I hope it continues a downtrend, but like I said before. They won't move a muscle until the Japanese players start dropping off or complaining.
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I hope it continues a downtrend, but like I said before. They won't move a muscle until the Japanese players start dropping off or complaining.
As someone who usually defends XIV, who's still mostly happy with the game, who usually troubles herself with doing all sorts of content, and who understands that game development isn't as easy as flipping switches on a whim...
I'm starting to resent the 4 month patch cycle. The way content is structured just doesn't spread well over such a long period of time.
We were supposed to get less dungeons so they could focus on other content, but I haven't felt the presence of that content. Savage, Chaotic and Ultimate? That's nice and all, but those can't be run without a static or a guide, or I guess I can spend three hours in PF and subject myself to the whims that come with that, but that's not my idea of exploring and learning content on a normal pace. We should be getting a Variant Dungeon at least every patch, but those have been MIA for two patches now. HM dungeons are dead, and I'll continue to lament their disappearance. I'm working on finishing all ShB relics, on getting some gil to get a small house on an alt, and I love caring for my garden's plants, so it's not like don't have "things to do", but more the fact that I'm not really even engaging with the xpac's content right now. As a side note, I threw away my Mandervilles. They're worthless as far as power is concerned, their design never appealed that much to me, and because how utterly easy they were to make, I felt absolutely no remorse whatsoever after tossing them away without fanfare.
I'm so uninterested in the MSQ plot right now, and it's not Wuk. I think Zepla mentioned it, but the whole of Dawntrail's plot and characters lack polish. Wuk's characterization is just a symptom of the bigger problem of how unfinished and disjointed everything feels. I even told my sister while we were playing... it felt like 2 completely different teams made each half of the Dawntrail MSQ. Tone is all over the place, stakes make no sense, and the more I think about it, the worse I feel about the whole Living Memory situation. It was an interesting topic that we simply rushed through at the tail end of the entire story. There's this Fashionista video about the xpac being about a pirate treasure, and stuff like that would have been so much fun. Instead, we're saving the multiverse once again. Nuance has been completely absent from the story for a while now, and it's making me miss the rather forgettable Zero/13th Plot of the 6.X patches, which is something I never thought I'd say.
Last but not least: Hats for hroths and buns are RIGHT THERE. It's exhausting to hear Yoshida say it's very low in the priority list or that it's not currently possible, when all they have to do is implement the thing that already exists and say "Thanks" to the person making it.
I still love the game, and I'm not going anywhere... but gosh, some of this stuff is just so frustrating to me.
I'd really like to know how much of this whole mess is just natural burnout from 14 hours a day gaming sessions of a single game for 4 years.
Because I get it, happened to me during Endwalker. Ended up sitting out a lot of the last two patches because I didn't want to log in much, and got back into it properly leading up to Dawntrail.
I've no agenda to push, nothing to sell. I thought Dawntrail was alright but dragged at the start, that Wuk Lamat was nice but yapped a bit too much, that the battle content's been solid this expansion, and that job design is overall in a better place than it was in the past, but that they maybe overcompensated on a few jobs. (Summoner having what seems like very little room for skill expression is probably not the best design choice).
Lol how do you even get burnout on FF14? What is there to even do? Lmao
The real burnout isn't playing 14 hours a day because no one around me does that, not even the top raiders. People are bored when they come back to the game after being unsubbed for 3 months. THAT is how stale the game is now. You get burnout on this game after playing for 6 years or 8 years or 10, not because you're playing 10 hours a day. Not even 1 hour a day. But because this game hasn't changed in 10 years lmfao. In the next patch we're getting Bozja 2.0 aka Eureka 3.0 aka Diadem 4.0 aka 3.1 Diadem 5.0. And what will 50% of it be? FATEs 6.0 and they have not added ANYTHING to FATEs in 10 years other than a single mob you can kill to get some extra XP.
And once you've stopped raiding when you realize they don't do anything other than the donut out left right spread stack light party partners shiva titan tiles expanding shrinking etc slop, each patch offers less than 5 hours of content over four months, most of which has already been done before in this game. Even the story is getting repetitive.
One good thing about this game though is that it's never been easier to ERP. Hell there's even animations now. That's four months of content if you can't find a guy or gal IRL lmfao
Given that we were never going to keep the "refugees" considering how different the games are, that we managed to hold onto at least a handful of them for two full expansions is actually quite extraordinary. And if you look at the average daily logins, we're in the same exact place we were during ShB and significantly better than at this point in EW. Likewise, we're considerably better than we were anytime pre-ShB. If the revenue was fine with a fraction of the playerbase back then, it's fine now.
Your goalposts shift constantly it's not even funny
you literally celebrated people leaving wow for FF14 but honestly this is probably your real opinion anyways
Inb4 "the hateful bitter malcontents on the forums blahblahblah
Again the fact that 14 didn’t keep the WOW refugees is neither guaranteed nor desired and it happened because 14 simply didn’t care and thought “we are so perfect they will stay by default”
14 has almost exhausted its well of potential players. It’s even pulled from other MMO’s and is still out of players
Oh no, the only time I unsubbed was when they were doing the weird new payment thing and it forced me to unsub and I had to get a Time Card through G2A for a couple months before I could sub again, but other than that, I've been here ever since Sept 2013.
Sadly, they don't even reward loyalty anymore :(
When this game bleeds players, is not by one big nuke, rather by a thousand cuts.
If these WoW "refugees" you are assuming XIV didn't keep are the reason player number is down, how would they have kept them? Change the game fundamentally to keep them and thus alienate their long time players? Or if it's because they "had nothing to do" after burning through four expansions worth of content do you think SquareEnix is somehow going to start releasing content at 4x the speed as the past?
It really doesn't make sense, and Striker44 is right that if they did leave they were never going to stay to begin with.
My sub here runs for a bit longer but I find several non-high end things to be much more painful than I like.
The 2 main ones are:
- The inventory management hassle. Needing so many retainers to juggle what is where gets to be a real pain when leveling professions as I level my main.
- The forced nature of the main thread. I have very little choice of what I do there if I want to keep making progress.
It is a different playstyle than WoW (or ESO which I played prior to this) and it lacks some of what I want as an intense casual.
Something that isn’t talked about enough is how FFXIV isn’t that fun to watch, and that’s a huge reason why so many people left. Many of the WoW refugees who came over were raking in views during the MSQ hype, but once they hit the endgame? Their numbers tanked—because, let’s be honest, FFXIV’s endgame isn’t good streaming content.
Even our biggest FFXIV streamers struggle to keep their audiences engaged. The game doesn’t have the kind of high-energy, unpredictable content that makes for good live entertainment.
So yeah, it makes complete sense that many people left. If you’re a streamer, your livelihood depends on keeping an audience—why stick around in a game that actively loses viewers?
The issue with console players is that they often don't bother communicating due to it being too hard for many console players to type without a keyboard or such... So you end up with a lot of players that don't even communicate on an MMO which pretty much ruins the experience if you want to have a social community where not everyone ignores one another...
You've been playing the game for close to 2 1/2 years at this point. Why? What is there about the game's philosophy that kept you subscribed for that period of time? Perhaps you didn't realize the amount of free time between patches because you were still mid-way through 9 years of content?
Be specific in defining "some of what I want" rather than hand-waving.
And no, "Make it more like <insert game name here>" will not be specific enough.
An example: "I appreciate M+ dungeons in World of Warcraft because they challenge me without having to think much about tactics, since I can now do them in my sleep, but they give great "near raid-level" gear, and that's what I really want".
Another example: "I appreciate the fact that I can level my Hunter to max-level without ever touching a dungeon or raid instance and can skip most of the boring storyline at the same time. That's what I really want"
Another example: "I had fun during the initial phases of Legion with all of the 'spontaneous' breakouts across the known world. That's what I really want"
Another example: "I had a great time in Legion. Battle for Azeroth sucked because all of the time I spent on my Legendary Weapon was pretty much destroyed when it became useless at the beginning of the BFA expansion. That's the sort of thing I don't want"
Because the man Yoshi-P himself has actually said that CS3 are working on two more titles in an interview with a different gaming site.
Now we don't know how the workload is balanced within the team, or how much capacity the project FFXIV even requires, so whether 14 is a side project or not is debatable, but his words do imply that not all resources CS3 have available are used on FFXIV.
It kinda is though? Whether you agree with the way Red-thunders message is portrayed or not is a different thing, but there is proof that not every resource available to CS3 is used on the one big money maker Square Enix has.
I am in no way making excuses for the forum user (hells, I have argued against the use of the word side project, if you actually read what I wrote), I am providing a source for claims. Please don't let your antipathy cloud your perception of facts.
You reported a possible source for those claims. I want a bit more specificity about their assertions, considering that Creative Studio 3 (CS3) is also responsible for both Dragon Quest X and Final Fantasy XI.
In the eight months since the article you quoted was written, CS3 is mentioned in connection with two new games.
The first game is Eternal Strands, developed by Yellow Brick Games and released just over two weeks ago.
The second is the mobile FFXIV game being developed by Lightspeed Studios.
Both games are in collaboration with CS3, neither should involve massive resources taken from this game to complete.
Perhaps the blatant Botanist has other sources for their assertions. Since they have not answered at this point, we can only wait and see.
FF11 has been reduced from a team of 6 devs down to 2-3 and dragon quest 10 doesn't have a massive team either so ff14 dev team isn't diverting resources or development time to those two games. And yoship did confirm in the last 6 months to be working on 2 more games since ff16 finished with the team that worked on ff16 which was senior staff taken from ff14. I doubt yoship or the articles are talking out there butts when mentioning him working on 2 unannounced games.
"The Mandalorians are going to attack us. Look at where their missiles are pointing! Look at the insane amount of war funds raised in the last six years! Look at what their leaders are telling their citizens about us!"
You: dO yOu HAvE evIDeNcE tHe ManDaLorIAns aRe ACtuAllY gOiNG tO AtTacK Us
I swear, you can show whatever you have to white knights, they'll NEVER admit they're wrong unless you livestream Yoshi P admitting word for word that "We are prioritizing resources for other unannounced games instead of FF14", and even then they'll probably say it's AI-generated and that you need to pay $3000 for them to go to Japan and set up a meeting with Yoshi P for him to personally tell the white knight that. And even then some of them will still not buy it LMAO
Hmmm. Yes Eternal Strands does seem like CBU III had its hands on it. Check out this review:
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I really don't recommend this game. Look, it's made well enough, and it has one of those crafting systems I'd like to see become more common where materials have a visual and mechanical aspect. It's easy to play and if that's all you want then maybe you can get further than I did.
But once we get to the story and characters? Where to begin?
We get our first taste at the start where Oria has to rush into the fog to save someone we haven't met yet, only to be swallowed in a scene of apparent self-sacrifice ... then immediately re-emerges totally fine. Who is Oria? Exactly. The game tries to play a desperate self-sacrifice card with two characters we don't know only to walk it back two seconds later. Phew! I almost sort of kind of gave a crap!
It's Sonic fanfic-level bad writing, where whatever basic conflict the game can muster resolves immediately. Whatever passes for arguments in this world leads to exhaustive apologies and clarification. "I'm so sorry I was slightly less than completely respectful, it's just that when I get close to people I can be anything other than immediately obedient and self-sacrificing, and I realize now that I'm doing that to you, so I hope going forward we can have a more productive relationship and also I'll work extra hard to be a better person." I wish I were joking. If the crew actually blamed you for this mess and it took time and effort to convince them they were wrong it might feel earned, but as it is everyone is on board with Brynn as the super best coolest person ever ... it's Sonic. It's literally Sonic.
And like Sonic, everyone is reading the script. An intruder enters camp while you are sleeping and Brynn is like, "I didn't mean to startle you, I just want to talk!" She makes a sad puppy face as they scurry off. We're literally in a hostile land we know nothing about and your first instinct after having been approached by countless aggressive creatures is to assume the one sneaking up on you in the dark is friendly? Of course it is—not immediately. Don't begrudge the writer their penchant for drama. It will take *one more scene* for it to come around to your best friends' club.
It's just so safe and unchallenging. No personality clashes, no personal agendas. Everyone lives to serve Brynn and exhaustively reiterates a single personality quirk. Maybe that's not a total killer though, the writing is at least *comically* terrible. No, the characters are not funny or interesting and I find myself skipping 90% of the dialogue, but I'll admit—I laughed out loud at these scenes I've described. And, if I treat it like a viewing of The Room where I ignore all the awful dialogue and nothing scenes for those rare moments of unintentional comedy, I could ... if not like the game, at least enjoy how badly written it is alongside the functional gameplay.
I can't in good conscience recommend it on that basis. The controls are bad, the story is boring, the characters are unremarkable and the gameplay is fairly milquetoast. It really does come across as the video game equivalent of bad movie fare where if you are willing to take the piss out of it you might get more mileage enjoying the boss fights and slightly more robust crafting elements. Steam doesn't offer a middle of the road option and so when I weigh the scales I don't recommend Eternal Strands.
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Where have we seen this before? It's like they can only produce one game lol. BTW interesting what the game scores in metacritic, we can actually see what reviewers think of this game design when you take out all the good will XIV has from its past.
https://i.imgur.com/8fJGem5.png
While the player base is smaller, it's no where near 75%.
Steam does NOT and has never accounted for the majority of players.
Most players either use consoles or the official launcher.
"omg playerbase is down 75%" and producing statistics for the minority platform is just being ignorant.
Population increases and decreases are nothing more than the natural course of MMO's.
We're not in 2010 anymore when MMO's were the cool thing to play.
Wow, would you look at that, yet another person who has no idea how statistics and sample sizes work, and who also ignores the Lucky Bancho numbers. How many of you are there? Are y'all not tired yet of having this same point debunked for 15 pages?
Yes, it's more complicated than just "we've lost 75% of the player base," but if you think these numbers aren't representative of the player base and are completely fine...more than simply ignorance, that is delusion.
Wait actually steam gamers are very different, they have access to other games. Think about it: the PS5 has no games, xbox is a dead platform, standalone launcher. /s
It's just not a "random" sample, and it doesn't provide numbers for active subscriptions, only concurrent active players across a 24-hour period, then averaged over a month.
What is a better indicator of player numbers with subscriptions is the Operating Expense [ie Profit] lines of Square Enix's quarterly reports, assuming that DQ10 and FF11 are constants.
An example, they've changed their format from FY 2024, which did not break down operating income beyond Digital Entertainment as a whole:
MMO: Operating income up on launch of latest “FINAL FANTASY XIV” expansion pack
Net Sales: ¥44.0 billion
(Prior FY: ¥34.8 billion/ up ¥9.2 billion YoY)
Operating Income: ¥17.3 billion
(Prior FY: ¥14.4 billion/ up ¥2.9 billion YoY)
I imagine quite a bit of that 9 billion yen increase in net sales for FY2025 Q1-Q3 can be attributed to Dawntrail Expansion sales.
Dawntrail sold well because Endwalker sold it
I'd bet money 8.0 does not sell as well as Dawntrail did.
Sample size is largely irrelevant when the sample itself isn't statistically random (which it isn't, at all). What you need to look at are the average daily logins, and those show nothing abnormal compared to similar points in previous expansions. DT is now at the 8-month mark, and has "lost" about 40% of its average daily logins compared to its release month. At the same 8-month mark, EW had lost 49% and ShB had lost 39%. Not only have we lost nowhere near "75%" of the playerbase, but there is zero evidence we are actually seeing anything out of the ordinary. The real difference is that the specific subset of players DT has "lost" are the type that are most likely to inhabit places like Reddit or leave Steam reviews. Pare that away, look at the hard data, and you'll see it's nothing out of the ordinary.
hop on lost ark
let's face it the combat in ffxiv is lacking and replayability is at an all time low.
the only players who keep playing are modders who turn their characters into abominations and cheatmaxxers who auto mark sim and cactbot their way through all remotely difficult content. pvp is full of cheaters, everyone who crafts and gathers uses glorified bots that are freely available on the you-know-what plugin software. what does it tell you about the game if everyone who plays it has to modify the vanilla experience beyond recognition. vanilla gameplay is nearly unheard of, WoW has more integrity when it comes to third-party tools and that's an incredibly low bar.
dont get me started on the cash shop, the sheer size of it gives p2w korean mmos a run for their money and those games don't demand a $15 sub fee every month. it's insulting that 80% of the new headwear they add to the game isn't wearable by hrothgar or viera, they can afford to update the cash shop every few weeks but can't afford to make the hat that comes with the $20 costume compatible with those races let alone most of the gear that gets added each patch.
just trust the plan guys, 8.0 will totally definitely fix the game for sure. yoshi p went on stage at fanfest and said the content is too repetitive and makes him sleepy at times, he's a regular guy just like you (if you ignore his $3000 designer shirts and rolex watch that costs more than your car)
he encourages you to take breaks so feel free to take one, just don't take too long of a break or your house will get demolished lol