If you want to parse and get better it's simple, switch to PC
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If you want to parse and get better it's simple, switch to PC
Even with the level sync a 60 in full gear still overgears the basic dungeons by a pretty hefty amount, all your gear an character attributes will be capped out at their max. Imagine how much of an advantage you have in a lvl 35/40 dungeon where your effective ilvl is 5-10 higher than the dungeon level. That's why some have suggested tighter sync of gear and stats. So running them as you are now, for example, probably would feel like they are balanced for 3, not 4. Run them in mid-tier, level appropriate gear though and you'll want that 4th player. :)
Question -- is this discussion going to happen before or AFTER the vote to kick? Will there be an adjudication session lasting at least 2 minutes while everyone carefully goes through their own parser output?
Question -- in all content except end-game, who gets to decide what underperforming means?
Question -- how are Tanks and Healers rated for performance, except for "I didn't die" and "the tank kept aggro" ? Can we automatically turn off the tanks numbers so we can compare job performance of tanks AS TANKS and healers AS HEALERS and not DPS?
Why does many who advocate an "official parser" seem to believe that the majority of content in this game needs one?
Question -- Would advocates for an "official parser" be satisfied if it was personal. Period.
1. Does it matter?
2. Well, the party obviously, the same as now.
3. Well, umm, parsers do more than just tell damage out. But yes, your examples are the baseline for tanks and healers.
4. Because a lot of them have seen the actual numbers, and know how bad things are. Or because they want to use one to improve themselves or their team. There really isn't one answer to anyone of the questions you asked. If you think there is, well, you don't know parsers.
5. Well, once again, that questions has a lot of answers. I would use one, but I wouldn't really be satisfied with one. A personal parser is a very limited tool.
I'm not sure about the Period at the end of your questions though. At first I thought you broke your actual "." button, but there is one before and after it.
Content need dps check but we can't know how much we are doing !! Parse telling me if I'm good enough to doing raid or Not so I have to practice . How should I know my dps with out parse ? Ppl saying dungeon and kick with parse no 1 will kick you because you will practice enough doing more damage more skills .ppl looking forward to play with you parse positive thing for ppl who want to improve our skills negative thing for ppl who want to be carried.
tablet died ; ;
Anyway,
i have a question for parser users or advocates, why do you want them?
My take on it that the use and data provide is inaccurate due to the inconsistency of players.
Also why is it when you make an argument tward those who do want parser, its always "you're lazy" and "you don't know how they work"?
I'm against parser due to player inconsistency,and the fact something user made is prone to it's own inconsistency, errors due to being user made, and poor way to judge if a person is good or not.
Parsers are not hard to figure out, they read the damage the player/party does and present it as an easy to read ratio of how much damage they do in a time frame.
With that said, numbers change from player to player due to a ton of variables, between gear, netspeed, action/reaction time, state point allocation, hotbar/crosshotbar layout, and how much experience they have with content. Also players have good and bad days, based on mood, health or other basic stuff.
How can a player be judged good or bad when that stuff changes from player to player or over the corse of content.
From reading the posts there is 2 sets of groups who want parser
group a) wants parser for self improvement.
group b) want parser to weed out low dps players as a reason for wipes.
I'll speak to group a first.
Why do you guys need a parser to improve? How do you know the numbers are what to shoot for? Who set the bar for a number to reach and how do you know that wasn't a fluke moment (they do happen)
My take with group A stance is you don't need a parser to improve, basic trial an error helps, also does practicing content, and your role. A mix of gear and food also help as well to maximise the stats that benifit your build/class. Tweeking the hotbar/cross hotbar layout to make using skills/buffs timely also will help. If the mobs/bosses are dying faster with your damage (which simple using the hp bar) then you are on the right track. And you should always try to improve.
Not to group b
Why do you guys feel the need to witch hunt a group and point blame to a person for a wipe? How do you know if a player is doing good dps or bad dps? Are you basing that on the players in the group? Or do you have a spread sheet that lists every gear food state allocation combo for every job and what the best dps is for each combo? Also why do you need a parser to make it feel dps are help up to the same standar as healer or tank
First off, it is very rare one person can cause a wipe, people make mistakes with good teamwork these can be worked through with out a wipe. Witch hunting in a group causes tension and hystaria and group morale goes down fast, which causes people to not care and people will wipe for sake of not giving a rats booty if they beat it or not. Also, Dps role is help up to the same standard as a tank and healer. No 1 role is more importent or has more responsibility then the other.
And why do you care so much on someones performance if content is infact being cleared? Why the witch hunt to find the person who is "being carried"?
My take on this is, STOP. It us a video game, thgat is ment for fun, relaxation, and entertainment. As long as content is being completed who cares? The only reason to care is if you are the top 10% of the top 10% of players, and not everyone wants to or can play to that level.
You guys are just as much fault for wipes you have experienced as the supposed "low dps" your witch hunting. Back seat playing someones character is rude, and wrong. If content isn't being completed step yup and communicate on why it isn't being completed, playing the blame game is simply childish as everyone is at fault.
Instead of treating your party as tools, treat them as fellow players. In truth though instead of coming to the forums to force SE to add a parser do this instead. Which is 1 of 3 things.
1) OFFER (not enforce) a player job tips on jobs you play well at. example: "hey i mainly play as <instert job> want any tips or tricks that help out?"
2) communicate a good boss stratagy and OFFER players who haven't done it alot or are fresh tips and tricks about the boss fight. example: "hey this boss does <instert move> you can stun it and keep fighting" or "this boss does <instert move> at <insert hp%> when it gets close be at <insert location>.
3) make friends who are in the same time frame that you play in, who share your experience and ideals and play with them.
Those in this thread advocating for a parser in the way of a complaint that others are not up to their standared are part of the problem, if not the problem. As i said before all job roles are equal and need to work together to beat content. And wipes happen for a lort of different reasons not just "low dps". There is a spectrum of players and play skill, try to play with people of like ideal instead of trying to force others to have your ideal.
And lastly, "low dps" doesn't always mean a person is lazy, plauers could be new to that content and still learning how best to complete it, but all guides and vids have correct or up-to-date info, nor can everyone understand what is being presented, stop up as a gamer and communicate. Blaming a fresh playing saying "watch a vid" makes you part of the problem, never the solution.
The problem is. Content is NOT getting cleared.
Both Bismarck HM and Ravana HM are failing.
Bismarck is often not even getting cleared within the allocated time. Because people can't get past the double-snake DPS check, and nobody is allowed to know which of the DPS are not pulling their weight. Mind you, that's INCLUDING me putting full Cleric SCH DoTs on both of them every chance I get.
Whiteroom already said most of what I would, just a few additions.
1) Tanks and Healers are already expected to DPS above their "keep everyone alive", and "hold aggro" baseline.
2) The reason I think majority of content (IMO all group content outside of FATEs) needs one. Not because you need to see who is not pulling their weight in the majority, but because people need to learn gradually how to play their jobs, and they won't if they don't see they are underperforming.
Healers learn to play their job in Hauke at the latest because there can be quite a bit of incoming damage, and status effects.
Tanks learn to play their job in Brayflox at the latest because of the various add phases at the first boss, and the reposition mechanics at the last boss. And also the trash patrols.
There is no place where DPS actually need to perform till Bismarck HM.
3) No, I would not be satisfied with a personal parser. How are you supposed to know that you should be putting out more, if you have no reference? Also it would not help solve issues with content not getting done because people would lie about their numbers.
Also let me tell you, having that goal above you, seeing that someone is doing better and trying to catch up to them, that's something that can really motivate a person.
Not to mention that it's really satisfying to see that you for example pulled almost double your co-healer's HPS, while doing half their overhealing, AND putting out 100 more DPS. :3
They don't
Underperformance dps either fail the dps check and got wipe or increase work load heavily for other member
Underperformance healer either can't keep up the heal and got wipe or slow down the whole party
Underperformance tank either can't hold aggro and got wipe or increase work load for healer
and this have nothing to do with the reason who against it
Cant persuade ppl against the meter with this reason
ppl against it mainly due to fear of harassment and we all know there will be,
The important key is how to implement the meter so you ppl will be happy but at the sametime minimised the harassment to keep other ppl happy
The number of places where bad DPS can directly result in a wipe due to mechanics are exceedingly few, though. Fights will take longer, sure, which may or may not indirectly result in a wipe, but a tank who can't tank or a healer who can't heal will result in your party dying in most cases. Damage dealers get away with being bad, not always, but definitely a lot more often than tanks and healers do.
I was just cherry picking :P
Coz I think the ppl against the meter is becoz of harassment
dps being carry or get away or not have nothing to do with the reason ppl against it
If ppl really want the meter to be implemented we should work on how to implement it to fulfil the both sides
The message is clear ppl support it mainly want something to improve out put
ppl against it mainly due to the possible misuse and harassment
Don't you thin if we all focus on how to implement a tool that will help improved output but won't lead to misuse and harassment is what we all want
Aren't this what we seeking for?
Absolutely. :) I think it's true that harassment about DPS is already happening though, and it's pretty easy to notice when at least the party DPS isn't good, so I personally don't see increased harassment as an issue. And, as people have also said, studies have been done on this in other MMOs and haven't found any correlation between parsers and increased harassment.
If an ingame parser was presented in a positive way with hint windows and encouraging texts, people would get used to it pretty quickly. Or so I hope.
Except ultimately the ideas clash because of all the over-reacting fear mongering done by the anti parser crowd. We want a parser added so people can both improve and also so we can get an idea of the ability of the party in whatever group content we are doing and find out what's going wrong and how to fix it. And there's the basis of the problem, people seem to think they will get harassed "just because" when in reality they will only get "harassed" when they are not performing how the game expects them to, which frankly is a bar set so low a brainless monkey could meet it. And this is in itself a form of harassment to the rest of the party. And when it comes down to it, 1 person is not more important than the party as a whole.
What we can't seem to get them to realize is:
YOU WILL ONLY GET HARASSED IF YOU GIVE PEOPLE A REASON TO 99% OF THE TIME.
People are so afraid of being criticized while part of a group they would rather ruin the game for everyone else than accept any form of responsibility.
And sadly another thing the anti parser crowd ignore when its been proven over and over again because they have no legitimate argument against it :p
Don't need it, don't want it. It tells you a number that is all, it doesn't take the controller/keyboard from you and play the game for you. A number simple won't increase a players skill, if they don't know when to use a skill or understand the class a parse won't help them. Just because you can see your output doesn't mean you actually know how to increase output. The game needs a training environment I'll agree, but having something that will lead to abuse and player segregation isn't the way to go.
It won't lead to more harassment, this point has already been proven. It will lead to people asking themselves "I wonder why my number is much lower than this other person's number", which is a trigger for at least trying to get better, because in the end nobody wants to be bad.
I definitely think that there should be more ingame to train you in your job as well, ideally as part of your class guild progression, since apparently reading tooltips and whatnot either isn't enough or is something that a lot of people don't do on their own.
The study...
I can made a study to bias high correlation, alternatively I could do the opposite
Meter and harassment is not simply meter implement vs harassment
There are complex condition, how to sample, and how strong the sample could represent other populations
we have to accept this tool is a sword with 2 blades
It will improve ppl skill, and it will be misuse as tool for harrassment
The sooner both side drop their extreme prejudge, the faster we could all work together to come up with something we all want
There is difference between harassment and segregation. If I make a pf and state people who can't parse over 1500 will be kicked, that is creating segregation. Telling someone they suck because they can't parse high is harassment. This game is already completely anti community, we don't need to add anymore fire to it, we already have people refusing to help players learn content. And no I'm sorry watching a number doesn't help you, actually sitting down and trying different skills and using buffs at certain times help. Parse doesn't do that, it doesn't tell you "Hey because your number is 500 you should use this skill first, then this buff, followed up by this skill then that one to increase your number to 700." The player finds that out by actually practicing, it's like playing a fighting game and thinking basic free training will help you learn advanced combos for example, Street Fighter.
I use to play a JRPG which wasn't introduce to western
Some how the meter were introduced
Time pass the community become purely relied on the meter
When ever someone want to discuss game relate topic that person have to post their number before they could speaks
Eventually it become post war of numbers
There are post war before the meter was introduced but it simply become a war zone after the meter
Of coz it is a very extreme example
All I want to say is, cultural differences, game mechanics, game environment, design...there are too many factors can vary a study
Ideal case of coz will be how do I improve? How you could get higher number, but we all know Peter pan live in a world that don't exist
ppl who misuse it is just like giving a sociopath a kitchen knife, adding fuel to a fire
Here is the problem - parser rarely causes harassment when the player is top dps. The probability of getting harassad increases the same way player's performance decreases - healers and tanks have to live with this since start of the game. The more we delay parser the higher harassment wave it will cause.
Look at Bismark HM, people are starting to get really edgy when dps check fails. It gets cleared, but not without wipes and there are many failed runs. But everybody can clear it if they wait long enough for groups of better geared/skilled players.
Now imagine what would happen if the game's dps checks continued to increase? More fail groups. The gear is overboosted, maybe due to skill of player base, what is going to happen if developers stop putting so many stats between item levels? More wipes, increased frustration, increased need for parser. Right now game is so easy that in good enough group even toddler could reach Alex Savage.
all that needs to be done is the parser is there for only the player to see. It's totally private, and they can choose to turn it on or not.
None of the current rules in regards to DPS meters need to change. It's still harrassment if you read someone else's numbers, or demand a certain DPS out of party members, or expect people to reveal their numbers to you etc.
No mentioning it when looking for PF members. Basically, your DPS numbers just isn't anyone else's business. End of story.
People who'd like to use it as a tool get to do so, and everyone else can mind their own beeswax.
You can already do this in fact players do this all the time.
"---- Ex No 100 Law bonus"
"A-s No first timers, know up to ---- phase"
I'm not sure how saying "---- Ex, be able to do 1500 DPS" is any different.
Even if that were the case and say 5-10 of these types of parties started showing up in the PF, would you mind telling me what exactly is stopping you from creating a party that doesn't set that as a requirement?
The problem with the harassment and segregation arguments is that those making them conveniently forget that it already happens and try to attribute the behavior to parsing.
We have no issue currently with calling out and kicking tanks / healers who aren't performing up to par but the second DPS accountability is brought up it's suddenly a huge community concern. We already have tons of PFs that have various leader set requirements ranging from "No first timers" to "X item on lock" and have had so since the launch of the game but someone brings up parsers and now it's a segregation issue?
Players won't be able to understand parsers? is that really an argument?
10 seconds worth of tooltips and a tutorial could easily solve that, they could even go the extra mile and add a guildhest explaining it, it's like people are jumping through every hoop imaginable to try to find new and inventive ways to prevent DPS players from trying to improve or be held accountable for their role, and i say DPS because once again we have zero issues as a community calling out and kicking tanks and healers currently and not only can nobody accurately explain why this is, they instead sit here and sheepishly avoid the issue because they know it throws a wrench into the whole counter argument.
"It will give players a tool to harasss others"
"The community will become toxic"
These keep getting tossed around as justification as if parsers haven't been a part of MMO culture for over a decade, when time and time again the largest player response if any is apathy. This isn't uncharted territory nor are any of the results hypotheticals, we already know what will happen and we've seen it many times before. Would it promote toxicity in this game? maybe for the first few weeks to a month as the community adjusts like they do any large shift in gameplay changes, like the WAR rework or the Wanderer's minuet addition to BRD but after time they'll recover, get over it and get used to it.
Private parsers? Hide your DPS?
Why would SE go through the trouble of creating an in-game addition that is inferior to a third party alternative? If anything that option would be more "toxic" because you'd have arguments about players trying to hide from criticism once the wipes hit.
Players who are likely to harass others over DPS are just as likely to harass them for other reasons, and some of them already do. However this is what the GM staff is for to report these issues so that they can be dealt with accordingly.
I don't say this to offend anyone, but please realize that many of the points that are being made as a counter argument against this have been dis-proven like... 9 years ago.
We have discussed this many times. In group environment, when the whole group has to complete the work together, your numbers aren't your private matter.
Edit:
I am starting to think that we need an encounter that whould serve as a wake-up call. Bismark isn't good enough.
We need 4man trial, where healer and tank are locked in their own fight, while each of the dps has to finish dps check on their own target alone otherwise whole party wipes. Set the bar to average expected dps. We will see how many nerf threads will appear.
1) How are you supposed to know that you need to improve?
2) How are you supposed to know that the changes you made to your rotation improved your numbers?
3) How are you supposed to know how much is possible to pull in a real fight that includes mechanics?
Parser answers all these questions. So yeah... Parser is a tool that shows you that you need to practice, and that your practice is going the right way.
Trying to up your DPS without a Parser is like trying to improve your times as an athlete without a stopwatch.
And before you come with an argument (that was already here several times) that "who cares about numbers, as long as content is cleared"... CONTENT IS NOT getting cleared! STORY CONTENT at that!
They are if the rules say so, and currently they do. That doesn't need to change if a player can see their own numbers.
If you wish to join a group and share, that's fine. people co-operating in this manner are hardly going to be reporting each other for DPS meter infringements.
But just as it is now, if you start using those numbers to harass people you've never met in DF, expect to get pinged for it.
no it doesn't. If you want SE to take parsers seriously, then you need to take into consideration the feelings of those who do not wish to use them, or to telegraph the information to others. The simple fact is, if people were comfortable with that idea, there'd be no opposition to any kind of parsers - yet there obviously is.
Compromise is the sensible solution.
Ermm no, because players "numbers" are in the battle log, they are technically there to be seen by anyone all a parser does is save us shifting through pages upon pages and doing manual calculations. The ONLY rule SE have is you can't abuse people, not that your number and contribution should be private. In ANY group situation withholding information necessary to the group is harassment if it is preventing your group from completing whatever they are doing. Calling out players that are clearly holding back the group is not harassment, at worst its criticism. It only becomes harassment in their eyes when they are removed for not being willing to contribute to the group which is their own problem. If they aren't going to play as a team they shouldn't be their in the first place. Period
And when a group fails a DPS and those unwilling to show their numbers refuse too, they WILL be kicked, or the group will just disband because there will be no solution to the problem if no one is willing to show their contribution unless someone is running an 3rd party parser where we can see which player is letting the group down. It is in the party's right to remove those responsible for failed runs if they are not willing to cooperate.
You know the definition of a Compromise? The solution where both sides are just as pissed.
Your damage numbers are not a private thing, same as your aggro generation is not your private thing, nor is your healing effort a private thing. You are in a group, your feelings are not more important than the feelings of the rest of your group, and if your shitty performance (and it has to be EXTREMELY shitty for it to matter) is holding the group back, then you need to step up, or step off.
Need solutions ideas to improve our skills and damaged to be expert players doing our jobs perfectly don't need crying ppl who afraid to be kicked cuz they are suck and don't want to practice .as I said before new contents need more dps from all pt healer tank and dps . Parse is the good idea to fix this . We are here to ask SE to addit in 3.1 or asap . When you are doing bad dps in fight this is the harassment .
I know all that, I've been using parsers since EQ days.It would put all data for all roles in an accessible format so all can be analyzed on how they are performing and always the first thing you check is the DPS if things arent dieing fast enough. If the tank dies then you check the HPS and skill usage to mitigate after checking what killed the tank. eg, not using a mitigation ability for a tank buster. Or if the healer is struggling with mana, first thing you check again is the DPS, if thats fine, you check what abilites the healer is using, how much overheal etc.
The easiest data to check first is DPS. If that is at required or above the minimum needed then you check the other data unless it was obvious, like the tank dieing to a tank buster. With healers, you do not check their HPS first, you check their overheal. Then their HPS and skill usage. eg, someone spamming cure 3 is going to get high HPS, run out of mana and have massive overheal.
In other words, a parser would give data for all roles, thus making them all accountable for their performance. Which you still have refused to answer.
by anyone with a PC. The information is impossible for any console user to see. You can run no real-time software to parse it, and you cannot access the log files beyond the few hundred lines it shows in history. (if someone knows a way to access this, I'd be interested to know how they do it)
I have nothing against parsers, I use a console so I'd like to see one included. I have no doubt a bunch of PC users I wouldn't know from a bar of soap have seen my numbers many times (and I don't care), yet I am clueless and will remain so until they add this functionality for PS4. If assauging the fears (be they realistic or not) of users who would prefer this didn't happen will get me this functionality and keep them happy, that's fine with me.
Doesn't have to be the log files, the consoles have the battle chat box do they not? As long as you can scroll through that battle report its essentially the same thing as a parser or looking at log files, only far too much of a hassle and to go through in any meaningful way at the time the data is relevant.
If all i saw was:
<insert name here> used Bootshine 400 damage
<insert name here> used Bootshine 400 damage
<insert name here> used Bootshine 400 damage
What difference does it make that i can see your average damage at a glance on my parser? I could clearly see you are under performing via sight and having the battle log open, it's just having a parser is far more convenient to what is already there.
4) And why can't you figure the basics out on your own? >_>
It's simple math. We have the potency of our spells and skills. All that's left is to do a rough estimate which skill usage gives you the most potency in a given situation. Things that are self-explanatory through this: Use combos; keep DoTs up; keep self-buff up; keep slash/pierce/blunt debuff up; hit positionals if possible; use long CD abilities; use AoE only when X or more targets are hit; make use of proccs; watch your ressources.
When exactly to pop blood for blood, that's something you'd want a parser for. Doing the math is a mess. But that's high level optimization, maybe necessary for savage, but hopefully nowhere else.
I support having a PS4 add on for parsing, or a self parser at least so only the user can see.
Yes, math that you have to do yourself. Or search for.
1) Parsers show you that you are doing stuff wrong and that you should look into more optimal rotations (the amount of icemages clearly shows that people do not know that they are doing it wrong).
2) Parsers allow you to not waste time calculating, as they do it for you.
3) Not everyone is created the same, some people might not be able to do an optimal rotation, and will lose DPS by trying to do it, instead of doing a simpler one that they can pull off perfectly.
4) Content is different! Some mechanics force downtime, or make you unable to weave in oGCD, or have phases of invincibility which makes DoTs less helpful, etc... Is it possible to have all this in your head? Yes, sure. Is everyone capable of doing it? Doubtful.
Melees doing 300 DPS in a mix of Law and Eso gear is not high level optimization, it's pure lack of care or awareness of all the things you're doing wrong. And yet I see this every single day. It is indeed simple math, but it seems most players aren't aware they need to do said math.