I loled hard at this. XI was a race to cap, no one in their right mind gave a crap about gear before 75. They doing exact same thing here which is a stupid idea.
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people will always want to invest the most time in the gear that is the best.
as long as they can outlevel gear, for most people that it is the shortest path to good gear. there is nothing to do about that unless you make low end gear applicable to high end stuff, but that seems like a really bad idea on a number of levels.
thanks for the offer but i have to pass, the exp is fine as it is.
At the comment that they say that they need more "mid level content"
That's kind of neglecting the future of the game, isn't it?
Level 50, if this game is to go the route FFXI and every other FF game does, IS midgame content in the grand scheme of things.
They already have level 25 version of Ifrit, and a level 25 dungeon grind to go through. Not to mention guild and faction levels at all levels. So content for lower levels is there for those who want to enjoy it, but you're likely not going to find many others that want to specifically be forced to slow down so you have more people to jump into the low-level gear.
The meat and potatoes of this game should be directed at the current level cap, because of the inevitability of the level rise. It might seem like endgame now, but this is midgame, at best. And we haven't even gotten into the things they've listed for 2.0.
The level curve is fine where it is at. Content can be filled in at all levels, and if they want, they could impose level caps for lower level content (though it might behoove them to introduce the LVLSync system into FFXIV if they do) if players want to sample it. So that they can help others with lower level content if they wish.
But there is no point in making the leveling difficulty harder, period. The grind should not be the point of the game, so much as enjoying the content that's there while you are in persuit of your personal goals. Elongating the leveling process does not accomplish this.
I'm in support for more low to mid level quests and content, but it shouldn't come with a restriction on how fast you can level. To put bluntly, raising the level curve is the same as the fatigue system, and we all know how well THAT was received.
leave this crap for lv51+ & version 2.0. lv40-50 is already a pain in the behind just aoe'ing mobs in the SH's or worse soloing.
The one thing that should be kept in mind regarding the leveling curve is that chances are the level we have now is not the final cap. Once all the levels are in the game the curve may seem more appropriate. Granted this may be a ways off but I don't see that as reason to change the way the game works now.
I personally like the less focus on a large grind and more focus on fun things to do. I would like even more end game content. In my opinion having a smaller grind and more end game content is the way to go. That way you build your rep on your performance instead of just how much time you were able to sink into a job.
No, you're just a douche. I kid.
The typical casual player has become so concerned with having everything now he can't see the journey being as important as the destination. Once upon a time, being casual didn't involve having to dumb things down nor requiring everything now, but obviously no longer the case since the average casual player is always screaming about how everything's so hard or it takes too long to do.
sadly that is pretty much the standard in mmos these days ffxi is one of the rare game where gear you farmed years before actually was still usable. now its a race, like you said. but they do it because it keeps competition going for pve players. what fun is a game when there is not much competition.
its fine way it is.......
Lolwhut?
My leaping boots were and emperors hairpin were exremly important pieces of gear for my Thief early on. If I "Didn't care" about my gear I'd never have as many party invites as I did. Perhaps it was just my server but Odin would totally shun you for being a gimp. The only people who could get away with fighting with crap gear were bards...
Leaping Lizzy could have been takedown solo, but Valkurm Emporer was impossible at 24. Wide scan was all but required to camp it, especially back when it was botted by RMT when it still was a sellable drop. So you either got it with a higher level job or had higher level help.
But that was one of the sick mentalities of the early XI community -- that there was no space between elite and gimped. I remember getting booted from parties as a 35 Monk because I didn't have OKotes. No one card that it was my first job and that I didn't really have the means to generate 30 million Gil. You were expected back then to either have the best or to not show up at all.
But that's why it was a race to cap. Because even if my 35 monk happened to get claim by having Mee Deggi pop on top of me, it'd have been a brief encounter in the bird's favor. I eventually gave up and leveled rdm because all I needed was mp gear to keep up a refresh cycle. Then at cap I could make enough for OKotes and SH.
XI NMs are a horrible example of midlevel content. Standing in place hoping the three to 72 hour spawn (depending on the NM) is in you favor sucks. It's a bare bones time sink that the elitist community bought into hook, line and sinker.
Yea, funny start.
And you are right, most casual games are made that way to keep ppl in the game as the ppl playing have no dedication to any one game. But the ones i think you thinking about are the ones who feel like they should be just as good as the ppl who put more time in the game as them and don't understand what really makes the other players that good. They think if they had the same gear and/or if the content was easier that i would put them on the same level. On the other side you have the hardcore players who think that the amount time you spent in the game is a way of gauging someone's skill, which can be true but with something like this it is way better for it to be optional because then you that know the player really enjoys what they are doing.
Maybe i just been playing games for to long but for me the destination is when you ding a level, every level because thats the whole point in leveling it's not just to level, it should never be just to level, it should be for the new skills, stats, new gear, and the new stuff you get to do. so the journey, as i see it, is the process of gaining exp between levels where there is nothing new to enjoy, just a step you need to go though to get to more new (fun?) stuff.
Oh your so fricking wrong... especially here "But now everyone has pretty much everything leveled thanks to the new and dumb levelling curve."
Let me enlighten you... this game is for a year and some more time out now, It was more than enough time to bring all the classes to level 50 in first months of gameplay. The only ppl that aren't levelled up to 50 in all theirs glory are ppl who didn't played all this months or ppl that joined recently and theirs max is about lvl 25.
Please SE don't listen to the OP... but more importantly, don't make our lives Hellish because someone wand an Chinese hardcore grind again...
PS: Ah I've almost forgot, those ppl bringing all classes to lvl50 in first months ware ppl who still know what is fatigue. Basically you didn't give a #&@* about it and grind until you get 0% exp from everything.
EDIT: "You can get from 1 to 50 in just days if you shut your brain off through it." -> wrong
EDIT2: If that was true, when I've started with my PGL now which was at the level of 25, It would be already at lvl 50 instead of just 31 ages ego... (I believe I've started working on him about more than a week ego)
Its really sad that the majority of this community (judging from the amount of likes on a initial post) wants the easy way out.. I mean come on in WoW it even takes time to level up.. you can now get every job to 50 in this game in less than a month .. DoW of course.. and DoM
I am in the camp of waiting to see how the the progression through quests for jobs works out, as well as what role classes will ultimately play compared to jobs. This discussion seems a bit premature to me. I have confidence Yoshi-P will make a sound decision on the matter.
People need to realize that being max level is not an accomplishment.
Exactly. I remember my first limit break 1 quest still. It didn't take very long to get to lv 50 back then in XI (or was it 45? I can't remember). Took no more than 3 weeks of 3 days a week non stop leveling static. It's the same thing on here, make a static or shout it out to make a pt.
I remember leveling xi, you'd spend days partying. If you were 40 it wasn't something that could become 45 in a few hours, you had to work for a long ass time at it. I miss that. When I hit 75 after 3 years of play, I was like wow, that was long, but I'm finally here. My second 75 I started at 1 and grinded every... single... day... all day every day. Took 3 months. but in XIV, you can get there a whole lot faster. I really hope that 50-75 is a lot longer than 1-50 was.
I do think the sp needed for the later levels should be increased by a bit, especially when the level cap is raised, but as for overall.. Maybe only a slight tweak; it is pretty fast, and especially the people who have been around since earlier in the games life feel how ridiculously fast it feels now compared to back when.
Again, I'm not saying that I want it back to the old ways, but the faster it goes up, the less pride you feel for actually having higher level jobs.
No. Merciful Twelve, no. I'm -very- happy with the XP curve the way it is. Admittedly I'm the 'ideal case' of "doesn't actually get to XP that often, so I have time / alternate jobs that I wind up doing quests on at the appropriate level", and I love it. I also love knowing I could grind something to 50 super quickly if I wanted, or 30 for an ability, or... whatever. I love knowing that leveling pace actually -doesn't- suddenly slap you in the face once you hit 30 like this is some kind of Korean grindfest. AoE spamming mobs to death, while I've actually had a lot of fun in a perma with friends, is not and never will be content, and if I want to do Toto-Rak on a 'level appropriate' class I can grind CNJ a bit or something.
If you think leveling is too fast, then, uh, slow down! Nobody's forcing you to get XP as fast as humanly possible. Seriously, I completely fail to understand why people seriously say "XP curves need to be steeper". I /like/ XPing and I still prefer shallower XP curves. "Back in my day we walked uphill to school both ways in the snow and levels actually meant something" is not a valid argument. Sorry.
requesting more contents is better idea I think