Agree with Reynhart. A bigger problem is this over-focusing on the end game, savage raiding scene. The casual player won't give a fruit about savage content. To them, the game is fun to play as much as they choose to do so, and in that regard DRK is just fine. Which, on that level, it is, and it's still playable... but the enjoyment has gone down since HW, and people can see and feel that. But it's still a fun class. You've got a big sword to smack things around with, and you can do "magic" too!
From a baseline DRK is overshadowed in terms of how much damage it can soak up until you hit 70 with it. I think that's a terrible design philosophy, but that's just me.
So, I see where YoshiP is standing based on how I interpreted the translation, but I'd love to see what he had said to that question in his native tongue. From there a lot of insight could be gleamed.
