This icon should be trashed instantly.
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This icon should be trashed instantly.
I think theres enough reason on this thread alone to trash the aggro icon!
They should make a creature that IS the Aggro Icon. Slap some legs on that thing and call it a Doblyn.
On topic: You have Behest Icon, and they have an Icon for Aggro. Then there are Aggro Icons from other people's Leve creatures. And also normal over-world creatures with the Aggro Icon.
You look down the hall and all you see is Icon, Icon, Icon, Icon, Icon.
I wondered how people would react to the icon.
It's in that "too convenient" realm. It's really distracting, too, rather than being informative. It usually only takes you one time to find out whether or not a creature aggros, and it wouldn't even be as big an issue if they'd stop plopping high-level monsters out randomly in the middle of what seemed to be safe terrain.
Anyway, I liked the surprise of not knowing, as crazy as that sounds. I'd turn it off if you could.
I hate the red icon. It makes everything too busy. I hope they just change the color of the mob's names and remove the icon.
The icon has to go.
The main problem with color coding the names is that.. well names are already color coded red=you're fight the mob.
as a na launch player of xi i say its a bout darn time they did something like this. my only real gripe is the way it was done. that giant red kapow icon is an eye sore.
We had a coloured dot next to mob when targeting before. How about if its an aggro mob that same dot is a jaggy star thing, instead of up next to its name!
I agree, an option to at least turn off the Aggro sign should be added.
I think maybe a smaller icon would be a bit better as well. I also strongly agree with the icon only coming up when you target the mob that can aggro and maybe have a docile indicator as well . Good ideas
I'd like to see the aggro icon moved next to the mob CON icon.
Please allow the aggressive icon to be optional. I personally think it looks tacky and takes away from the playing environment. If you make it optional you appease more players.
I agree with those who want the icon to be optional or only seen when targeting the monster~ instead of taking it out completely. There must of have been enough people requesting something like it for SE to actually implement it.
I actually enjoy the icon, and I don't see why people hate on it so much. But yeah, they can make it optional, so it would be a win/win situation.
I think the icon is fine, but there are other ways they could do it that would work just as well. The best thing to do might be to have different options avialable for this, so people can set it to their liking.
I was a fan of the beta warning in the chat feature. The peiste is aware of your presence it would calmly state in your chat. If you missed that, it agroed you like a snake would surely bite you if you were oblivious to it hissing in front of you.
Now it's DANGER ADVENTURER THIS R10 SWRM OF BEES IS AGGRESSIVE!
It's a bit too babysitting.
Really now.
did 99% ppl here against the aggro icon take silly pills today?
all the icon does is show what aggros not HOW. If they set up aggro like in most mmo. You have detects by sight, detects by sound, detects by blood, detects by magic.
So far all the icon does is shows you that it aggros. You still gotta learn how to avoid it. Really. I'm a long time ffxi player and Minus needing to see a flipping pic, I like the idea.
Do you guys what to sit and explain aggro to newbies everyday for years on end?
I think ppl are liers when they claim to play ffxi. Or else you guys forget how helpful the community used to be. Or hasn't played it recently. the ffxi community isn't as helpful as it was. Newbies end up getting strung along w.o getting taught anything. My last day playing. I ran into a guy stuck in jeuno. He was lvl 18 with lvl 1 gear. (its hard to come by/ 10K and up now) and couldn't get a party. I had to explain aggro to him as his friend who left him dudn't. He had no clue what did or didn't aggro.
All he told me was he was stuck. I was on a new character and if I wasn't low lvl myself I woulda help him out. He pretty much wasted an hour trying to leave jeuno due to getting killed by mobs.
Sorry but this game wasn't meant to be time consuming. So any slight help is a good thing.
I'm also for either getting rid altogether or adding an option to turn off the aggro indicator. I don't like it very much.
I agree, the aggro icon is completely unnecessary, and it's an eyesore. Most people who play FFXIV also played FFXI, and we're accustomed to a more realistic atmosphere for our gaming. There is absolutely nothing realistic or believable about seeing a group of monsters in front of you with bright-red circles next to them.
Eorzea is a beautiful world, and these aggro icons really detract from everything else. I say give us the option to hide the icons, or remove them altogether.
I'm sorry but this icon needs to go away. With the amount of mobs in the game its really easy to remember what mobs aggro.
I think the original introduction of the aggro icon was a move in the right direction, but needs some tweaking. I like the idea of the icon being a different shape, but I don't think it necessarily has to be bigger or always that red-orange color. Simple changing the shape and keeping the same size and con colors would work for me.
Or, have an option to turn them off like the visibility of headgear. The icon doesn't bother me ^^;
I agree, please allow us the option to turn off the evil agro dot
>_<
Convenience isn't the answer to everything. Many players who got aggroed by mobs don't quit because of that, they learn from the experience. Learning from an experience is better than no experience, which is what an aggro indicator forces upon everyone: no experiences.
for those againt the Icon.
Please be ready to help evety new person who asks for help or what aggros. See how lomg that lasts, and you can't tell them look it up on a website or find out for yourself, you absolutly need to teach them. :)
I understand why people don't want an aggro icon, or any way to know what will or will not attack you when you run past it. But seriously, this isn't FFXI. SE is doing what is best for the game, and that involves bringing in new players...and after the pitiful state this game was in after it launched, it needs to improve to actually attract back the people that steered clear.
Sure, make it color coded like most other MMOs. Make it so you can turn it on and off, I guess. Its a much needed function, so thank you SE for thinking about the big picture.
Just like the poor newbies experiance in ffxi? he nearly did quit the game after being stuck in jeuno. Alot of ppl have.
I like how ppl keep bringing up ffxi but hasn't played it recently. Or else you would know the community isn't like it used to be. The only help you get is "go to website x" Heck even from an LS you get this.
Also even if you know something aggros you still need to figure out away to avoid it. All the icon does is just shows ppl what aggros.
again like I'm gonna say be ready to teach newbies how aggro works if it gets removed.
I may have mentioned it before in this thread but this makes me seriously worried about the community. How can you want and support the game succeeding if you so vehemently oppose a standard feature in every MMO made in the past 6 years? "It's too easy" "We shouldn't hold the hand of newcomers" "I don't want it so take it out completely" are responses that reek of arrogance and elitism as opposed to the rational good natured thinking we all need to encourage this game to grow.
This is in every other competitive MMO out there, usually with color coded names instead of that distracting icon, and the average gamer expects it in their game. The average MMO player who's not playing this game is exactly who SE needs to target to expand, not just us few who are still playing after all this time. Instead, I see many grumpy players who equate tedium and outdated design with player skill and refuse to budge. If a stupid little icon that just brings the game into the last decade of MMO design provokes this much hate from the hardcore players, the dev team has an uphill fight in expanding the playerbase past "a few former ffxi players."
Well too bad the icon is an eyesore to look at. I wouldn't even mind if it look better and blend in with the atmosphere more. It like they sat down with one of the lead director and the conversation go something like this.
Lead Director: "What can we do to make FFXIV more user friendly?"
One of them say "How about add in an icon to show which mob are aggressive?, it would help out newbie more."
Lead Director: "Great ideas! Now get to work on it right away worm!"
Designer: "Done, I just snatch a quick icon in photoshop using Google Image Search."
Lead Director: "Are you mad?, we gonna run into copyrighted crap!"
Designer: "Done, I just blown up the icon in photoshop and make it shiny."
Lead Director: "Shiny, I like shiny... How long did it take. We on a tight schedule here."
Designer: "Oh only about 5 minutes."
Lead Director: "Good Work!"
I agree, this icon needs to go and be replaced with something MUCH more subtle...
Thread summary based on posts of both opposing sides.
Those opposing icon - Elitists.
Those supporting icon - Conformists.
Fix the ugly icon and make it more subtle and give the option to turn it off = both sides win.
^ THIS right here!
The people who are complaining that an aggro indicator somehow destroys immersion and adventure and exploration must be the same people who vehemently supported the market ward system without a search function because they enjoyed spending hours looking through retainer bazaars.
Seriously? Work smarter, not harder.
Aggro indication is a standard feature of modern MMOs. What other MMOs are you playing that don't offer this? FFXI? We've already established that this ISN'T FFXI.
FFXIV needs to get with the times, and an aggro indicator is a step in the right direction.
Boy do I hate the excuse "everybody does it we should too".
I think players should learn to avoid or consider the potential for agressive creatures in the world they exist in regardless of how many mmo's protect them from, in essence, themselves more than the mobs. Darwinism has a function.