First time I heard my combat voices, I turned the volume all the way down. Haven't heard the new ones.
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First time I heard my combat voices, I turned the volume all the way down. Haven't heard the new ones.
My voice got nerfed =( Im voice 5 female miqo (I think?) The amount of loud "woo"s i make is severely decreased =( and the new battle sounds are so quiet (still adorable)
Wish BLM could shout "EXPLOSION!!!!!!!!!" when doing flares. EX-EX-EXPLOSION (triple flare)
Good news!
The Q&A with Soken happened earlier today and they acknowledged the new combat voices and how some of us do not like them. They are going to continue monitoring this feedback and if we still feel this way, then they will revert the changes. So if you want to let SE know that you'd like your old voices back, keep the feedback coming.
I for one hope SE will at least give us an option, as I understand some people like the new voices. However, as someone that's used to my character for about 5 years now, having new voices just makes my character not feel the same. Please fix our battle voices SE <3
I would prefer if they were to revert this and add a combat grunt preview in character creation.
Okay, I heard my two new sound effects now. They are surprisingly true to the original voices. And I really like them, but it's restricted to my rapier fights, because as Mage and Scholar there is not much physical fighting going on. Square did a good job with my rough Plainsfolk voice :D
I'm happy to hear that because I'm already thinking about bothering support with giving me a free fantasia to fix my characters voice. My character always switches between her "normal" voice and a voicecrack-version midfight and it's absolutely awfull. Everytime I hear it a part of me dies inside.
Also good news that should not be ignored: it was confirmed that the voices do come from the same actors and were created back in AAR; the only reason they hadn't been used until recently were technical limitations.
So all the arguments that they don't fit or sound like from a different person are unsubstantiated.
Please revert the changes, I'm never getting used to it. And even if the new lines do come from the same voice actor at the same time, that clearly doesn't mean they all fit with the character regardless when you consider people's vocal ranges and tone/pitch/etc. Mixing voice lines that originally sounded fairly high pitched and excited with ones that sound like they just got the wind knocked out of them sounds awful. They weren't used for a reason. So there's no reason now to re-add lines that were already originally deemed not good enough
That has nothing to do with whether or not it sounds fitting or like it's from the same person. One person can easily make themselves sound very different from one line to another. If you take the same person making lower grunting noises as if they're picking something up vs full on yelling in combat, and use both of those for combat scenarios, it's not going to sound good, and I can't think of another game that actually does such a thing. Your argument implies that because it's the same actor, there's nothing they could possibly do to make their voice sound as inconsistent as humanly possible from line to line, and I don't know where to begin with that.
As another poster mentioned, the same person can sound very different. After all you can have one VA do multiple characters. When people assumed it was a different VA, they're referring to the character just not sounding like one person at all. Some of us prefer our characters to sound how they were, especially after years of playing with them.
I am happy to hear that the developers acknowledged the feedback and acknowledged that they will revert changes if deemed necessary.
I’m a much larger fan of the original sounds. I would not be against a toggle that allows people to either use just the older sounds, or use the newer sounds alongside the older sounds. Giving us the option will satisfy both parties: those who like the new sounds and those who do not.
While this may prove that the VAs are the same, it doesn’t change the arguments of how the sound differences present in some of the voice samples are jarring and different enough for players to assume that the voices consist of two different VAs. My character falls into that camp: there is one sound she makes that is far higher in pitch than any of the other sounds, and it sounds terribly out of place.
kinda mad they'll instantly listen to feedback regarding the 2b legs and put so much attention into one single piece of glamour because everyone is obsessed with having a large ass apparently but then do nothing regarding the glaring issues surrounding the complaints about the voice changes which i would hope to be deemed more important. pretty great piorities here
I'm fine with the voices. Don't particularly care to be honest either, I have my own headcanon of how my character sounds.
Well, to be fair, they straight up told Gunbreakers that they want people to get used to their new sounds before passing judgement. The thing is, the old sounds weren't around long enough to do that. lol Personally it didn't bother me, but I can see why it did bother others. It wouldn't surprise me if this was their approach to character combat voices too.
As far as the 2b outfit "fix" and reversal, that was arguably a bigger issue in that it affected a larger number of people. A larger rear has been highly requested for awhile now, so people were happy to finally have the option. Then it was taken away from them for the most part. That wasn't exactly fair, though it was apparently unintentional. They usually don't take action so quick unless they are heavily under fire. The JP player base wasn't too thrilled either, which was probably all the more reason for them to fix it.
well they also told us to "get used to" the new voices even tho we've had these for years
and as far as the 2b outfit thing goes, what i'm basically saying is i mean it was kinda funny at first to see it and all the memes behind it but at this point i truly can't understand why everyone cares so much about about having a large butt, like, it seems kind of ridiculous at this point for people to make such a big deal over it and all that, i just don't get it. i personally don't enjoy staring at my own character's butt all the time and am perfectly content the way she is which is why i find it so bizarre. i just find the fact they'll instantly respond to the complaints surrounding it faster than they respond to this or the gunbreaker sounds, which people have complained about since day 1 as far as gunbreaker goes. i really can't help but ask why lol
Some don't get players obsession with 2B pants, some don't get obsession with voices. Priorities.
I am personally fine with new battle voices, but will not be against if there will be a decision about reverting the change. The voice I use wasn't affected in a bad way, but I also can see why people are disappointed about the change.
As for the GNB discussion: there is nothing wrong with how it sounds, and I say it as a person that spends on this job 95% of play time. Yes, the 1st pack of sounds was really cool, but the amount of "slicing" there was just weird, considering the principle of how gunblade works. Now it sounds maybe not as stylish, but does sound correct: slice when it should slice, explode when it should explode. And if I remember correct, they changed it exactly because 1st version was installed by mistake, not because they wanted to piss community.
I am gonna have to disagree heavily with you, the gunbreaker sounds are bad as they are right now unless you find cool eating the enemies with a club instead of a blade. The older sounds were 100x better and some people I would say the vast majority is trying to make SE to either revert the sounds or mixing them with the current continuation ones.
i think there's a notable difference between caring about the sound quality on your character or job you're playing vs caring how big the rear on your character model is. they're already fine as is and while having a slider like how we do with boobs sounds pretty reasonable and makes sense, we just don't have that. it's not even like the other issues viera and hrothgar specifically have, with viera not being able to use any hairstyles or headgear and hrothgar having their hair tied to their face and so on. i'm more concerned about that than... this
I honestly haven't noticed a difference. I don't usually focus on the grunts and groans, though, as my ears are on my weapon sounds which I use as a timing mechanism.
And I don't understand what the huge deal is regarding character combat voices, but to each their own. What may be important to you may not be important to others. The same logic can be applied to anyone and everyone, but I won't sit here and judge people for their preferences...well, within reason. Some things simply deserve to be judged. lol
The only difference is that you feel strongly about one while others feel strongly about something else. They both affect one's character, though how much is probably up for debate.
While I understand the dev team's desire to use assets that have long existed, but couldn't be implemented, I feel that this is one of the things for which they underestimated the ramifications.
I've heard Yoshi's request to try it out, which I did (though admittedly reluctantly). Even with my best efforts I cannot get used to the changes to my character's voice, if only because her original sounds are just so rare now, and the new ones just don't fit the image I've grown of my character over the past few years.
I stand by my original request, which should be technically feasible and easy enough to do: make it an option that one can toggle. Various players have mentioned reverting the changes; that's not going to make the people happy who do appreciate the new sounds. Various other players have also suggested making it an option, which I still consider the one-size-fits-all solution.
Please give us the option to use the original battle voices.
A full month later, I still find myself avoiding my melee jobs. The original battle sounds that sounded satisfying are just too rare now, too often replaced with more aggressive sounds that I don't find suiting my character.
Besides that, I've also become more aware of other player's battle sounds and regularly find them quite distracting in how all-over-the-place some sound, or the volume of the various cries are just too varying (some okay, some more quiet, some significantly louder).
I've done my honest best to see if I can't make it work, but I still very much prefer the original battle sounds. I'd very, very much like the option to revert to those.
PS: I added my updated reply to this thread to keep it together with the original feedback. Please let me know if this would count as a necro (I was unable to find any general guidelines regarding those).
regarding what a certain someone did in that gnb sound fx thread, i would totally love if someone did that with this too