Originally Posted by
Tiggy
You're wrong if you think that's the only criteria. Even your previous post didn't prove that people currently connected don't count. If anything all they proved was that concurrent connections are used AND simultaneous logins are counted. Meaning AFK people count in the concurrent connection category which makes sense since both metrics count as server congestion as they both consume server resources and network data.
Consider the AFK player.
Player A AFKs at the Toll. Due to the crazy amount of players around him the server must render him in a populated area for every player, and send to that AFK player all the character data for every player walking near by. This uses a considerable amount of data for one afk player.
Player B AFKs in his person room. Those are instanced meaning he is forcing the game to render an instance taking up resources for someone who isn't even online.
Player C AFKs in a quite corner of the world where people rarely travel. Doesn't force instances open and doesn't transfer more data than himself.
AFK players are not created equal in their impact on the server. To ignore them is to ignore the realities of server and network hardware.
You're just flat out wrong. AFK players absolutely use server resources and fit squares own statement about using "congestion" as their metric. Your quotes don't prove that AFK players as concurrent users don't count. Not one bit. Both logged in players AND simultaneous logins are measures of congestion and this is used out in the real world in other cases and not just in this game. Your posts grasps at straws that don't actually prove logged in players don't count.
Kiroh, this is why I was confused about your original post. The argument above is pretty common.