Originally Posted by
PeacefulEdge
Hi first post o/, not native english so sorry if i mess it up.
So bear with my ramblings, the combo of Drk would be like Monk's where you hit the gcd and the next gcd can be two ( this idea is from another person ofc), and would be as follows:
Hard Slash --> Delirium( old animation): potenciates next gcd effect-------> Carve and Spit( is now a gcd): potenciates next gcd effect, delirium effect:gives 1000 mp---------> Power Slash: next FoS will cost 20 sec of darkside instead of mp. CySpit effect: -20 sec to Abyssal drain cd.
Hard Slash--> Syphon Strike: grants 500 mp and for next 10 sec reduces tbn cost to 2000 mp--------> Soul Eater: gives 20 blood and hp, delirium effect: ensures hp gaing is critical and direct hit also gives 30 of blood instead of 20--------> Scourge: adds 20 sec to darkside. CySpit effect: grant extra 20 blood.
The "potenciates effects" given by Delirium and Carve and Spit are a buff that doesnt fade until Power slash or scourge are used in case of delirium buff effect; Or until Delirium or Syphon Strike are used in case of Carve and Spit buff effect, is this way so when using Pandemonium both the gcd and ogcd attacks are given the buffs.
Potencies: Hard Slash is 200
Delirium and Syphon Strike is 300
CySpit and Soul eater is 400
Power slash and scourge is 500
And then the current "delirium" ability would do what Jandor said before my comment i will call it "pandemonium" because both end in "um", UmU, the change would be that the hard slash--> delirium--> carve and spit--> power slash combo isnt affected by Pandemonium and work as a normal combo , an example would be like this:
Unmend ---Pandemonium(ogcd)---> Hard Slash ---Syphon Strike(ogcd)---> Delirium ---Soul eater(ogcd)---> Carve and Spit ---Scourge(ogcd)---> Power Slash ---Blood Spiller(ogcd)---> Hard Slash ---Syphon Strike(ogcd), and end of pandemonium effect.
Aye, good luck understanding what i just wrote HAhahaha, may the moogles be with those reading this o7.