#feelsbadman
I never accepted the original Eureka quest. Sounds like SE was successful in making sure I never do lol
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#feelsbadman
I never accepted the original Eureka quest. Sounds like SE was successful in making sure I never do lol
I just don't care enough to log in for this. Hoping for SOMETHING different in the next expansion. Anything, really.
They couldn't even add like, group leves to this to make it something farmable that WE can control? Its not like we are using our leves at 70 anyway on battle classes
Oh no, not at all! I didn't think you were criticizing XI, just wanted to put my 2 cents in about the ferry ride. And you're right, I did derp there and forgot that the pirates did extend the ferry ride a bit longer.
But yes, it still there always will be until the day XI comes to it end. I go back from time to time during free play events for the nostalgia.
I do agree with you, this game (or any for that matter) should give players the incentive to actually play rather then AFK. And that kind of where I'm at with this game at the moment. I went into pagos yesterday, did the log to get level 21, then joined a train. Was on WHM. Helped with dps and healing, but slowly it started to become mind numbing to the point where I was just healing and in that whole time, only one fate had spawned. Now I don't even want to do the content at all. It boring, it mind numbing, there no excitement in it and most of all, no fun in it either. With Anemos, I was okish with, at least NM spawned at a decent rate and felt more rewarding. Had weapon upgrades, armor upgrade so it was at least somewhat enjoyable content.
Can't even understand why the JP players would want content like this. I'd have to ask a JP friend I've known since XI how she/community feels about pagos.
I'm hoping they do some fixes to pagos that make it more enjoyable. I'm doubting it though :(
I know they have the weekly challenge logs (which are amazing exp), but they really need to do daily quests in these hubs as well.
Somehow it's more of a boring grindfest than anemos.
The only thing that amazes me about Pagos is just how little effort they can get away with when designing "new content".
Pagos looks to be much like Anemos, in that there's nothing I can do in there that I can't do outside of it.
Is it just me or do the NM's take longer to spawn inside Pagos than Anemos?
I'll be honest: I logged in after work last night, worked on some of the Monster Hunter event stuff, but I just could not bring myself to start Pagos. Knowing it's basically Anemos with more grinding and no mount did nothing to motivate me to get started. Not to mention I'm still only lv19 in Eureka, so I'd still have to catch up to most people.
NM's appear to require a ridiculous number of add kills to spawn and to be on longer spawn timers than Anemos. It doesn't surprise me based on the way YoshiP would talk about Anemos I got the feeling he wasn't happy that the players found a way to play efficiently and finish as quickly as possible. It is obvious he has no idea how to make Pagos entertaining otherwise they would have come up with something better and not just a rehash of Anemos with added drudgery to try and slow us down.
Don't try to catch up in Pagos or you never will with the miserly XP. Some of the stuff I've been hearing says it is faster to level to 21 or 22 in Anemos so its something to keep in mind that you don't have to stop at 20 over there.
Pagos is worse than Anemos in almost every way.
Uglier than Anemos. Anemos had lots of different environments. Pagos is snow snow snow ice snow snow snow ice snow snow snow ice snow snow snow ice snow snow snow ice.
There are so many mobs that they are hard to run past, and different elemental type mobs are so close to each other that you can easily aggro different elemental type enemies.
You need to swap elements much more regularly than in Anemos, but the timer to replenish more switches is still the same. It is easy to run out of switches.
XP is broken. Poorly designed XP. XP was not well-thought out. Grindiness has taken a new definition with Pagos XP. Did I forget to say anything to convey that there is absolutely no merit to the XP system used in Eureka? Just one level up, or just one level down, can have drastic effect on how much XP you earn by killing things. People have to be grouped with others within an extremely narrow XP range or else suffer very significantly inefficient XP gain. Are you 20 instead of 21? You will earn half as much XP from that infrequent fate that takes 10 minutes to kill.
This is related to XP, but it deserves being pointed out in its own paragraph. The chain reward system is dumb. It punishes non-grind activities, and rewards grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grin grind grind grind grind.
I have to say its really bad, they lower NM spawn times, did not increase xp for grinding and if someone in your group levels, it destroys the exp you gained. thats what was so great about the NM train, you didn't have to be in a group with the exact same level as you. The death penalty is stupid insane. I'm 21 and died, wasn't thinking and released, lost 150k exp. thats 25% of total needed for level, i have been gameing for 20 years and never seen anything like. This new has just ruined this and made it not fun anymore :(
how is pagos ? just big pile of scam,same boring thing,i stayed 30 min,and i was out,and will never enter again.
How could they come up with it ?
" Oh i know,lets create eureka,where player have to beat monster,again,again and again,and again and again"
Are the dev blind ? FF14 IS FU**** not an action game,don't implement endless grinding with a slow paced boring gameplay.
30 min,and i got a flashback of me strugling to stay awake during Anemos to go 20 and i just quitted pagos,this is,the biggest scam of content that the DEv did,it is a ***** Diadem 4.0 still less interesting than a race between 2 invisible snail,and they do it again,and again and again.
And they took away content to do that ? just admit you spent everything on alcoohol ,yacht and special party, because i dont see the supposidly "new content" that we were supposed to get.
You dev are the PROCRASTINATOR king and scammer,not even procrastinator,cause we would have got our new content later,but here,we just get less and less and you tell us we should look forward to it ? go bankrupt with your half assed game.
I'm spending more time in a mobile game than Pagos.
That's my review of Pagos.
But today it was weird, we cound not make snowqueen spawn or the thing from the demons, but when after i entered we fooled around and looked for ppl and all for about 20 min, then the worm was up, we cound not make it, tried to spwan the other two but after about an hour ppl who killed the worms for mob chaning had the worm spawn again in them... they were like 12 ppl max... i just dont know how when the other time in a new insance like 40+ ppl killed them for 90 min to spawn >_>
To be honest i find the new Eureka Zone super annoying. I dont mind the grind and its not that i dont know what to do and so on. Its just it feels that everything takes so long, even with the right element allready the first enemys in front of door take forever to kill solo and they hit like a truck. Than like allready mention the first fate give literally 0XP, no one does it and there is no point in wasting time for it. I joined 3 or 4 instances so far each time for around 2 hours there whas just 1 spawn in total. The people i saw just go there to complete the challenges for xp and leave. This zone makes no fun right now and i can understand everyone who joins the old eureka after finishing the challenges, the xp gain maybe slower but its way more fun than the new zone.
spent 2 hours get to lvl 21 yesterday morning. Logged off the game, haven't logged back in.
When 'new' contents does this to you, it can't be a good.
I finished my challenges in the old eureka. I'm super annoyed with pagos right now. FC mate asked if I wanted to do it today. I told him flat out, "I'm not going back in there. I hate it." We went and duo mobs in the old zone to finish our challenge log. He got level 21 and I got up to 22 (was already 21 and half way through level from yesterday).
So had a run at pagos finally. Had a really horrible time. Managed to slowly hit 21, got killed at the 21 quest spot and nobody rezzed me despite shouts and 2 whm walking past me. The timer ran out and I lost half a bar of exp.
The penalty is far too harsh (150k), its really off putting that a few hours effort in eureka can just be taken away so easily. The quest spots need to be more accessible. Definitely left a bitter taste in my mouth. Honestly dont think the effort is worth the reward as it is right now.
Yea thats the same i feel i only whas in pagos so long because it whas easier for me to find a group there for the challenges than in Anemos and helped a friend. But now after i figured out how stuff works i will stick with Anemos. I whas realy looking forward to the new zone but this is just crap.
Dont tell People that you have to Farm Light (Aether)by killing Mobs and doing Fates to upgrade your weapon.
Eureka + Light Farming = fun. Or not.
On patch day I didn't even log in because I knew it was just be the same, mindless, dumb content. Only log on for ultimate raid atm. SE sure knows how to deliver fresh, innovative content and spread with months apart just so you can enjoy the first mindless grind before the next mindless grind. Who makes these decisions?
Yoshi-Pees and XIV dev team aim to bring you rehashed old content with a smile, painted over to look new but it's still old...but they want you think it's new cause they think you're dumb enough to do it and they can get away with it each time without facing backlash from the players. Watch. When 5.0 rolls around, we are gonna get the same old crap (*cough diadem 4.0 cough) but it will again be painted over to look new and exciting.
We will get another version of Diadem, another POTD, etc and Yoshi-Pee's will say it's "New and NEVER done before in ANY mmo". Yeah, right...okay. The same lie doesn't always work twice.
The content quality went down after HW with SB. They need to stop rehashing old crap, and make some new unique content with some damn feeling. If FFXI, a 16 or so year old MMO could do that, why can't a modern game like this? There's no excuse for this. There's no excuse for consistently reusing old content and making us think it's new but it really isn't.
Instead of reusing old crap, make the time to make some new content...this "New and Never done in ANY mmo" content that Yoshi-Pees kept saying. Was it all a lie? Were almost 4 major patches into 4.0, and I've yet to see this new and never done before in any mmo content. 4.0-4.3 brought nothing but rehashed content (diaeureka anyone?).
To Yoshi-Pees and team, not all of us players like your safe approach to gaming content, nor the "status quo". Eventually, others will start getting sick and tired of the repetitve and predictable formula you've cursed this game with. Take the training wheels off. Relaunch was 5 years ago. It's time to break the cycle and git gud. We are paying you monthly subscriptions for rehash content. Some of your supporters might like it, but a lot of us don't. I'm not paying for repackaged old content, I'm paying for great quality gaming with addictive, exciting content. Not soul draining grinding for crap that gets quickly outdated.
We, the players, deserve better.
/2 cents
Yes the terrain at low level is not interesting and we are stuck there for days because slow exp. It's pretty much just a flat snow field and 3 NMs for the first 40 hours or however long it will take to climb higher. Anemos has a nicer start with squib sands beach and two other paths out from the starting sanctuary with more varied terrain and aesthetics.
The magia board and elements still does not feel like a successful gameplay system. As somebody mentioned there are enemies with many different elements packed into a small space and you'll be doing very low dps unless you rotate to the correct ones, but then your switching is on cooldown. It seems like it would be less annoying if it just automatically rotated to the optimal element, which removes the need for a magia board altogether. The only real decision comes if you are tanking, then you may switch from offensive element into defensive. I don't know of anyone who is spreading their magicite to many elements instead of stacking all into a single element, since this will make you much less effective than maxing a single element and just rotating every time you switch to fighting a different enemy species.
It's so much slower and more grindy than anemos that I personally kind of hate it.
Anemos was a slog but at least felt like a worthwhile effort
Quickly came to the feeling that challenge log done = no more for the week
Mostly of the whine are from players that used to be afk into the Anemos boring train.
The fun of Pagos is to try new things, and figure out what is the best way to gain XP.
I'm Loving the content. It's optional. It's better than the other 2 relics.
Players speak of this content as it would take years to reach level cap. For the love sake, Last anemos I got do lvl 20 in the same week, with lots of fun discovering things, give me a break of this exaggeration.
It's slow at the start, and getting better as you discover it's depth.
The best way to get EXP in Pagos is just like Anemos—Challenge Log + NM Train. NM Train EXP is far more worth it per hour spent than chaining mobs. I spent 3 hours chaining 3 hours chaining mobs 7~8 levels higher than me with a group yesterday, and got maybe half a level from it. 2~3k per mob, with a small jump for x10, x20, and x30 is just not worth it. And you better hope others not in your party don’t tag the mob; otherwise, you get even less.
At levels 30+, it’s already appearing like you need upwards of 3 million EXP to get to the next level; they’re predicting 4 million EXP to level 35. If you want to spent that time pulling mobs, by all means. But it is the inferior option, and I think, quantifiably, that has been proven in both Anemos and Pagos.
This is subjective and varies between individuals. I’d rather have Anima steps back—I’d rather have unnerfed Unidentifiable step back, and I did two full Animas before any of the steps were nerfed.Quote:
I'm Loving the content. It's optional. It's better than the other 2 relics.
I’ll say to you what I said to your reply in the other thread: there is a difference between a grind where you feel like you’re making progress—where you feel like the grind is relatively worthwhile—and a grind where the only thing progressing is your carpal tunnel. Pagos and chain-pulling most definitely is what I would consider a carpal tunnel-grind.
They do listen to suggestions from the forums, but there are two problems. One is the lesson learned from Cataclysm in that players will always know less about a game than devs will. The other is that what suggestions they do get, they only get the ideas for them on a surface level and then try to reshape it from XI to XIV, and it never seems to end well unless there's some better source of inspiration.
....except now, looking at Eureka, I'm more hard-pressed to find myself believing that devs for this game know more than the players now.
They really ought to make chaining more rewarding if they're trying to push it as the primary way of gaining EXP by nerfing the NM spawn rate so badly. I never really was a fan of the train and like that they're actually trying to encourage being active in Eureka both through that and by making the relics require monster kills, though.
On a related subject, I rather like the whole random factor of certain monsters occasionally adapting/mutating by becoming gigantic or changing into something else entirely.
I'll use an extremely basic suggestion that I've seen countless times and we still don't have. ZNM. VwNM. Empyrean Weapon NMs. Whatever you want to call it, in short: poppable NMs. There's really no excuse for not being able to translate this into any game. And yet we don't have anything like it. Instead, they've done nothing but double down on this game's version of NMs, The Hunt, which is nothing more than a zerg, and suffers from complaints from both sides of the spectrum of content-doers: small groups and large groups.
Poppable NMs allows for content to be done with a large group, but not too large, or even as small as you want, without the need of creating an instance for it, and without interference from other players. You could even have a system in which you have to track down, i.e., actually hunt the beast. It allows for the NMs to have interesting mechanics. It solves pretty much all of the issues that The Hunt has. And yet here we are, 4 years later, and nothing.
No, I dare say, they are not listening to suggestions.
I spent a full lockout in Eureka last night and I only heard of one NM spawning and then they complained about not having enough to kill it so they gave up.
Ya'll doing anemos for the weekly challenge log, what are you killing for Sprites and Ashkin that have to be equal to or greater than your level?
JLevel 29 and a half no life here. I think pagos is over tuned. It seems to be double the work of anemos for seemingly less rewards. No new mounts or minions, only recycled glamour which is a neat set made for all classes but still its recycled.
Nms are a great deal harder to spawn. The grind is real, we've gone a whole lockout and only saw one nm. The Ash dragon especially can take over 2 hours of killing mobs. I wonder if they were hoping to prevent "the train" by offering these cold-locked boxes than are random drops from mobs. However in the entire time to 29 I've only seen 3 drop to other people. They don't seem to have "special" rewards in them either. Just the same crap.
The bunny side story seemingly is for nothing. Of course they might tie into the last quest at 35 but so far, nothing. We followed one for 15minutes across the map and one person got a quick arm V. Not worth it.
No magicite at all or mount allowance at 30.
I dunno guys... I don't think people are going to like this. Unless you no life it hard, the whole thing is like treading water. Very little reward for a LOT of work. I raid so even the weapon is glamour for me right now.
There are level 20-22 brobinyaks in the area in front of the base camp that work well for the latter achievement. The demons that range from 24-27 and spawn in droves at night also count towards the log, despite technically not being undead.
As far as sprites go, they tend to mostly be in the further reaches of the zone, but as usual, only show up during a weather effect of some sort.
Finding a group for both would be the best bet, since you're bound to have trouble trying to solo the sprite achievement.