It's not a question of freedom to grief other players, because that's what MPKing is. Griefing.
If you want my HNM spawn, bring it on, I'll pvp you for it. Keep the monster trains in XI.
Claims should be restudied; however, if they remain the same for v. 2.0, I hope the community speaks up during beta. I also think some mechanic, similar to public-quest grouping in Warhammer Online should be introduced for events like Behest and Hamlets. Griefing should really be a thing of the past.
The grief tactics and issues is some of the things I want buttoned up, on behalf of those who would rather play fairly. Even in a PVE game like FFXI, grieving tactics were used, and used a plenty in the early days. And while some particulars look back on it and say it's exciting and memorable - the truth of the matter is, when it was being done, people were furious, angry, and worse, little gets done about it, even though it was a clear ToS violation.
People will grief one another if you let them, and the sad fact is fair play needs to be enforced strictly if it is to exist. That clashes directly with many of the 'open' concepts people like to romanticize.
There are several ways to get around this, or at the very least encourage comradeship somehow. Healthy rivalry instead of a degenerative one.
And then there's this feeling that I can't shrug off about HNMs that doesn't settle well, and take this as personal opinion.
I want the sensation of hunting something, and that's been missing in pretty much any MMO set up involving world bosses. I absolutely adored Dark Ixion's set up. An epic mob that you had to chase down and claim in a specific way. And it could FLEE from you. You had to coordinate with your LS not just to fight the monster, you had to catch it.
I really hope they institute that at least a few of the HNMs in this game. If anything, that would get me excited about the content more than anything else.
I agree fully with you that developers should climb every mountain, so to speak, in order to make the game as immune to griefing practices as humanly possible.
I think those figurative mountains include, however, the task of finding ways of making open-world content grief-proof. This is one of those cases in which I believe going "instanced" and giving up openness would amount to throwing out the proverbial baby with the bath waters of grief.
Another line that should be drawn, by the way, is the differentiating one between competitiveness in the open world and griefing practices. Competing for prey has, in my experience and that of many others, increased the excitement of the open-world environment, whereas deviousness of purpose, and the intent of reducing the effort you and your linkshell invest, at the expense of my work and the effort of my linkshell, are a completely different category of things.
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I'll concede that difference.Quote:
Another line that should be drawn, by the way, is the differentiating one between competitiveness in the open world and griefing practices. Competing for prey has, in my experience and that of many others, increased the excitement of the open-world environment, whereas deviousness of purpose, and the intent of reducing the effort you and your linkshell invest, at the expense of my work and the effort of my linkshell, are a completely different category of things.
If there is more depth to the pursuit than simply being the first one mashing a button on when the monster appears right in front of your face I might actually want to be involved in it.
Though the concept of being pulled into an instance once getting claim might still exist. Honestly that seems to be what's happening with the Primals you can tame. I'm kinda ok with that because Primals are a unique experience that I would prefer to remain instance-styled. Ifrit can't really threaten you with it's charge ability if you can just move out of it's effective ring of range.
And imagine the collateral damage if Garuda was fought by a nearby lowbie camp?
... wait...
Ok. Yeah. I'd want to see that carnage. I hope they at least get to see a bit of it in Frontlines.
Still, I don't begrudge the decision made to keep the Primal fights more arena based.
They could make the arena there, as I said before. Ifrit can spawn a bowl of embers. Garuda a tonrado, moogle, idk tons of moogles. Also if you are to close to it you will die(on the outside). The battlefield will change, it would be amazing, it would still keep that instanced feel but it will be open world.
I won't lie, I wouldn't mind being able to witness someone's Garuda run in the game, rather than on You-Tube.Quote:
They could make the arena there, as I said before. Ifrit can spawn a bowl of embers. Garuda a tonrado, moogle, idk tons of moogles. Also if you are to close to it you will die(on the outside). The battlefield will change, it would be amazing, it would still keep that instanced feel but it will be open world.
Maybe it can happen in the future, but I'm not expecting it for 2.0. Something like that would take some work and time, and I would like to have some unique fights in the open world, rather than just rehash instance like ones to be visible in the open world.
It'd be nice, but not a priority.
They should just follow Runescape's lead with grief, it handled it pretty well. 9/10ths of the game is a mildly competitive borefest with no player-to-player interaction and the rest is an terror-filled wasteland with anything-goes rules. The players who like everything to be 'fair' can rest assured that they aren't missing anything because most of the content is in their territory. There's a little bit of something for everyone.
I'll agree with Rok on this one. (!) I think a circular boundary could be suddenly drawn and, out of nowhere, a fiery circle could appear; then, only those in the party that claimed would be allowed to stay within, while all the rest would have to rush out or die. Now, that would be a real Burning Circle Notorious Monster!
Ha, good concept.
Again, I woulden't be opposed to it happening like that, though they would have to make those 'claim' spots in areas with enough space to host those fights, which might limit the amount of locations those could spawn.
Perhaps they can alternate between the two ideas. In certain, less open locations, your party gets sucked into an instance. In more open locations, the 'burning circle' opens up and threatens to wipe those who couldn't claim. That would most definitely keep the content varied and interesting.