-
The Calamity Savager and the Armoire provide almost the same service; both allows us to free up space from our inventory and retainers by saving important gear related to the Main Scenario Quest, from events or other promotions.
Is there a plan to merge both systems into a better one? There are many gear that could be stored on any of those systems, and maybe it can be a start for the Glamour Log.
-
In FFXI we were able to turn clusters into crystals. Given where we are now is there a chance this could be added to FFXIV, maybe even extending to allowing a crystal to be split into 12 shards?
I accept in 2.0 this might have been unbalanced in economic terms but at level 70 I feel it would be a good QoL change for crafters with negligible impact on the economy.
-
i beat raubahns wall but pipex stomped me >P
is there any chance of the i90 class sets being tagged as storable in armoire? right now theyre taking up half a retainer and i keep using random pieces in glams so i cant just toss them out to only carry the antique pieces
-
Of Doma
Hien's father is Kaien, his mother is Mina. Gosetsu refers to Hien as Shun. And then, of course, there's the music that plays when first meeting Hien. None of this can be ignored by fans of Final Fantasy VI.
Did the team choo-choo-choose to do this simply as a reference to a few beloved characters or is there a deeper lore connection between these worlds that we might consider training our ever forward looking gaze upon?
-
1) What adjustment you plan to make on WHM?, I currently play it as my main class but out of all 3 healer it doesn't feel rewarding to play it, It feels like it was rushed and not well thought especially the confession system, Please make WHM interesting again.
2) Can you implement a way to increase the mouse pointer size? i play at 4k at the moment and sometime in some graphics intensive fight it can become hard to find the mouse on the screen.
3) Please add higher resolution texture at least for PC and a real anti aliasing option no more FXAA (i know it has been already asked)
4)Would it be possible to select the output for the audio? I often switch for headset to speaker and have to restart the game everytime
5) Could you add a queue spot saving?; I have many friend with unreliable connection and it happen often that after 50 minute of wait in the queue they play 10 minute and get disconnected and then another 50 minute of queue.
-
Final Fantasy 14 has always done a great job of making NPC dialogue reflect your character and their accomplishments. With that in mind, why are Raen Au Ra considered outsiders in Doma? Xaela get some special dialogue in the Azim Steppes to reflect its status as their racial homeland, and Raen naming conventions make clear reference to the cultural norms of Doma. While it is understandably difficult to guess whether a Hyur or Roegadyn character is from Othard despite the presence of those races there, it was presented as the default assumption for Raen Au Ra in their introduction, and it was disheartening to go through the reclamation of my character's homeland with every NPC treating her as an outsider. Is there any chance this was in error, and can we expect a change?
-
Are there any plans to further update unforgiving classes such as summoner or those requiring a lot of actions also such as summoner? I'm sure my peers may have additional examples and feedback regarding severity of missing a action due to mechanics significantly disrupting dps mechanics or frustration of key bloat on limited input methods such as controller.
-
This game has so many amazing glamour options that you encourage us to attempt to get. You also sell us a lot of glamours. But why is the glamour system so limited when most endgame sets are shared between multiple jobs and we cannot glamour each job separately. Please provide me a way to make my Carpenter look different from my Weaver and my Warrior to look different from my Dark Knight.
-
I have no issues with DRG damage, but I feel like having to manage Eyes (the buff gained through Mirage Dive), Geirskogul and Blood of the Dragon timer creates too much clipping and makes optimal play really hard to achieve. Eyes fall off when Blood of the Dragon expires, and there are many encounters where, even with BotD extending the timer of 15 seconds, you risk losing the buff and thus the eyes gathered so far.
In general, I also think that the time window required to initiate Life of the Dragoon (65-70 seconds) in trials is a little too long, especially when some bosses have sections of invulnerability/untargetability.
What are your thoughts on DRG gameplay so far (regardless of balance/damage output), and are you planning any quality of life changes, in order to smooth the gameplay a bit?
-
Can we get any updates on when EU accounts can get the Eastern Journey set and Flying Cumulus mounts please? I really really want that mount.
-
Will you consider adding a beastiary? Some of your character models for enemies are really cool, but you cannot see them well from out of combat or cannot see them well in combat. Would you guys consider adding feature to the in where you can maybe click a book which will pop up all the boss monster models so we can freely look at them in closer detail?
-
the stuffed fox is super cute, but my friends and many in my fox hunt ls have commented on the always open eyes being creepy and/or sad, is it possible to update the model with closed or slit eyes so it looks like its sleeping and thus infinitely cuter than it already is?
-
1.) Would you guys revamp warriors? Currently they are extremely boring to play. they have no dots, and their only decent off gcd move is only worth using in tank stance, while thrill of battle is up and you havent taken any damage.
2.) Would you guys allow us to turn off the beast gauges and just display the buffs and stuff on our status bars? to me i already have to look at my status bar when i have buffs and debuffs, but now i have to also look at this beast guage that is just displaying a number for me.
3.) What new things will you be adding to the underwater environment of the game? Currently it felt like underwater was huge selling point for the game, and there isnt really anything to do underwater but gather. You cannot battle down there, or nothing. It would have been a really nice addition to add all sorts of new style of quests, like racing, exploring, underwater fates.
-
Will there be any new hairstyles that are actually feminine added soon? and can we have the ones shown in the Stormblood artwork countdown.
-
Can we get an update to crafting to consolidate items? For example, if i need to use spring water in my craft, i should be able to use the newest water source (crescent spring water). If something requires a nugget, of something i should be able to use an ingot. Or could we just get a system that never requires 10 other crafted items to craft an item? My inventory is getting out of control.
-
are there tweaks coming to the ixion fate soon? 3 times now ive gotten bronze and been denied horns with a full party attacking because people keep getting stuck in lag lock for 3/4 of the fight or outright 90king, and folding the 3 instances into 1 will just make the problem worse because then EVERYONE will flood the zone instead of the 2-300 that do now
-
Is there any possible way you could add Lyse's "The Lady in Red" outfit/hairstyle to the mog station? I'd be willing to pay for that outfit. It's so pretty!
Also, are there any upcoming hairstyles that will be longer in length like Lyse's? I really would love some longer, flowing locks :) Thank you!
-
What where the thoughts behind reverting Tank DMG scaling back to STR while in the same time locking us out of SB Fending Accsesoires and not locking older HW ones
-
Is there any plan to rescale/rework Tenacity?
-
DPS job balance
You have said that to balance DPS jobs what have been considered was:
1. self DPS
2. Utilities and raid DPS
3. difficulty/punishment of the job
I was wondering why some of the most difficult and punishing job such as MCH, DRG and SMN which do have some raid utilities but not as good as other job in their categories ( namely BRD, NIN, and RDM) seems to not have a higher DPS that those jobs sometime even lower.
-
More of a suggestion than a question. I'm really enjoying Stormblood and so far the only thing I would change would be the Lakshmi and Susano extreme drops. I wish that Susano dropped accessories and Lakshmi dropped weapons. However, I realize that may not fit the lore. It would have been a good opportunity to introduce some feminine weapon options across the board though. Is this something that might be kept in mind moving forward?
-
I honestly love the way the second boss was done in the lvl 65 dungeon. Do you plan on making bosses in a similar manner?
-
State of the Samurai
Samurai holds the position of highest DPS in a vacuum, but is actually worth less than a Ninja in a Raid. Are Samurai where you want them?
-
Any plan to revisit the areas of the expansion that feel noticeably rushed? The Ananta subplot, the horses in the Azim Steppes, the total lack of modeled interiors anywhere in Stormblood, no voiced dialogue for any of the leaders but Raubahn? (I suspect this relates to the VA strike.)
-
Are you considering adding more sources for piercing debuff in the game? Right now there are 3 classes with slashing debuff and only 1 with piercing. With the addition of more dps classes in the game, you can't just rely on have a dragoon in every group anymore and it makes ranged dps very frustrating.
-
Could you discuss plans for healer balance?
-
Having finally played Monk at 70 I can see the reasoning behind some of the changes/nerfs, but we still feel kind of underwhelming in terms of new abilities or cool stuff. Are there any plans to give monks a little more love for their expansion?
-
Have any thoughts been given that if a new tank job was introduced, that it would be something new to the Final Fantasy Universe? I'd love to see something like that done.
-
Can you talk any about where you are on the new official companion app?
-
Now that the veteran rewards program is no longer being extended and the campaign system is in place, are there any plans to add additional outfits from other main entry final fantasy or Square games to the campaign system or mogstation?
-
Can we have a Raubahn and Pipin Extreme trial?
-
1. Considering more players are subscribed into Stormblood and due to congested servers, how many wards are you adding into the new housing patch?
2. Will you ever change housing systems since they seem like the housing economy are not working out?
3. Will you be limiting one house per account?
4. When will you allow alts under one account to share housing?
-
Why does Ninja do as much damage as Monk when they have so much more utility and Huton is easier to keep up than Greased Lightning?
-
Can you tell us more about what you plan on doing with AST at this point? It feels brokenly powerful.
-
MCH and AST both have parts of their weapon that never change models. (The card holder and the aetherotransformer on their hips.)
Would it be possible to design upcoming AST/MCH weapons with new models for those parts of their weapons, similar to BRD Quivers or SAM sheathes? Or possibly add something like MCH's /gaussbarrel to hide those pieces of their gear entirely?
-
Pvp adjustments in 4.0 have been great and all frontline modes seem to be on even playing ground but everyone seems to play just shatter all the time now or secure & seal rock queue is broken and never queues even when in frontlines roulette, with that said is there any plans to change that and make sure all modes are always playable like a roulette but always at a rotation to prevent burn out and keep other modes playable & all pvpers more happy and not spamming one mode all day everyday?
-
During your pruning/changing of abilities, it seems DRK players were hit pretty hard in that regard, which seems odd cause we were not that powerful in Heavensward, we were somewhere in the middle. Some abilities added in there place are wonderful (The Blackest Knight, Bloodsplitter, double increase from Syphon Strike while in Grit), while some are kinda lackluster (Quietus).
However, what were the reasons behind the change to Blood Price MP returns and the increase in Dark Passenger MP cost? Having to rely on just Syphon and Delirium with its long cooldown for MP regain makes a job you already dumbed down a bit less fun and fast paced, while Dark Passenger with its increased MP cost and even lower potency is just a waste of hotbar space.
Plus, we are also lacking a bit on the defensive side compared to other tanks. Shadow Wall is still on a long recast timer, and TBN doesn't help any new player before level 70 (quite a few of your new leveling dungeons hit HARD). I feel DRKs may need another cooldown or better self healing to help mitigate damage, we are tanks after all.
Also, will we DRKs ever see the aura from the old Heavensward ability trailer we so desperately deserve? xD
-
You said at the Fan Festival 2016-2017 Las Vegas that Alphinaud is not half-lalafell. Is he perhaps 25% lalafell?
-
Will you fix the whole housing system by turning it into instance so everyone can have equal housing system?
Can you make housing grow small to large for everyone if they accomplish tasks such as crafting or gathering?
-
1. Regarding Glamour
There's a lot of neat looking gear in 4.0, can the Galmour system be altered to allow for glamouring of any gear on any job? FFXI had a glam system by which you could glamour any gear on any job, provided you had that job leveled.
Example: If your Summoner was 99, and your Samurai was 75, you could glamour Samurai items (up to level 75) on SMN