Mystic knight with a spear sword would be insane as a caster though kinda like red but more melee aspects but I’m just gonna say
GUNNER duel pistols that’s is all
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Mystic knight with a spear sword would be insane as a caster though kinda like red but more melee aspects but I’m just gonna say
GUNNER duel pistols that’s is all
I would imagine something using the Scouting gear to enhance it's usefulness just like Reaper was added to Maiming.
My first personal choice would be a true archer/sniper class that uses a bow but is a selfish DPS as opposed to the buffer/support DPS of Bard. It could even include cast times or a stationary "bow drawn" stance for it's most powerful skills so that it functioned almost similar to a ranged DPS version of a caster (kind of bringing back the old Bow Mage of yore). Of course, I doubt this would happen for two reasons. First, I doubt we'd see another bow using class added to the game. Second, it would double Scouting into being for both a Melee and Ranged set.. which would work perfectly fine given it's stats and accessories but could potentially be seen as a balancing issue on the back-end.
My second would be some sort of melee whip user maybe with a slightly extended attack range on some of it's skills, though I'm not sure what it would do other than that. Whips would lead to thoughts of more CC type skills but CC is already so rare in the game I'm not sure how that would/could work out. Often whips are associated with BeastMasters so I could see it being a variant of that as well but BeastMaster alone opens up an entirely separate can of worms. So, yeah, whips would be cool but I don't know exactly what I'd want other than that.
I agree with other people that now that SMN summons things, there's room to have a DoT focused job. I'd like it to be something that has been used before in an FF game, but maybe something people don't have a really strong connection to because it hasn't been used much, like Green Mage or even Geomancer.
Personally I'd like to see them go back on some of their dumber decisions they made earlier in the game with regard to classic FF jobs, even though I know it's unlikely they'll do it. Separate Bard and Ranger/Hunter out into their own jobs; DNC and AST show you can have a support job that still fills one of the FFXIV roles, so I'm sure they could make Bard work properly without stealing from Ranger (they could even make one of the two the DoT job!). Give us Thief instead of just having the ROG NPCs dress vaguely like one; I know it's hard to come up with unique ideas for a streamlined MMO, but it's one of the original six jobs and it deserves it. It's obvious they got better at giving jobs the right flavor while still making them work within FFXIV as time has gone on, and I think these old decisions of "we can't put this in" should be revisited.
I'd honestly prefer them to skip an expac with jobs and use it to overhaul the game systems a bit like the character creator and glam systems.
With 19 existing Jobs, i think we already got ourselves a fairly good amount of selection. If anything, current Jobs should be polished more and IF we want a more variety among each other, we should get something like the dual class system which FFXI has. A fair amount of NPC's as well as Scions, already use aside from unique Abilities, also regular Job abilities from multiple Jobs (like, Kan-E-Senna being able to use Collective Unconcious, despite being a WHM, which can be seen in the Ghimlyt Dark Dungeon for example) so it wouldnt be a complete alien concept and not out of place at all.
That way, "halfway designed Jobs" could also be inplimented, simply by being considered only as a secondary Job option, and by doing so, even BLU could in theory, find its way into the Main Game without being just a limited Job.
I just want a proper dot-focused caster. Preferably something like a Necromancer.
A new caster for sure. We only have 3, and the last one was added in SB. Meanwhile we have 5 melee....
We really need a fresh new one.
But I don't see a Necromancer happening, Necromancy is considered very very bad in this setting.
And I don't see a dot-based one happening either, since it seems they're headed towards mostly getting dots out of the game/making less relevant.
i'm open for surprises.
A limited job that requires 2 people at once to be played. One of them mostly performs the movement as a tank, the other is a caster. It would contain some abilities that temporarily can split their body (in order to allow them to perform certain dungeon mechanics). But other than that they will generaly remain as 1 body. Upon death, both die at once. Although, when split up there could be other mechanics in place to allow them to recover (unlike other tanks, they do not get a panic button as the splitting can already handle this case).
If it becomes a subscription only job, then i think only 1 of the players needs to have a subscription going, and just enable him to take an f2p as second player. This should enable groups of which most players are f2p to still make use of this job.
And yes, this would most likely end up being a very broken job in balance like the blue mage. But this is about the fun it can create.
We need a dark healer. We have Dark Knight (tank), Black Mage (DPS), Reaper (DPS), but nothing that is dark looking for a healer. I want something morally questionable, and brooding. I know that sounds weird to some, but all of the healers are bright and light aspected. Healers are usually very bright, because that is how healing is often conveyed, but it is interesting when a game does the opposite. It would really make for some variety if we got something on the darker side. I suggest some sort of a Necromancer or Vampire. Yes, the vampire job does exist at Square Enix, though it was mainly found in Bravely Default. I'm not necessarily suggesting the Vampire job itself, I'm only bringing it up to convey the category of jobs that I am talking about. Healer lacks this niche. The closest thing I could think of was Nocturnal Astrologian, but we lost that. I guess you could use the purple fairy on Scholar, but she doesn't even really do anything different anymore. What little glimmer of "dark" healing we had has been stripped away from the game.
I can see them adding a caster and a scouting or aiming job, so to equalize the roster, and them from that point onwards focus on bringing new/alternative stuff to what we have already.
I know I love myself seeing new jobs, but at some point they'll certainly start to look and feel mechanically very similar to each other.
It is a fact that XIV's combat model is extremely rigid and cemented (on leashes?) so unless they rebuild that, they'll hit a breakpoint with job design.