Originally Posted by
Ramesses
For instance, Legacy players can swiftly test end game content, battle dynamics, faithful treatment of mythos, transportation efficiency, stressing the network servers, gear/weapon systems...stuff like that.
New players can test exploration dynamics, tutorials efficiency, beginner's levels, inviting more friends to try this new MMO, adjustment + placement of mobs for low level areas, social/cultural interest (is the content exciting enough to make u play more than an hour a day?)
So yeah, a mix is definitely the way to go