I'm not surprised actually. In the IT things like that are everyday business. Are a pain in the ass, both for programmers and end users, but that can't be avoided. We must just play the waiting game longer, as we should do in every case until 2.0
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I'm not surprised actually. In the IT things like that are everyday business. Are a pain in the ass, both for programmers and end users, but that can't be avoided. We must just play the waiting game longer, as we should do in every case until 2.0
Well, the best solution (in my opinion) would be to give themselves more time. If every patch gets delayed by 2-3 weeks, then maybe they should give themselves 2-3 extra weeks to begin with. That way, if they manage to get it ready earlier they could release it ahead of time and everyone would be happy.
Is the delay confirmed?
Minimum of 2 days, which Yoshida did say well before release the only thing that will cause any further delays is a critical bug, nothing minor they can emergency patch after the fact.
This hurts more than helps, people explained this to you in your topic -- Still don't understand that concept?
When my brother was playing it, you know what the first thing he said?
"This line is so idiotic I guarantee it becomes a meme just because of the fact it's kind of funny but not too terribly funny, thus it's the perfect meme -- people will think it's absolutely hilarious for months to come."
Face it, Skyrim isn't the best game ever, not everyone likes it -- Shocking right? People have different tastes in games. (Plus Bethesda always leave in glaring issues, ironic given people saying Skyrim is perfect yet complaining about at minimum a 2 day delay in patch when one of Skyrim's first patches negated the effects of Resistances and somehow reversed dragon flypaths ontop of preventing Dragons from disappearing in order to get their souls...)
Yeah XIV may have it's problems, but you have to screw something up pretty badly to do what Bethesda is known for doing when it comes to bugs.
This is so funny, people bashed hard on FFXIII and saying sales meant nothing, by the way, FFXIII-2 also got a perfect score, so I'll use the logic people here like to use when XIII is mentioned:
"3.4 million sales mean nothing."
Here's a serious questions:
How many of you wouldn't have complained when a serious bug was found after they launched the patch? No need to answer actually, because the same amount of people would have complained endlessly just like they are complaining now and calling SE unprofessional for doing what every other company in the world does when a flaw is found and they don't want to release it to the public.
It's almost as if companies that released a buggy patch or software full of security holes which is more detrimental to the end-user would release something called a "hotfix" or "security patch".
Nah, a company hasn't ever done that before because only SE delays patches and have buggy products. /sarcasm.
Get them pom poms out Jennestia, /dance.
At least I have the weekend off. Stocking up on energy drinks atm.
Me too Ruri! Me too.
Except.... Final fantasy 13 was 26 dollars within 3 months of release.
http://i52.tinypic.com/34fcnyd.jpg
I agree. That is if they could take the new market code and push it back to 1.20a.
I don't know anything going on over there, but it could be possible that the new market features are so intertwined with the old code that the entire market wards would have to be disable while this bug gets worked out.
From that perspective, would would you prefer? Get everything out now but without the ability to buy/sell on the market wards or wait a few days for them to work out whatever happened?
Depending on how they have done and when they discovered the critical bug, it might be actually faster to fix the issue instead of removing what was already coded.
It's not like they can just go to the source code, comment a single function and the market wards are back to "normal".
SE is like that friend you know that's always late for everything. The one you always have to wait for. Waiting a few times is ok, it happens. But waiting every time, well, eventually it will make you feel annoyed, and rightly so. Why someone is defending this behaviour is beyond me.
Funny thing is, I'm sure even Yoshida will admit that it's not good enough.
It's a day or two to fix a bug they caught prior to release. Would you rather they just let shit slide and then have an emergency maintenance, disrupting your planned play the day following the patch? Get over it.
This is a forum. I'm allowed to express my opinion, as you're allowed to express yours. If you think the current situation with the constant delays is a good thing, then you're welcome to feel that way. I don't, and you should respect that I don't agree with you. I won't tell you to get over yourself for having a different opinion, and it would be nice if you returned the favour.
PS: According to Yoshida, as it stands, they have no ETA of the patch.
They have two scenarios; either the bug was fixed earlier and only needs to go through QA check and the patch can be deployed before the weekend. Or the bug is still there and will have to be fixed and go through the QA causing a longer delay.
skyrim's strong point is that it is an rpg with a ton of adventuring/exploration elements, and it also has an excellent progression system where you can play many different ways. FFXIV actually has very little actual adventure/exploration, sure the world was big, but there is by and large nothing to do in places you find, Initially i marked it up to a growing world, but it has yet to come to pass, and looks like it will continue to be the case until at least 2.0. As far as progression, the game has gotten a lot less varied, but i acknowledge that in an MMO people will generally always break even the most expansive of systems down to what does the most dmg and only do that, so it would be fairly hard to make a varied game that you could play anyway you want, when the community would just end up forcing everyone to play one way.
Other big advantage to skyrim, on pc anyway, will be user generated content, which will essentially take an already large world, and add almost endless possibilities to it.
In all honesty i was skeptical about what skyrim would offer, but after playing it, id say that making a game with such depth in exploration and adventure, that alone can make it a worthwhile game.
Id agree that the combat isnt pushing the envelope, but thats because its an rpg first and foremost, ultimately how you choose to build your charachter will deceide your battles, thats acceptable, in a game where you can build your charachter in almost anyway you want. All this said, skyrim has flaws and i could see why not everyone would be entertained, but if you dont like it meh just dont buy it, i think we can be sure of one thing, skyrim doesnt need your money anymore.
Back on topic, im not that mad at the delay, probably because im not as engaged as i used to be, but it is historically accurate to say that there has almost always been delays on every patch, and i wouldnt be surprised if it ends up pushed until monday. being so close to the weekend, there is a decent possibility.
i wouldn't be surprised if for 1.21 the first we know about it being ready is when the servers shut down for maintenance, that will stop all the complaining
P.S. check yoshi's update on jp translation thread (ty reiny) looks like yoshi is hinting at this happening for next patch
Comparing XIV and Skyrim is a pointless endeavour, the scenarios are completely different. XIV has a bad reputation and deservedly so, Skyrim is vastly overrated but still manages to be a decent product worth a playthrough.Quote:
All this said, skyrim has flaws and i could see why not everyone would be entertained, but if you dont like it meh just dont buy it, i think we can be sure of one thing, skyrim doesnt need your money anymore.
There hardly exists a game that doesn't offer multiple ways to develop your character. Games with excellent gameplay systems and balance usually can offer three to four playstyles, and more with small gimmicks to set them apart. skyrim is no different except the gameplay sucks. being an RPG is no excuse for dated gameplay and an UI that manages to be lacking for both pads and keyboard/mouse.
Gaaaaayyyy i have the day off on the 14th.. Boourns!
Aside from the fact that loving or hating a vidya game is completely subjective, Skyrim had at launch, more quests, more interesting places to go, and more to do than FFXIV has even now after being released over a year ago. For a single player RPG to be able to do that in comparison to, what SHOULD have been, a high production MMO by a notoriously famous RPG company is pathetic. And I couldn't help but laugh when you said that the game mechanics of SKyrim haven't changed since MOrrowind mostly because the FF series is now well over 14 main titles deep and still follows the same "press x for everything" game mechanic. I certainly am not trying to tell you what games to love, and if you don't like skyrim, right on, to each his own. BUt the reason people are making comparissons is because it was still produced and released better than this title, which has been floundering since release.
why compare a game fully finish with a game that fail making and being rebuild ? you do realize FFXIV is re-make almost from scatter right ?
you can compare skyrim with FFXIV when it have the new client at 2.0, that ll make more sense to compare a finish product with other finish product
Guys as much as i enjoy the back and forth about the latest entry into the elder scrolls series could we keep the discussion on topic?
actually seeing how an mmo is supposed to be played for longer than the 5-40 hours that 95% of offline games usually build content for, it should have more content than offline games, and other than ffxiv most mmos do in fact have more content than offline games, i would be surprised if stwor, guild wars 2 etc dont release with more content and exploration than ffxiv has even today.
Which is why I think it makes XIV look like a such a travesty. They are both RPG games that are meant to consume 100's of hours of time so I think there is enough similarities to compare the two. The fact that a single player RPG has more to see and do in it than an MMO is embarrising. One of the main reasons I loved XI was because there was litterally so much to do, you really didn't know where to begin. XIV has none of that right now. You essentially can choose between doing 5 things. They both have open world maps, yet skyrims is PACKED full of things to see, while XIVS open world has even been described as a ghost town by the very company that made it.
NO, I am pretty sure I payed the same 60 dollars for both games so I think I am justified in comparing them as is. Certainly I won't argue with you that they are remaking XIV, but the fact is they have left the servers up while they do so and soon will be charging folks like its a ligit MMO. My comparisson stands.
And my bad Griss, your right dude this is totally off topic. I would certainly hope to see details soon as to WHEN the next patch will be released. Here is hoping it makes it before XMAS