I use rescue a ton with EW A rank hunts about the only time I use it. Sometimes in duties but not often.
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I use rescue a ton with EW A rank hunts about the only time I use it. Sometimes in duties but not often.
curious can i ask you a question about it?
which EW A ranks have a ability/mechanic requiring you to use rescue
i ask because the only A ranks i kill are the ones in lakeland on occasion
if only it worked like a knockback or something that pushes you away from the bad stuff you dont need to stand in be it ground aoe/spread marker
thank you for the answer
about Yilan can phys range/caster dps be pulled by his area wide ability
because i have seen a A rank outside the arkasodara daily place
There are two effects. With the first one if you are within a certain radius of the boss there is a disorient feature (directional arrow) where you have to orient your avatar in the right direction to get away from a second aoe that is fairly large around the boss. If your AV is in that second aoe when he casts it you will get a debuff that allows him to pull you into his hitbox and generally you will die. It will one shot tanks.
Ranged players would be fine if they keep their distance from both aoe's but it's surprising how many ranged players get hit with the debuffs.
possible for sugriva to share 1 spawn location with yilan? because i remember killing it once
outside the town road close to the gaja/elephant mobs
Holy mother necro…
Looks at date created. Looks at todays date
Do people still feel like this should be a option? Ive never had issues personally. If I got rescued I probably deserved it,
If I got Rescued, I would simply not let it happen.
Id just say remove it. Since I started playing, I have never once seen it used well. Its a nice concept, but yeah... its really fun having your rotation messed up because some guy being paranoid
At the same time, I see people use it super rarely so ehh idc
Aba did not even see its a necro thread. Hey its hard to notice on the phone
I used it in Raid and save lives quite often.
It's not a skill issue, it's player who used it in wrong purpose or misuse in sometime
Remove Resuce!
*Play tank*
*shirk the healer*
*lol*
Shirk doesn't work like that. It gives them like 20% of your enmity...you would still be top threat and by orders of magnitude. Shirk is best used when you are OT and you have stance on in case MT goes down. The enemy will instantly switch to the OT without provoke. Until then your Shirk when available to make sure MT stays MT unless you Provoke for a tank switch or MT goes down.
Sure, feel free. The less I have to think as a healer, the better.
Shirk still works turn off tank stance and use it. After a few second monsters will target the healer or next player doing the most dps.
It still works the same way. The issue is how Aggro was handled before and after Shadowbringers. Aggro wasn't this much of a freebie, to the point where DPS had to press Diversion and Ninjas had ways to manipulate aggro generation. Same as casters having Lucid Dream shave their generated aggro by half. Meaning if you had your tank stance on, you'd need to generate enough of an aggro lead. Disabling your tank stance and shirking ensured that unless you pressed Provoke, your target had that lead.
Shadowbringers came and rendered aggro management borderline useless by making tanks generate large amounts of aggro by sneezing with a tank stance on. So even if you Shirk, your lead would be so great that you'd need to be doing absolutely nothing for a long period of time without your stance on for it to matter.
So the issue isn't Shirk itself nor the value or anything. The issue is how aggro is dealt with. Before, you didn't generate as much damage to the point where the game had tools outside of tanks to control aggro generation. Now you just generate a good solid lead with one or two hits.
This is also why "You pull it you tank it" is far less prevalent and justified now. Back then it already was sketchy, but you could make the argument that unless you had Ultimatum (an AoE Provoke that existed only in Stormblood) you'd need to run around the DPS to get aggro and make sure they didn't steal it as you pulled, making the pull stuttered. And some tanks just didn't like it. Now there's none of that, and even if they pull, you can get aggro back with a single action on the mobs. So complaining about it is even more pointless. And no amount of Shirking will will shift aggro entirely to someone else. You'd need to be the definition of "braindead and useless" for it to actually do so.
Nah not me. I like to OT cause I have "healer brain" so I typically always look at health and attacks to buff/debuff the party in preparation of heavy attacks. However I'll dive in about 3 seconds after the MT. I'll do my burst damage and then immediately shirk to the MT. I'll never have to worry about stealing from the tank. Now I just focus on doing damage and either covering/Nascent Slash on the MT or a healer if they are in a bad spot.
I prefer to OT as well, not because healer brain, but because I tend to be first person to react to any adds that spawn. I also throw whatever mitigation onto the MT/targets that I can for busters. Even when on DPS, I throw my mitigation up whenever I can to help out. And DNC, I try to stack with as many people as possible for Curing Waltz.