Can you tell us more on summoner, I have been told many ways that it is going to work, for example linkshells will summon them, etc. I am very confused about this.
Can you tell us more on summoner, I have been told many ways that it is going to work, for example linkshells will summon them, etc. I am very confused about this.
Will there be a heterochromia (two different colored eyes) option for all races, or will it just remain Miqo'te/Lalafell only?
Can Soken tell us more about the music being developed for ARR? Perhaps how the tracks will be used -- maybe with some more samples?
Will there be content or minigames who makes use of minions or will they only be vanity pets?
Could you go into more detail about user created add-ons such as the API/language used and when it'll be available to us?
Will there be any pre-order bonuses for A Realm Reborn? Possibly an early start or in-game items?
Will there be a Collector's Edition? I missed out on the Legacy Campaign and would love to see an opportunity for something similar.
How much depth can we expect from the Housing System?
What languages will still be supported in the future? You said that you think about it. What is mind?
How will the servers for 2.0 work, in regards to accommodating the new players? Will there be at least one server where the only choice for all players is to create a new character? Will every server be open to new and old players? Is that really in everyone's best interest? I guess what I'm really asking is... is this a "new game" or not?
What is the current plan for elemental spells, how will they be used solo/in a party?
what can you tell us about the difficulty of endgame content. Everything up to now hasnt been over the top challenging as long as you put at least some sort of effort into getting it done (ifrit x/ darnus) Are your plans for things like crystal tower/bahamuts labyrinth making them extremely difficult right from the start then eventually nerfing after a period of time to cater to more casuals similar to what WOW did.
Is there going to be a continued storyline for Version 1.0 players that effects the storyline of new players and vice versa?
Are you secretly hiding the release of multiple classes? You've expressed your concern for lack of DoM, plus MSK still isn't implemented, and Merlwyb Bloefhiswyn is undoubtedly a Corsair. 600 Employees is a lot of employees to work on one project I'd think, and if at this point you're all-in like that, one might expect a few expensive additions, I certainly wouldn't be surprised. =P
Will elements have a more profound role in Combat? Healing enemies, or doing partial damage because of elemental conflicts are always a welcome addition to combat mechanics in a Final Fantasy game.
Will environmental graphical quality be improving much after testing?
While the game feels kinda like it did in Version 1.0 (Looking at the graphics of the benchmark of course), the environment's finer details are lacking compared to character and creature models. I plan to buy a GTX Titan, so whatever graphics you have, I want as an option.
Will the UI be resize-able in 2.0? Will the UI system become more intuitive? You show the UI being able to be moved around, but will elements be able to be stretched as well? My Casting/Progress Bar spanned my skill bar, and my Target's HP Bar was max size at the top.
Is Archanist going to be the only new Job on release for ARR? if not can we get more details about any jobs that might be coming out soon
Will there be a FFXIV edition Playstation 3 console?
Will we be allowed to change Grand Company alliegance in 2.0?
Playing a healer was a bit of a task with a controller in 1.0 How would this change in 2.0 with a controller?
Will there be a trade time-table for loot in dungeons? In most modern mmo's a timer starts once a player receives an item and they can trade it amongst those party members until it runs out.
For FFXIV the timer could expire on it's own, or if someone were to equip it and gain spiritbond before the timer expired.
Will there be a Master Looter option available for 24 man raids?
Where the Hell is Hildibrand??
Can We have some sneak peek how He's come back???
Will players from 1.0 get another storyline then new players that start in ARR?
In regards to PS3 payment options: Will there be a way to pay for ARR monthly fees via the Playstation Network? (i.e. PSN Store)
When Goobbue mount was release, people were excited to see how there was a new sitting animation on top of the Goobbue Mount.
Then there was confirmation from the dev that it may be possible to do so.
Would like to know if this will be implemented in the launch or after?
in 1.0, the Miqo'te in the Miner's Guild have different sort of Dancing animation, that closely resemble Hyur Midlander's dance...
Since Miqo'te are base of a tribal theme, the Hyur Midlander's dance does have a tribal feeling.. will we able to get that sort of dance?
IMHO, Miqo'te feline dance doesn't seems like a tribal theme at all :P
I heard you want all to be abble to get relics easier and to let all people can enjoy of hard battles.
But that makes players that work more to not be nicely rewarded.
How you will make happy hardcore gamers that want to stand out within casual gamers?
What are your plans/ideas on making content, be it end-game or not, that will limit the use of "zerg"/burn tactics by players and in turn making the overall feel of content more engaging and difficult?
Examples, from 1.0, of players using such tactics would be the use of Black Mage parties on Garuda to avoid most of the fight mechanics or using Monks to quickly kill Miser's Mistress. This quickly ruined, what I thought were, very fun, but difficult, boss fights.
Will my fellow dhalmels come back?
http://i.imgur.com/lErRQNH.jpg
Can I please have a Gunblade and Necromancer job. PLEASE!
Where are the Tonberrys!!?? :(
I played some MMO with PVP and some of them had areas where PVP made impossible to do a quest because some people like just to bother. I would hate to be bothered all time and focus on what I want.
Will be PVP areas only for PVP or will be in open areas so players can't be bothered for quests?
In other MMOs most major raid/dungeon/end-game bosses have loot pools of 5-10 unique items and the final boss has an even bigger loot pool with, usually, the best overall armor/weapons. Certain items would be rarer drops (i.e. epic weapons or unique armor pieces), but you would at least be guaranteed a couple drops from each boss kill. In 1.0, though, it did not seem to really follow that pattern and bosses would tend to drop, relatively, useless items other than the occasional super rare darklight/primal weapons.
Could you possibly go into detail on how you plan to handle end-game drops and the rate in which you think players should be able to gain those items?
Will married couples be able to share a house and share storage within the house?
What are the server names you plan to have, or expect to have at Phase 4 and release? This is a big deal to a lot of Free Companies trying to get or stay organized, in the chaos of the MMO equivalent of 'New Game Plus.' I for one would love to know as soon as possible so I can focus more on other tasks, and enjoying myself trying the judging the new content of course!
You mention Free Company properties being extensively capable of being customized such as furniture and furnishings, but what is the actual extent. Example: Individual rooms that have options to allow no one outside of them from hearing? Locks? Will there be ways to design rooms themselves so perhaps I could have a "Great Hall" for events with my Free Company mates?
How much are the largest properties for Free Companies to purchase? Do we have to buy the plot of land first then build the building? Is that an option? Please tell me that's an option...