little Similiarity, the world of Hydaelyn wasnt destroyed like World of ruin.
Final fantasy theme is always Death and Rebirth, and if you look in the lore you see what happened isnt so special for Eorzea (umbral eras)
<<The Eorzeans believe the land is always shifting from periods of abundance followed by catastrophes that bring scarcity, and sometimes destroy entire civilizations. These periods are know as the Astral (abundance) and Umbral (scarcity) eras>>
FFXI References:
- The Arcanist class begins with only the Carbuncle summon available as the default summon. In FFXI, the Summoner class begins with Carbuncle available as the default summon. No other FF games place special significance on Carbuncle, or include him as a starting summon.
- Carbuncle's stance in FFXIV is directly imported from his "Reading ability" stance in FFXI.
- All primals are based on avatars from FFXI (Titan, Ramuh, Ifrit, Garuda, Bahamut, Odin)
- The ochu enemy design is a direct import of the Rafflesia's design in FFXI.
- All FFXI emotes and the majority of socialization-oriented auto-translate phrases are imported from FFXI.
- Aetherytes are based on telepoints from FFXI.
- Home points and the Return spell are based on home points and the Warp spell from FFXI.
- Kind of a reverse reference: after the release of FFXIV, warp points called "Waypoints" were added to FFXI. They're a reference to the aethernet system.
Mirror Knight Enemies Appear in Final Fantasy 12 As well as XIV, they also share a strong resemblance to Yaksha enemies from 13-2 (rythmic dancing)
yep, ochus are present in all FF series first appear in FF1:
http://images.wikia.com/finalfantasy...o_FF1_Ochu.gif
but Micro-ochus artwork are 100% from ff11, a double reference (or a reference of a reference lol) same as Goblins, Adamantoises, Imps, Raptors, Crabs, where are based on classic monsters but the model art is from FF11:
http://images4.wikia.nocookie.net/__...a_FFXI_Art.jpg
I'll put this under possible combining it with the possible reference to it resembling the Gestahl Empire.
Actually the 'Snipper' style crab can be found as an enemy in many parts of Final Fantasy XIV. One part in particular I remember is during the level 50 WHM Job quest. I'd say they might be a reference, but I'd group them with the other enemies as I already listed.
I'm not sure that's really a reference unless Sera from FF13's real name is Serendipity. What do you mean by theme park?
Woops! Fixing both of these! Thanks!
I'll add this, thank you!
Thank you, I'll add this!
As I said in response to Cairdeas, I don't think its really a reference. You can find 'Snipper' style crabs throughout Eorzea. I'm pretty sure its just a minion version of that, rather than a direct reference to FFXI's Snippers.
It never hit me that his helmet really looked like that! Added, thanks! :D
I can't seem to find the song in Final Fantasy XIV. Do you know the name of the song on the ARR soundtrack?
I'll add a part to the FFXI list that covers all resemblances of areas.
Yeah, its very surprising, to be honest. It was just as popular a game as most of the others, so I find it odd. Perhaps we just haven't found them yet.
It is? I've beaten the story, but I don't recall that. Is it a dungeon?
How so? I mean, I know that there's the Umbral and Astral eras, but that's not really similar. Also the world didn't change that much for the worse after the Calamity so its not really comparable to the world's state after Kefka messed with the Warring Triad.
I'll add this, thank you!
Those three things are something present in most MMO's. They also resemble FFXI's system much less than they resemble other MMO's system such as World of Warcraft. Yoshida said he took a lot of inspiration from other popular MMO's.
Primals/Summons/Espers are something present in most Final Fantasy games. I wouldn't say they're based on the FFXI ones really.
I never played Summoner in XI, so I don't quite understand what this means. Could someone explain?
This would be covered by my reference saying that many enemy designs were based on designs from XI.
I'll add this, thank you!
sigh, i feel im the only one who played FF13-2
In FF14: Master of Goldsmiths guild
http://ffxiv.gamerescape.com/wiki/Serendipity
in FF13-2:
<<Serendipity is an amusement park complete with a casino and minigames such as Chocobo Racing and Slots, which has been compared to the Gold Saucer in Final Fantasy VII.>>.
http://finalfantasy.wikia.com/wiki/Final_Fantasy_XIII-2
Edit:I just noticed was added in the FFwikia allusions too http://finalfantasy.wikia.com/wiki/F..._XIV/Allusions
http://www.finalfantasy-fxn.net/imag...ty-Artwork.jpg
I think that Garuda's presence as a primal in FFXIV, and the reuse of her FFXI design, is proof enough that the primals are based on FFXI's avatars. Garuda has never been a summon in another FF game besides XI, so that creates a connection between FFXI and the primals that no other FF game can claim.
In fact, the primals worshipped by the beast tribes are the six sleeping gods from FFXI, sans Shiva, who may be added with a new beast tribe in the future. All of the beastman-worshipped primals belong to that special group of six summons.
Anyway:
Carbuncle stance clarification:
At all times in FFXIV, Carbuncle is in a pose nearly identical to his pose when he charges up an ability in FFXI. His forelegs are bent, rear is raised, tail is elevated. The only change is in his head: in FFXI, it is bowed, and in XIV, it is raised. This is significant because I think it's the only time a summon's pose is the same between 2 FF games.
http://i44.tinypic.com/1zmh3xs.png
Some more references:
Joint reference: FFXI + FF Tactics:
- The chocobo battle allies in FFXIV are based on a combination of the chocobo party members in FF Tactics and the Adventuring Fellow in FFXI. In FFXI, the Adventuring Fellow serves the same function as a battle chocobo (computer-controlled ally called using an item), and Adventuring Fellows have the same three roles for players to select from (Attacker, Healer, and Tank). Several of the chocobos' abilities are taken from the playable FF Tactics chocobos.
Likely FFIX Reference:
- In FFIX, it's possible to equip Eiko with different gemstones to alter Carbuncle's abilities. In FFXIV, Carbuncles are named after specific gems, and their gemstones indicate their abilities. Additionally, in all FF games except IX and XIV, Carbuncle is only associated with rubies. However, IX and XIV both associate him with emeralds, and also moonstones (IX), diamonds (IX), and topazes (XIV).
Oh yeah, I forgot this one:
The Waking Sands as a whole seems based on the Rebel Hideout from FFII:
It's an ordinary-looking building in the middle of a very small city; inside is a secret organization opposing an empire while using "Wild Rose" as its password; the organization is headed by a woman who sends the main character out on missions (Princess Hilda in FFII, Minfilia in FFXIV).
http://images2.wikia.nocookie.net/__..._the_party.jpg
http://img.photobucket.com/albums/v4...psb96ef216.png
1. A Paladin skill is named "Spirits Within" after the Final Fantasy movie of the same title.
This should probably be altered as SPirits Within was also a Weaponskill in FFXI, or amended (To include the FFXI reference as well as the Film)
The text read: Delivers an unavoidable attack. Damage varies with HP and TP.
Which is similar to how it is now.
Actually, the Waking Sands itself isn't a FFII reference on it's own, as it first appeared in 1.0 as well as the headquarters of the Path of the Twelve, the earlier organization of Echo-users Minfilia ran.
Hence why it's called the 'Waking Sands' in the first place - the 'waking' part was a reference to Echo users being stated as being 'woken' to their abilities, and the 'sands' aspect is because the Waking Sands was originally based in Ul'dah (ironically where the Hall of Flames is now located!) - there's no actual explanation why it was shifted out to Vesper Bay as far as I know. They also didn't have any secret code name they gave to each other or anything.
But yes, the 'Wild Rose' codename is very much a FFII reference specifically.
It should also be noted that Minfilia gives the player a choice to use a unique ability to help save the world by joining her organization in both the Path of the Twelve in 1.0, and the Scions of the Seventh Dawn in ARR, just like the choice Banon offered Terra to join the Returners in FFVI.
Final Fantasy 8 reference in Dzmael Darkhold. The Ahriman that patrols the corridor and serves as a miniboss uses a giant wave attack called Eyes On Me. :D
I dont' have a screenshot, but the name of the attack is displayed next to the damage done, just like any other enemy spell/skill.
Don't know if you're counting game mechanics, but the arrows that represent monster aggro or incoming spells are very similar to the targeting arrows in Final Fantasy 12.
I don't know if anyone mentioned it, or why they didn't, but the whole storyline in
Coerthas strongly reminded me of Final Fantasy Tactics. What with all the religious zealots and talk of heretics. I felt like I was playing a modern version of it.
Here is a link to the references to the Dragoon's Relic Weapon, Gae Bolg.
http://finalfantasy.wikia.com/wiki/G...g_%28Weapon%29
Only read the first page, so sorry if it has been mentioned. The Cait Sith doll closer resembles the Caith Sith from XI, Wings of the Goddess expansion.
the ancien empire soldier you encounter in the main story in la noscea eastern, Drest, when you finish the first quest he talk of him past and how he want to return in him country called Dalmasca, the same country name than in Final Fantasy 12
The ground is featured in Final Fantasies 1 through 13, and makes a handy cameo in 14 when looking down.
The sky is featured in Final Fantasies 7 through 13, and a guest appearance throughout 14 when looking in the upwards direction.
In all seriousness though,
Cid's story most resembles that of FFVI, even going as far as the intentions of his old home country with relation to Summons.
His pseudonym is even Marquez, the last name of Cid from FFVI.
ff-8, the flying one-eyed-monster in dzemael darkhold uses a skill named "Eyes On Me"
So I was doing the lv30 main quest in Lower La Noscea near the windmills and it took me to a duty where I tried to destroy a big boulder before the other guy destroyed his small one.
The battle music was from a previous FF, but I am not sure which XD. Sounds like one of the earlier FFs, but not sure exactly which. (May have been II, dunno if anyone remembers).
Also, and very important: after I finished the duty and I just as I was talking to the miller npc (who magically appeared after finishing duty), I started to hear music that is very similar to CHRONO TRIGGER's Zeal Theme!!!
http://www.youtube.com/watch?v=Xsj5xjoLXtE (Check this to remember the Zeal Theme)
My god, the second I heard it, I ran here to and to youtube to make sure I wasn't dreaming. So fcking awesome that Square-Enix puts references to Chrono Trigger. my god lol
Love this thread!!!!!
In "The Scions of the seventh dawn" , the "Scion" is a reference to the summons in Final fantasy XII.
Scions are basically a recurring name for Summons in Ivalice.
In the lv50 Paladin class quest, the first part has you fighting an ogre and a floating eye. The eye uses "Level 5 Petrify," which is a nod to all past level-based spells, which would only affect the enemy if their level was a multiple of the spell name. (all multiples of 5 for this one, which of course covers the required Lv50 for this quest)
You missed the ship graveyard and siren fight from ff5.h
Hehe, The level 42 quest that requires you to do the siren battle in the ship grave yard. It's a reference to FFV, early game, you go to a ship grave yard, and the boss of the area is Siren.
Bump for this awesome thread!
well Shantotto from ff11 will be a Giant ingame boss and minion lol, super reference!
http://img.finalfantasyxiv.com/lds/b...20130921_5.jpg
http://img.finalfantasyxiv.com/lds/b...20130921_6.jpg
http://img.finalfantasyxiv.com/lds/b...20130921_4.jpg
http://eu.finalfantasyxiv.com/pr/blog/000496.html
http://www.siliconera.com/2013/09/20...h-anniversary/