Originally Posted by
Sandpark
There is something outside savage and ex primals and most people don't do them, we call them normal raids. You are mass pulling the entire zone because soft hitting monsters is the design intention. If they made them hit way harder, you would not be mass pulling anything.
I agree that combat should take thought and a degree of execution. If you can stand there and only have to dodge one move, that combat is poor. If you can defeat any enemy with the same rotation, that combat is poor. If you can dodge every single mechanic and not have to rely on resources or cooldowns, that combat is poor.
Hard or extreme is hard enough for the mass majority, there is thought, there is execution, there is required processing of resources and cooldowns. Anything beyond that is teetering on catering to the elite niche.
The biggest issue is finding content to do with other groups easily, scheduling runs, and practicing execution. So now they are adding World visit, trust, and new game plus. So I guess they think that the hardest part about developing battle content is not designing hard fights. The hardest part is getting players eager to group up and form easily.