Wait wat? If you can't finish that with ECHO buff you'd quit now.
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Wait wat? If you can't finish that with ECHO buff you'd quit now.
The do it on something with more sustain or more dps. Bard isn't exactly high in the dps numbers without the blessings of rng.
Red Mage is the king of solo content but white mage and scholar can pull some respectable dps and pretty much never die unless you just don't try at all.
Please tell me the OP was just trolling...
the fight is ez. I did it first try.
The solo fights are nice little baseline competence checks scattered throughout the story.
If a player can't clear them, I don't want to deal with them in the party content they block.
This isn't a matter of being savage tier or hardcore, this is about meeting the baseline requirements for pushing buttons and dodging aoes.
If these block your progress so badly you can't continue and you have no desire to improve your play to meet that baseline, bye.
I'm not gonna front, I've lost in certain MSQ and Job solo duties. But it was always because I misread the instructions and derped up a mechanic. The one in question was so easy I wasn't even aware you could lose it. More than that, I had a lot of fun playing as the guest character.
The fight wasn't easy. Not when it kept freezing up in middle of fight. Hien kept standing in every aoe attack and had very hard time targeting him to heal the dummy. It been way better to have just left Hien out of the fight like how they did for wol. Might be easy for you but if have high ping and lots of lag it isn't easy fight. Just wish wol would leave scions and be able to walk our own patch. Try doing the battle with one bad hand and see if it is easy fight. I have failed it 3 times and I have not once seen regen effect or echo applied to it.
Set him as your focus target so you don't have to hunt for his actual character when he needs healed. Which honestly shouldn't be that often. He has a huge health pool and when I did it I healed him all of once (when the other enemy LBed him) and myself maybe two or three times; and that's completely ignoring the axes Magnai covers the floor with and just taking the damage from them. I did dodge the other AoEs, though and stood on Hien to be shielded when he called me over to him. Other than that, just burn Magnai.
Define "high ping" because I routinely play with around 100-110ms (and played with 170ms+ when it was in Canada still) and I still easily one shot the instance.
I understand that "difficulty" is a relative term. What is hard for one person can be easy for another and vice versa. However, I had very little issues with any of the MSQ content in Stormblood so far. Think I wiped once, possibly twice in the Under the Moonlight solo content, but I had it memorized and knew what to do after that. I wiped once during the Prelude In Violet boss fight, mostly because I wasn't paying attention. Once I got my bearings I was fine. I wouldn't consider any of that content difficult by any means, but it may take a couple tries for some to develop the right strategy. There is nothing wrong with that. I actually had a lot of fun because it wasn't faceroll easy. The devs need to keep it up.
Eh, ignoring the fact that every player has different skill (due to experience or pure talent) so the ability to differ content to clear fights/dungeons/learn is different for every person (so all those 'OMIGOSH this was super easy comments are not that necessary).
I did clear it on third attempt xD And I admittedly for some reason did struggle with Yshtola mode on and whm is my main healer. [spoiler]
First part is a lot of running(basic dodging skill but done fast) and killing stuff. It is introduced at first with each mechanic clearly being marked and then a bit faster (I mostly got irritated because of her doing her phoenix thing xD). Yshtola wise- do as previous poster said, focus target him. He doesn't need much healing especially at first. Skill that you will find useful, Lucid Dreaming (the purple one) in rl game it is for aoe drop, but it helps your mp regen faster (so use it when you have like half of a bar). Then Aero the dude chasing you and when he stops playing DDR with aoe drops Stone dat dud. [/spoiler]
The fact that the difficulty is higher when we reach higher content is natural and that is how it should be. Game assumes that you have learned and improved and are ready for some challenges. And it is not in devs best interest to make this patch passable in like a day (but sadly it is). You asking for dumbing it down is gonna trigger people with higher skill or the ones that has already cleared it. It is not fair towards them and while game caters to people it caters not only to you but to the general public.
Shiryu's spike in difficulty compared to earlier 'meh' level was complainable but this quest's difficulty was to be expected after what every other quest/solo instance was serving us before.
In a way, if they make it easier they will upset more skilled people, if they make it more difficult devs upset you. No way to make it right.
Idk if this is a troll thread or not, nor do I know if you just got a bad team. But let me just say this, you gotta just press forward, any difficult content in any game can be beaten with enough investment in the fight. Looking up a guide and then talking with your party members to make sure everyone knows what to do, is the easiest way to beat anything in this game. Also when it comes to MSQ content you don't even need to worry about dps, do what damage you can, and watch for the mechanics and respond accordingly. If you ever have no idea how you died or what to do, ask your party members for help.
Ahead of time i apologize if you have any sort of disability, if so ignore this post.
If not, how is it possible not to be able to get through the basic MSQ content that requires little to no effort or skill input from the player, you barely need to press 123 and get through it...
The key thing is everyone has different skill levels and different levels of abilities that are natural. Now with training, you can overcome some of that, but there is a point when you hit a wall that will not be easy to get over, if ever.
This thread needs to be locked, it's nothing but troll bait.
Did you honestly expect the same difficulty of gameplay at 70 that you had at 15? Yes, SE has increased the difficulty, git gud or leave already and spare us your bitter diatribe about how hard stuff is getting. The alternative is to listen to players like you and the game dies due to a lack of any difficulty.
OP, just keep trying.
Game not being difficult doesn't mean it will die. What will cause a game to die is if it is not fun anymore like it use to be or from lack of content and making it boring. Just look at Pagos where it got very boring fast. That's why they have hard, EX, Savage, and Ultimate modes for raids, dungeons and primals. So don't see problem making normal content easier for ones that have hard time with it. Maybe they should add option to game for normal content like they have for offline games. Where you can pick novice, easy, hard, or very hard for it.
They do have an easy mode for storyline. The skip potions.
If you're stuck in 70 so badly the echo can't save you, trying multiple times for months can't save you, and you'll never be able to see more, then enjoy the cheat they release that gets you to the end of Stormblood when 5.0 hits.
I'm deeply confused how genuinely anyone can have so much trouble mashing buttons for so long, though.
That fight was a delight, though visually hilarious on a BLM. Sadu and I, both standing there, casting at each other's face. Potions were used. Manaward was used off cooldown. I may have used Drain once or twice. I skipped through the meadow with Sadu chasing me whenever Triplecast was on. I had to hear that killing the adds drained her HP from someone else because it all happened so fast for me. My biggest regret, truly, is that I will not be able to experience it unless I play through the story again, and no other chara I have mains BLM. Sadface.
As for difficulty, some of my friends needed several attempts to clear it, but they got there eventually as they learned the fight and planned their actions. The one that took the longest was a victim to the bug where Sadu would become invulnerable at 1% and the duty would fail, which persisted even after they reported to have fixed it. He got it eventually, though.
And now, I wonder, if OP wasn't victim to that as well. Which is an entire different can of worms that can be debated, how every patch in recent memory has some progression breaking bug or issue to it.
A lot of the story fights in Stormblood have more teeth in them then the fights you experience today in ARR and HW. But none of them are really unfair and there is always The Echo to help you out. Finished the fight at the first attempt, although the meteor phase was a bit tight, the Y'Shtola fight is easy and fun, you just need to ignore Hiens pleas to leave him alone and just nuke the add while dodging Magnais attacks.