Originally Posted by
Lambdafish
I'm not insinuating that extreme/savage content is for everyone, I am insinuating that this game had a really big problem of making those pieces of content feel accessible. When you have faceroll content like dungeons and regular NM primals as your base intro content, the spike in difficulty is offputting for a lot of players. What this piece of content does is demonstrate to players what a real fight looks like, it isn't difficult and it isn't extreme/savage level, but it requires you to be able to push buttons and not AFK, something which should be expected of all players.
Oh, and your comment about the divide in players, obviously the divide will always exist but the devs are trying to bring down how wide the gap is, and to find ways to bridge the gap and provide more accessibility to players.