Originally Posted by
Physic
you dont get it, i know how to play the job. I am not new to battle. i understand how it works, it is lame.
the whole style is dedicated to tp building and tp dumping, its the same now for every melee class.
get tp, dump tp
thats it.
use skill as soon as cooldown is up, or wait for tp.
invogorate is now a required skill, by your own words, why? because the entire melee game is get tp and dump it, and invogorate no longer has any cost or choice associated with it.
it is boring
Its sad that what your implying is that under the current system, there is only one loadout of skills,
"there is plenty of information on exactly what skills you should be using and when"
this statement is the fail of a battle system. If there is only one path which goes even to the point of exactly when to use skills, why not just get a machine to do it.
rotation cool down non dynamic i could write a macro to play this game for me battle design is crap.
what choices are you making in battle?
how do you alter your play to adapt to specific enemies?
what happens in a battle that you have to react to?
where is the strategy in your fighting on a personal level?
every FF had elements of this in every battle, except when you out leveled your opponent, you chose when to defend, when to attack, when to increase defense, when to focus on attack when to heal. You had sequences of events that set up specific abilities (most limit breaks) you had differing enemies that would require you to use your same skills differently and focus on that.
where does this happen in this system now? people hate on ff13, but even with an almost completely automated attack system, you still had to answer all of the questions, going even further for some enemies.
This battle system is almost completely without depth for melee now. It wasnt that deep before, but now its nothing. we can now all be robots and be you murugan. fail