We know there are plans for solo content as well as large scale content. are there any plans for 'low man' content for 2-4 players?
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We know there are plans for solo content as well as large scale content. are there any plans for 'low man' content for 2-4 players?
When riding a chocobo, will there be a way to turn off the chocobo theme, or make it fade out to the field music after a set period of time?
Currently some DoH/DoL classes are superior in utility than others, such as Miner and Armorer/Weaver. Are there plan to balance out DoH/DoL classes to even out the utility of these classes?
We know there is AF coming for DoH/DoL, are there any plans to add jobs for DoH and DoL? (Merchant, Lumberjack, etc.)
Any plans to somehow enable FFXIV:ARR to work on Linux?
If not, any plans to work with WINEHQ (or the community) to allow it?
Thanks!
Q1:In ARR will fisher role as a DoL be more helpful like miner and botanist in terms of legendary fishes, gear?
Any plans to add solo endgame content? such as solo boss fights or solo raid/dungeons.
We'll have the ability to raise chocobo for battle, and also there have been rumors of Magitek armor mounts. Are there any plans to introduce mounted combat?
We've seen several pics of a Hyur wielding a great sword on his back prior to 2.0's announcement and an Elezen holding a great sword in the Immortal Flames Grand Company poster. Will the Great Sword weapon be associated with the gladiator class and will Dark Knight branch from gladiator if so?
When can we plan on seeing the Dark Knight job?
Will "Server Latency" still be an issue in ARR?
By "Server Latency" I mean having to run away from Ifrit's Eruption or 100 tonze swing ~2 seconds faster than is visually represented to successfully evade.
Regarding PVP.
With FFXIV: ARR's combat system, how will it fare in terms of PVP and how will PVP be handled?
Will each class continue to use only 1 weapon to identify its self, or will classes in 2.0 have multiple weapons then each weapon thus creates or branches a corresponding job for one specific weapon?
Will current contents (such as DH, AV, CC, Hamlet, etc.) see a radical redesign (or removal) in ARR, or will they be left mostly as is?
Will there eventually be a merit point system similar to XI (except not have half of the categories be trash, eg: DRK) to further class/job diversity amongst players?
Current dungeons focus on quickly blowing up or running past lots of “trash mobs”. Will ARR feature more meaningful dungeon strategies?
Most good loot requires players to get lucky on a 1-5% (?) chance of drop. Will ARR feature more challenge-based and less luck-based loot?
Most current contents are extremely easy and “spammable”. Will ARR feature a higher difficulty level across the board?
Will you allow players to edit their chocobo's appearance and features similar to character creation? For example beak size, shape, eyes, feathers etc.
Currently BLMs are limited in spells (just cast Thunder repeatedly on everything). Will ARR give them more diversity, like they had in FFXI?
Will we be able to change out name with the one time character remake we are getting?
Would you please consider making ARC shoot arrows for auto-attack? It’s very annoying to tap “Light Shot” repeatedly between other actions.
Are there plans to force Caravan and Behest participants into an “auto-party” to eliminate griefing from folks refusing to invite, etc.?
Are there plans to introduce more interesting and unique NMs? The first time I popped the giant metal cactuar in FFXIII-2 comes to mind…
When someone creates a Free Company, will you be able to join it, regardless of your Grand Company allegiance?
Will character customization videos be released? I would love to see how deep it is now a days.
What can we expect for the future of the Moogles? This is important information!
How many rings does Yoshi-P own?
Are there any plans to change the loot distribution system to prevent ninja looting? i.e stop loot dropping directly to a players own inventory?
In A Realm Reborn will the rate of obtaining gear upgrades at the level cap see any significant changes from what is in the game currently?
Will the culture of spamming dungeons constantly continue to be fostered or will lockouts be implemented?
How will player housing work? Will we be able to live in estate with our free company, like was announced previously?
From a logistical standpoint, how will 24 man content work?
Will there be a lockout period? Will the drop rate on 'best in slot' items be similar to what darklight is now?
Will content, such as the main storyline or dungeons, be forcibly level capped?
Will level sync scale your equipped gear and abilities down accordingly?
Guild Wars 2 has a instanced real time event leveling system. Is this what you have planned for guild leves? Or something similar?
will we get a barber shop in game?
Anyone plans on making Berserk (Marauder skill) function like Rampage but with different effect instead of parry increase attack power it would be like this:
Increases your attack speed and attack power for each physical attack you deal, and restores HP for each critical hit you land.
and bloodbath on being AOE spell to heals party members?
Are you willing to add extra context menu to weapons and armors to give us this option:
Use Model.
to use the 3D model of the item without the stats.
Do you worry that players will use “spiritbond” gear during alliance content, similar to how some skilled up weapons during Dynamis in FFXI?
Are there plans to revise the materia system? It is currently completely luck-based, very time-consuming, and mostly yields “junk” materia.