I love to tank, I main the tank jobs, but I don't have a lot of time for non-EX roulettes lately. Gotta farm while the farming isn't completely horrible.
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I love to tank, I main the tank jobs, but I don't have a lot of time for non-EX roulettes lately. Gotta farm while the farming isn't completely horrible.
I don't mind spamming DF as a tank until I cap on Lore. I used to HATE tanking with a passion in 1.0/early 2.0, and MNK/WHM were my go to jobs. I used to hate tanking for the reasons of:
1. I don't like getting hit, and whenever I do, it's the mentality that I just did something wrong.
2. It changes the way you have to play, keeping the boss facing away from the group and he is always following you to spots where you and the party should be standing for mechanics...like...how scary does that sound when you are taking first time?
3. The armor and bulk seems unappealing for some characters...especially the helmets.
Then I picked up my automatically level 50 WAR from 1.0 and played with it in 2.0, because I didnt care to level any other job.
It's nerve racking picking it up at first because, as a new tanker, you have no idea if you are doing it right, because...what's an aggro meter...I just look at the tiny red circles on the side of the screen next to the enemy names. lol
Then you discover what mitigation is. "I'm being healed already? Why should I use them?" As you nervously hit that Vengance button while only tanking 3 monsters at 90% HP, you still don't see the point of how to use it. (cont.)
Tank is defacto leader. They need to know what even dps and healers may not care about, and need to be able to take a LOT of criticism. Largely a thankless job.
I PLD.
So you die pulling more than you can chew, because you were nervously spamming Overpower to keep hate and popped Vengance on 3 mobs during that last pull that the healer was DPS on...because...who pops Vengance tanking 3 mobs in a dungeon lol.
You reiterate to you team that you are new to tanking...again...and to bear with you. Meanwhile, you realized that you have been doing this wrong the entire time, so you pull 4-5 mobs and save those 5 Wrath stacks for an Inner Beast CD while learning what emity is. Good job...finally.
No longer spamming Overpower after that last wipe, you test Vengence on a 4 mob pull and then you finally see what it means to be an average tank! You win at life and now you can tell everyone that you just picked up a tank job. :D
Since they nerfed our damage, it is a lot less fun.
I only leveled a tank (MRD) to get the cross skills necessary to become a DRG back in ARR, and I found myself liking it, so when I eventually leveled all my combat classes I decided to do the tanks.
Since I had LOTs of experience with the dungeons, I already knew the mechanics, but keeping/maintaining aggro could prove challenging early on. It was even more apparent in the end game dungeons when everyone was 20~30 ilevels above you. I had to spam my aoe enmity moves more and after a while it got boring. Since I was never a Tank main and I had all combat jobs leveled I geared my tanks last, so it was only for dungeons.
Thankfully, I never experienced the same horror stories many people talk about as a tank. But yeah, for me I felt pressure to pull as many mobs as possible and to be VERY aware of positionals; especially if there's melees since they need positionals for max dps. By the end of the dungeon I just feel tired. Not satisfied as I usually do as a healer or dps.
Now in Heavensward, I really don't have any desire to even level my tanks. At least for now.
I have two toons with multiple tanking classes leveled.
60 war
60 drk
52 pld
60 pld
50 war
33ish drk
I enjoy taking it in the face.
I don't agree with you on largely thankless job. They do indeed have to take a lot of criticism, but that is just depends on player. Any jobs will take criticism. Not to mention healers.. Every jobs are special, they have different set of skills and rotations, they also contribute differently. That's where I believe in player knowledge and quick reflexes, but people usually take things like criticism personal rather than Proffetional - and that is an issue I think. So I won't be surprised if people find it insulting. But that is just the way it is.. players don't value other players and think that they can play however they want.
One thing I've yet to really understand is how DPS can find the time to pull more mobs for things to go faster, but pulling more mobs means they are not DPSing. And then if I and the healer let them die, that is just MORE wasted time. Seriously...if you want to go faster as a DPS or healer or W/e just kill whats in front of you faster and it WILL go faster. The difference can't be more than 3-4 mins out of a 30 min run. That is 10% faster for about 100% more stress. Not a good trade for folks playing a video game.
If you want an AE Armageddon, ask.
That can be an annoying part of tanking. On a team with melee DPS and a strong healer, they may prefer if you just hold your position and keep the mobs as stable as possible for max DPS. Then the next group has an insecure healer that doesn't care about the stability of the mobs and insists you let no AoE touch you and you end up running all over the place with the mobs in tow to the detriment of the Dragoon trying to target backs.
Healers don't have any stress at all. If they're new to an instance they just don't hit cleric stance as much. Well, unless you're sch, in which case you're officially a DPS with a healer pet. Tanks first timing an instance have a lot more to learn than DPS or healers when it comes to effectively using their cooldowns.
It is not my intention to discuss possibilities here by saying "if that player is new". Because you can get away with anything like that. In the end, everyone get criticized. But if you read my previous comment carefully, I'm supporting tankers by saying "they are not thankless job" and "they take a lot of criticism". But healers and DPS take too. If they don't time their skills and CD, entire run will go slow or even wipe. People just don't pay attention or don't care sometimes about DPS or healer pushing hard (unless elite team). But playing a tanker is stressful because ur the one who leading and have to count on other people, which is hard in DF.
While leveling my WAR I have encountered some weird things:
Have people ask for bigger AND smaller pulls in the same run. Since it was the heal asking for smaller ones I did so but in led to our DPS quitting. Clearly the tanks fault.
Heal cast regen before tank has a chance to reach the mobs. Does not stop and complain about aggro the whole run. Clearly the tanks fault.
The list is endless.
I don't. It's my favorite role actually. What I DO hate though is [paraphrase]"This tank sucks. I'm able to pull from boss to boss with no healer in all white gear, and with only one arm since I tore up my other one saving my son from falling off a cliff."[/paraphrase] I'm very loss-averse, and I could've thought of MUCH better ways to spend my time than to have to run with gods for the umpteenth time. >.<Quote:
do people hate tanking?
P.S. To be fair, I see this mentality more often in WoW, where they outgear content considerably more than this game. I can't recall it ever happening here, but you get the idea...
I like playing as tank in party, But always having a loaded gun on my neck -> the party that want everything faster or they yell like 5years olds, makes no fun at all.
I wish there would be more invisible walls against those "speed" runner >_>
I think its because tanks have the largest room for error in the learning process. When people are learning to tank, others may be inconsiderate or if you cause the group to wipe several times you may lose confidence yourself.
Then there is the rumor of how terrible the DF is for tanks. I however have not seen that and I use DF all the time as a tank.
There is also the fact that as a tank you have to know the mechanics almost to a science in some instances and where adds spawn, etc. And many people just dont have time for that.
In short: yes. I am mortified of tanking for this community, never having tanked in an mmo. I have always healed in mmos and I get enough grief here for that. I want to tank but I won't go anywhere near it.
IMO there are more people hate tanks than hate tanking. ^^;
omg so true the hate for tanks can be amazeing... im not innocent I dont like warriors cause I main pld....
Combination of everything listed, plus the fact that it requires a little more attentiveness to go smoothly. The worst that will happen in a typical run if you zone out on a DPS is that your rotation gets messed up and your numbers go down, or you die in fire and the healer has to blow Swiftcast + Raise on you.
On tanks, you lose mobs and people start running around like chickens with their heads cut off, dragging bosses with non-broadcasted AOEs in giant circles. This is annoying for everyone else, but even if the ones running in circles are turning a minor error into a disaster it's the tank who's going to be in the spotlight while they chase them down.
If you do, I'm also on Cactuar and have 3 healers to borrow.
Has little to do with tanking.
Most people probably don't have the "search for in progress runs" active.
Personally I like tanking. I like healing more, but 15-20min queues suck, so I just hit that DRK-I-Win button almost every time now. :X
In my experience you get way more grief as a heal as opposed to tank. Esp in low level dungeons.
I wish the game gave greater preference to filling groups in progress.
I don't really tank because I tend to get nervous and judgmental of my own tanking. I stopped at lvl 50 with my war and just kept it at that level. xD
11 pages later; still love it <3
I love tanking xD fun stuff just keeping aggro, using cooldowns, and mechanics xD The best part is when going ot as PLD I put on sword oath and pretend to work hard ;)
Hell, I love tanking, specially as WAR. What I hate is some people in DF. They treat tanks like shit.
That's why I tank for friends only.
For me, it's remembering mechanics and directions for dungeons I haven't stepped foot inside for long amounts of time that makes me uncomfortable. However, I really enjoy tanking the big fates (Eyes, Svara, etc). Even when I'm playing as my SMN, I'm likely to send Titan-egi in anyways.
I picked up tanking and actually really like it - when I run with people I know. I doubt I'm doing a terrible job, as I rarely lose aggro and runs are quick. Whenever I use the duty finder, I tend to get groups who are never satisfied. I just don't want to put up with their behavior.
I don't hate tanking, I love it. I hate the attitude of the random healer or a dps that feel they know better than I how much I'm comfortable tanking, and insist on pulling extra packs for me when I've stopped to handle the ones I wanted. Or the constant whining and bitching if I pulled 3 packs instead of 4, or whatever other stupid thing that the random people in DF decide is their trigger for that day. Therefore, I'll only tank if I can get at least 3 of my friends with me, preferably 4, because screw that.
It doens't help that tanks level really fast. I have all three tanks capped because of how fast level while most of the rest of my jobs are 52 or lower.
Once tanks are leveled they stop doing DR because there is no reason to do it anymore.
Hit the nail on the head. Tanking makes me so uncomfortable, and it doesn't help that my first tanking experiences were in WoW where they seriously treat tanks like human garbage, and where you have to race the dps to each pull because they don't think they need you or the healer (until they die, and that's where the obscenities come in).
I used to be a dps only kind of person, until i tried healing and learned that i am pretty damn good at it, and it's a lot more fun than mindlessly slapping something until it dies. I'd try tanking if there was less pressure on the role, but there's little that can be done about that.