Haven't finished yet but really wish they would have a cutscene where we fight and it actually shows us fighting like Estinien had with the Dawnservant.
Haven't finished yet but really wish they would have a cutscene where we fight and it actually shows us fighting like Estinien had with the Dawnservant.
I haven't gotten through the entire story, but I'd like to point out that our character is technically on vacation and thats how I'm seeing the story so far TBH. Is it boring? Yes, of course it is, but we literally just came back from the far reaches of reality and nearly lost our lives while we're at it. I think a slower paced story for our character to gather themselves and recoup is a nice change. I see this kinda like ARR, this story needs to build and set the foundation. From what I remember, ARR was the same where the first half was boring AF, but near the end/beginning of HW is when the story started to pick up (thats also where I got super invested into the game). Im going to give it the benefit of the doubt
Also, Y'shtola hasn't shown up and the twins are with me. Sounds like a good story to me!
Nothing makes me happier then having my character relegated to a bobble-head doll.
Sarcasm aside, this expansion has been a test of patience. I'd rather watch paint dry.
Echoing many of the same complaints that were already expressed, the writing is bland and uninteresting, the characters either grating or wholly underwhelming, the pacing is like hiking through a swamp with snowshoes and the story as a whole is desperately in need of actually engaging themes and conflict. I'm appalled that Square thought this was serviceable. I took a week+ off of work for this and I'd rather be working then playing through this nightmare.
(And when I say conflict I don't mean world ending shenanigans, I mean...political drama, intrigue and, palpable stakes.)
I have never felt such animosity towards a story, nor have I ever considered quitting halfway through an expansion before.
House be damned, I just might unsub.
I liked the story, it was passable and the lore is amazing, the potential is great for future expansions. Soken needs to be switched out I think or reigned in heavily. He is way too experimental on the theming of his music, it takes the fantasy out of final fantasy and sometimes ruins the immersion.
- Good characters, I enjoyed a lot of the side characters this time. Some very heartwarming moments and a slow journey that let you live through cultures and understanding Tural.
- Wuk Lamat's english voice is very hit and miss, but I didn't mind it, I think they need to hire a more professional voice actor for a role next time, some reads were very stale but emotions got through in some scenes. Koana's VA was amazing.
- Music was subpar, sometimes I feel like Soken just wants to play in a band and release his band music in the game instead of adhering to what he's supposed to be doing. Bringing the game world to life and immersing the player, and picking a lane. Don't even get me started on that weird pop tune he played on some parts with the vocals and the ending song, ugh. The last boss music was prime example, just because you can mix every genre doesnt mean you need to. Jungle civilization themed capital = Energetic upbeat big band jazz and lounge cigar bar jazz for the night? Are you high?
- Last dungeon should've been a zone, just saying
- Scenery is amazing, can't wait to explore more
- Boss fights were nice, I liked the experimentation they did.
- Graphical updates shine through, let's hope they keep the ball rolling
- THE MAIN CRIME of this expansion though... Are the endless walk from A to B filler quests that have no bearing towards anything. The game chokeholded me so many with filler quests that by the time it was time to face the final boss, I was like "Do I have to fight? Im no longer hyped, intrigued or INVESTED" the pacing was just so out of whack.
7/10
The beginning would have definitely benefited from at least a level of intrigue. Maybe a third party in Tural who supported whatever Promise they desired sought to interfere in the contest or something. Definitely felt a little weird that a contest for the throne that ruled an entire continent would not have more interest regarding to the outcome. While I have zero problem going through the story like this the first time...First expansion I so far dread to do it again on an alt at least so far.
And yeah would have loved a scene where the WOL beats someone up and it actually shows....Being menacing on the sidelines is all well and good but can be quite boring.
That I could get behind. There's so much more I would do with the story, given the chance but I'll sit on those thoughts for now as they could be very spoilery. At the very least, the WOL needs to have more involvement in the story and, if they're supposed to be a mentor, at least more dialogue options to reinforce that.
The MSQ - my review:
We are a spectator. We do nothing. I read many times that we are a "mentor" and the game tells the same on certain points but we are not. We do nothing, make no decisions and we do not teach or advise. The WOL, we, could be cut out and nothing would change.
So Wuk Lammat is the MC. Okay no problem but she is one dimesional, boring and brings nothing to the table. We do not learn how she became who she is or why except for "because reasons" and childish one liner. She behaves like a teenager around the age of 14 to 16 and not like an adult. Her motivations are explained in one sentence "i want peace" but not the reason or the thought process of her or the events that lead to that conclusion hers.
Next is the sins of storytelling:
Tell and not show - we got told many times person x is evil insted of shown. We get told "this person is smart" and not shown, then this follows a "deus ex machina" and to top it of it is not even smart despite the use of "deus ex machina".
Overexplaining - the whole story behaves like the audience has no memory or a brain at all. Dull repetitons of the same statement over and over.
World and Lore and suspension of diesbelieve -
Logical errors like "this is a secret" but everybody knows it and happens all the time (also there are some points of logic flaws in the story where current lore is ignored it seems).
Also people behave not like living people at all "soo sad, people died!!" next moment "haha, funny".
Lore dumps on the player are also happening without context and so there is no impact or conection for the player. The whole "adventure" reason is given us by only the sentence "this is an adventure" instead of going on a adventure.
Pacing - Too slow and on certain points way to fast
Engament - this is a medium where we, the players, interact with the world, people and creature in it. DT disables us and prohibts interactions all the time. It feels disconected and artificial, as if we are a voyeur that watches and has no impact or influence.
This is a Slice of Life Story with a boring NPC-MC in power fantasy game about beeing the hero that defies the odds.
To hammer it home:
WHY is alsmost everything "tell and not show" but on the other hand you are clearly capable of doing otherwise - Fight between 2 NPC - we learn about the strength of one NPC WITHOUT TELLING "ungabunga he stronk" but through a show of his prowess.
How should i care for this place and people when the writer themselfs do not care? This an empty shell of a world and sad promise of an adventure that will lull you to sleep. Ridiculously music and graphic are on point and top notch and thats it whats saving it. Dungeons and raids look amazing. And so does the open world.
I'm significantly further now than I was at the beginning of this thread so I'm going to add onto what I've said previously:
Having experienced the first two dungeons, the first trial, and STILL doing monotonous fetch quests and talking about mundane things with little relevance...I've moved from being disappointed to just flat out angry now. This whole thing is a literal waste of my time.
I've seen a number of people in the thread pointing at the graphics, the scenery, the music, the dungeons, etc as being good...and while I feel it's all serviceable/average....My annoyance is in the fact that in order to enjoy ANY of that, you MUST do this story. Now that's nothing new as content has always been locked behind the story. The problem is that when the story is this painfully dull and tedious, you cannot actually play the enjoyable parts until you've slogged through it all. This means that all those other things, whether lovely or not, are irrelevant to whether the expansion is good right now.
The story, falling flat on its face, is the most meaningful part of all of our adventures in the early days of the expansion. This is why this is one of the top threads on the forums, why a similar topic is at the top of r/MMORPG, and why the steam reviews are mixed. The problem isn't that the story is low stakes. It's that it is bad. The pacing is terrible. The content is dull and uninspired. If I asked ChatGPT to come up with some fantasy races and tell me what their cultures main focus is, I think it'd give me something with the depth this expansion has so far. It all feels so lazy.
Now, I'm hopeful that when I get 80% of the way through the story it'll finally pick up like some people have said, but this expansion actively makes me not want to recommend the game to my friends. This is the first time I've ever felt this way. I feel embarrassed to even talk about the game right now.
I don't want to crash your hopes, but I'm half way through the 97 quests and it's really REALLY bad. I started laughing hysterically when I can tell the writers wanted me to cry. Whoever is writing this story should be let go. This is the worst case scenario, it's here and I am in despair.
Can anybody, who has (nearly) finished the MSQ, answer me in yes/no format (you can put it under the spoiler cover) whether there is going to be anyinteresting plot twist or revelation regarding Erenville at least? His presence is the reason why I keep playing.
Once I see something in the MSQ that is well written I will let you know. I'd take the worst part of ARR over this. I'm about at the 80% mark so maybe it just becomes amazing, but even if it was the rest of it has made me jaded to anything going forward.
From all of the post I am reading, there is one thing I want to say
"Shadowbringers just spoil you all badly"
Indeed, lengthy stories often begin at a slow pace and gradually intensify. Many of us are familiar with epics like Star Wars and LOTR, among others. Currently, this is slightly better than ARR was at its initial release.
Truly, the only questing format that makes one yearn deeply for "Collect 10 boar hides (rare drop) by killing boars".
I just had a "battle" in a cutscene where the scions and Wuk had action, and they just didn't know what to do with the WoL so they scripted us running to check on an injured person even though we are the most powerful combatant there. I literally laughed at how pointless we are. As a WhM I didn't even heal the person, I just waited for Alphinaud to get there.
I'm assuming that they don't know what to do with us in cutscenes as we can be any job. But I'd love to have done....SOMETHING!
The problem is not that shadowbringers was too good and DT is the normal level we have just forgotten about because ShB's quality spoiled us too much. Other stories didn't take as long to get interesting either. HW, EW and iirc even SB became interesting faster and had better pacing in the beginning. The pacing of DT on the other hand is, in my opinion, unusually slow.
As for epics, I do think that the first LotR book is a real test of patience for some people, though I'm not saying that makes it bad. But it's understandable that not everybody will enjoy a whole book of slowburn setup (even if it's good slowburn). Either way, slowburn is a valid genre in its own right, but it also has to be done well. And I think many people just feel like that's not the case regarding DT's beginning.
That's the nature of storytelling; for instance, would you be comfortable if a story unfolded so rapidly that you're left bewildered, or if it omitted details you wished to know? Currently, I'm engaged in 'Honkai Star Rail,' which boasts an excellent narrative. It begins gradually, but as time progresses, you find yourself growing attached to the characters and eager to see where the journey leads. By the way, Penacony is considered peak fiction. I've been observing this since 2014, noticing similar remarks about ARR/HW/Stormblood, so I'm curious to see what they have in store.
MINOR SPOILERS
SPOILERS I almost vomited when Krile just randomly LPed scions that were literally across the world, and they walked in seconds later. They've given up.
MINOR SPOILERS
okay, I know, I know, story bad, but HOLY, the dungeons are going so hard! 95 dungeon anyone?????
The mechanics of the dungeons surprised me a little, felt a definitive step up than early EW dungeons.
The last boss of the first dungeon was especially a little jarring, the telegraphs for his attacks and the level of mechanics felt in place for a max level dungeon or even early raid boss lol.
They're more difficult than the 6.X dungeons, for sure, but they're about in line with other levelling dungeons before we outgear them. They're at least conceptually mechanically interesting, which is nice.
Except the final dungeon, weirdly, which is by far the easiest and most uninteresting dungeon. It feels like it was the first one they did before they decided to go back and try to fix some of the encounter design.
There's a lot of this expansion that feels like it was done under terrible time constraints or a shoestring budget, which is weird only because we have been waiting for three years with nothing to do and FFXIV is almost single-handedly keeping Square Enix afloat.
I see talk excusing the story because its about being a simple adventurer again. I completely disagree. The story is boring, and it's not because our character has become "a simple adventurer" again. It's not because there is no "world ending threat". Some of the most interesting stories ever told don't involve a "world ending threat". How many great films, TV dramas, and books have a world ending threat as the premise? We don't need a world ending threat to make it interesting. That's not the issue. It's something else. A boring story, or one that is told in a boring way, shouldn't be excused just because its about being a simple adventurer (and we're not even that in the story btw!).
Has anyone got to solution 9? That's my final hope for the story. I'm almost there and have resorted to skipping scenes. I'm now a damn skipper... I'd never thought I'd see the day. I broke after 3 Wuk Lamat fetch quests in a row with no substance. I'm sorry Lyse, you were fine, I was too hard on you.
I never said that and I'm a bit confused that this is what you read in my reply.
I just said that DT doesn't have that normal, healthy gradual beginning and is instead unusually slow. A story needs good pacing and you are right, if it unfolds too rapidly that isn't good. But the opposite is also true. If it unfolds too slowly it's not good either.
I can't speak on Honkai Star Rail as I haven't played it.
I hope this is a wake up call for CBU3 because they've been getting away with the same lazy formula for years while people claps their hands at everything Yoshida says. The previous expansions were hard carried by the story and instanced content.
If FFXVI taught me anything is that Yoshida can't direct anything out of a formulaic approach; the game structure of XVI is dangerously similar to that of FFXIV, with a semi open world that has absolutely nothing to discover, and the bulk of quests consisting of "go here, talk to someone, go back again, done". I believe in his leadership skills as what he did to save the original XIV and turn it into the success that was ARR is nothing short of commendable, but there's no denying that the studio is focused on saving time and resources over engagement and retention.
It's safe to say that FFXIV has some of the most beautiful maps with the most empty and lifeless gameplay design. The maps limit player mobility and agency in favor of the plot; seeking Aether Currents isn't fun when you're moving at the speed of a tired turtle and Aetherytes place you far between them. I have played cash grab MMOs like Lost Ark that made advancing through a map and doing meaningless chores at least fun, with optional dungeons, minigames, collectibles and secrets sprinkled to keep you searching every nook and cranny. GW2, a game older than this one with a story that at times makes DT look like Oscar winning material, has some of the best approaches to exploration and storytelling any MMO has even done, and that alone helps going through even the worst parts of the plot. Heck, even WoW, that follows a similar map design principle, SOMEHOW manages to make them more fun to explore.
In between story quests we have ABSOLUTELY NOTHING to do, unless you want to go back to the stuff from the previous expansion. It would be great if we had actually fun, small distractions while we roam the maps and go from point A to point B, but the whole formula has always been "Talk to NPC, walk to the other NPC, avoid engaging in combat to lose time, go to place, go back to NPC", and repeat this for HOURS before you can even ACCESS the first dungeon of each expansion. People were OK with this and even defended it in the past because at least there was something to expect out of the story and they were willing to swallow the boredom of escorting a loporrit through menial activities while epic music plays in the background and the world is ending. Now, there's nothing that makes the pain worth it.
And honestly, for a story oriented game, the dev team has done absolutely nothing to keep older content up to par. New players have to go through the slog that is the first 3/4 parts of ARR, and play through content that hasn't been touched up in AGES; I'm sure it's very fun to hype up Titan, make you run a painfully long chain of menial tasks, and finally have you face a Primal that can't even have his banger of a theme loop ONCE. It's no wonder why many players suddenly arrive to SHB and feel the difficulty is slapping them on the face.
And the story isn't the only problem in this expansion; it's clear that the dye channels were implemented automatically and are essentially a rushed feature, and that there should have been a round or two of testing with players using the new graphics engine because I just see dissapointment left and right. Not to mention, whoever is responsible for naming and explaining abilities should be replaced, because they do know how to make otherwise simple classes like Viper look complicated, with ability descriptions taking half the screen and naming conditions that could just be resumed as "Lets you do X ability".
So, yeah, hope this is a wake up call not only for the team behind the game, but also for the players that stood up with this BS for years and the sunk cost fallacy finally faded from their minds.
we already got the healers striking because everyone has so much sustain xD
but summoner already has rez + phoenix rekindle, physick, radiant aegis and now lux solaris heal, we one rework away from it joining the healers class.
overall on skills, would just like more relevant, more meaningful skills, right now I haven't a clue how the team decides what gets added, it seems way too illogical
My biggest issue is how often they have to repeat the same thing over and over. I got it, Krile's grandpa went to Tural. Holy damn, do they really need to remind me every 10min about him and his mission?
It's like they're telling a story for children, lol.
That's understandable. Everyone has their own tastes, likes, and dislikes; it's only natural. However, for someone who adores lore, this expansion is raising many questions and generating a lot of excitement for me (Besides the last cutscene of Pandemonium did say something is big coming around the corner).