Originally Posted by
Xelanar
This is exactly where my second suggestion comes into play, right?
Have a fixed visible timer of i.E 5 hours(or make it... 20 hours or whatever!) where no one can make a purchase. And have a short random hidden timer of 1-2 hours(or 3? Or 4 or whatever) afterwards.
The longer visible timer is there to prevent house flipping, and also to show everyone who is interested, when the actual - hidden - purchase cooldown starts. So they can even plan ahead, if they want to.
The second hidden timer is there to keep the randomness in place that we currently have.
I don't see how this would be any different than our current situation, the only difference being that camping time for people would be reduced from 1-30 hours to whichever timespan the hidden timer would have. People are rightfully complaining that the timespan is too long. This would alleviate the issue, without losing any benefits from longer timers.
Or am I missing something?