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Glamour
#2
Right now odin armor can just be used as a "show off" armor and cannot be used during duty due to super low stats.
Do you intend to allow glamour on 4-slot glamour armor such as odin armor so people can use behemoth and odin gear and not just store them for collection ?
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#3
Could you please make the mudras more consistent or make possible to do action in between each mudras, so we stop failing ninjutsu for pushing to quickly mudras action ?
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#4
Since Koenig, and Ares armor from FFXI have been implemented inside FFXIV, do you plan to add Usukane for ninja/rogue in future patch ?
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#5
Right now lalafell npc (inside housing) can only stand on floor and we can't even see him if behind a half partition, it's a bit frustrating since there are already furnishing that would solve this problem.
Could you please make possible to put lalafell npc on a stair or whatever so we can see him behind half partition ?
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Can you please consider seriously limiting the addition of new aetherites in new zones in the upcoming expansion? It would be fun to actually have to travel somewhere.
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More aesthetic than anything but its something that've been bothering me.
Would it be possible that when players use Mudras while moving the character's actually do the handseals instead of only a shinny kanji appearing overhead?
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Now that we have elemental primals from A Realm Reborn, can you please create more wallpapers showing off their models?
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With the recent release of 2.41, I'd like to voice my concerns.
I imagine that some folk consider the majority of the nerfs to the second coil(especially T6 and T8) to be a tad bit extensive as it trivializes the fight to the point that it just is not interesting anymore while making it easy for gear that people worked hard for to become more readily available to non-raiders.
It becomes even more of an issue when the subject is compared to the nerfs to the first coil in 2.21, which were minuscule in comparison.
Despite this, I do agree that T7 was heavily RNG dependent, was a constant source of frustration, and needed looking at, but not to the point where one did not have to worry about the mechanics anymore.
All the one-shot mechanics in T6-T8 were an actual threat so your party had to get good and not screw up, but that is not the case now. What this patch did was basically set players up to fail even harder in future raids cause they've progressed without learning to do mechanics
Yoshi-P, what are your thoughts on the matter?
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Are lalafells consider the master race?
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I will not repost the entire thread, however, I would greatly appreciate if an SE representative could review and relay this thread and the contents within to the management/development team for review and/or response.
http://forum.square-enix.com/ffxiv/t...onse-Requested
- Are there any plans to address the SMN class mana issues?
Thank you.
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Will there be a differentiation in gear for BLM and SMN in the future, or at the very least add viablitity of spellspeed for the SMN class (or perhaps remove/replace it entirely for a more beneficial stat)?
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Will there be a re-balancing to close the massive gap between the DoM and DoW class top end DPS output capabilities?
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Sooooo, it's been a while since we've heard anything about the Favor Sytem...Any updates you could share would be greatly appreciated! ^_~
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With Ishgard being the focus of the expansion and the possibility of it becoming a new city, is there any chance of Ishgard having a living ward like Goblet, Mist or Lavender Beds are?
Personally I think it'd be nice to have a snow themed living area.
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Private Houseing is fun and being able to teleport home is a blast, but my friends have to go about selecting the ward and sub division yadda yadda is there any plans to give the option to allow certian friends quick ascess to our place or our fc? Sorta like having a guest list to those who are allowed access.
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Imdugud -> I'm too good
Boss of Final Coil turn 1 is "Imdugud", which can be pronounced as "I'm too good"! Are you trolling us?! Yoshidaaaa! :D:D
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Are there any plans on eventually easing up on the already insane materia requirements for Novus, especially Savage Aim and Savage Might IV's (which everyone needs) by taking the RNG factor out of the melding and letting the materia meld 100% of the time? Or even allowing materia to be obtained by some other way than the MB (for 750K a piece currently on my server), or by what seems like an endless amount of RNG-related spirit bonding?
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Could it be made possible to place cushions on top of one another. I ask this because I was attempting to stack a pair of Oasis Cushions so that when kneeling I would be raised to the correct height to be able to kneel at a Serpent Desk. Either this or lower the height of these kind of desks as such items are too low to be used with chairs or stools, but on the other hand are too high to be used as 'kneeling desks'.
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So I know that there will be new jobs, however can we presume there will also be new crafting and/or gathering classes?
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So while I know some of us use them I have to say potions are really under used. You think that will ever be looked at for improvement since in most cases potions are discarded or sold for nothing on the market. Also I think improvements would increase the number of alchemists.
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Could the re-entry ban on players who have cleared a turn of FCoB be lifted? As things stand right now, it's nearly impossible to participate in coil unless you are a member of a preformed static. To preserve the current balance when it comes to gear progression, implementing a weekly gear lockout on players when they clear a turn whether they win any loot or not would prevent players from spamming Coil turns for the exact piece they "want."
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Will crafters ever get a reforging skill for equipment?
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Are you surprised at how quickly the Final Coil was defeated? Specifically the use of VIT melded accessories to bypass HP/Gear checks while still meeting DPS checks?
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Did you guys foresee the speed at which players leveled up and geared the rogue/ninja?
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Have you ever considered adding actual effects or buffs to certain emotes like Rally, Psych, and Pray?
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Do you have any plans on making the game more client side vs server side the way it is now? I mean there's a lot of issues with skills like mudras etc and players that live closer to the servers have a much higher advantage over players who play with like 300ms in foreign countries.
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Will we see more one handed Blackmage and whitemage weapons that comes with a shield?
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When can we expect to see the next batch of housing introduced?
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Is there a chance we can see a new Tower shield for Paladins? The last one I recall is the Noct Hoplon which is Soldiery bought and upgraded from i100-i110. 2.3 and 2.4 haven't seen any new ones.
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Sneak Attack and Trick Attack abilities for the Rogue/Ninja seem to be backwards in the English version at least. Currently Sneak Attack is used from the front for more damage while Trick Attack is used from behind to increase vulnerability and damage. However Sneak implies that it would be used from behind subtly, while Trick implies your being watched or it's not really a trick. Is their a possibility we could get these reversed?
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a place like Snowcloak (for example) would be a lot of fun to just take the time to explore, however due to it being only a dungeon area its surroundings are rarely taken in more then once before it's "rush the dungeon get to boss" even then it's a bit difficult to do so. We as players realize you spend a lot of time on the design of such areas, but it's not honestly given enough satisfaction from us as we're usually their to get in, get out continue. Will we at some point see some of these dungeon areas opened up a bit to explore?
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Can you please share with us some estimates/statistics about the number and proportion of players who cleared Turn 5 of Binding Coil before 2.2 and Turn 4 of Second Coil before 2.4?
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Please, for the love of hydaelyn, for the love of Eorzea, make it so males can wear dreads. I was looking forward to putting dreads on my male character only to be so disappointed that it was only available for females.
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The Monster battling mode Pankration from Final Fantasy XI was superb. Do you plan on bringing this to A realm Reborn?
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The current auction house systems leads to the prices for items plummeting days after their release and competition for items drives prices below any reasonable profit margins. would it be possible to implement a system similar to FFXI where you could view the sale history for an item and see what they have been selling at but not the price that each individual person is selling the item at. this would introduce a blind bidding system that would allow the prices on certain items to remain at steady levels rather than the seller driving the price down to get a quick sell and throwing other sellers out of the market.
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Skill speed and Spell speed, are one of the most undesirable attributes in game when compared to Crit, and Determination due to its relatively high stat requirement for it to be viable. While most players try to avoid gear that has them, even the ones from Final Coil, some players want to use the stat but would suffer in overall DPS because they gave up Crit or Determination for it. Are there any plans to make adjustments on how these stats effect the player for it to be more desirable? IE: Increase or effects Auto-Attack speed, larger adjustment on GCD, or an improved, quicker, increased TP/MP regain. At the moment it's impossible to get enough of the stat for it to be worthwhile replacement from Crit, Determination. Most consider it as a "Wasted" Stat.
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Will the possibility to help people clear Final Coil come in 2.45? If so how many people would you consider to be enough before everyone who hasn't cleared for the week, suffers from dramatically decreased loot drops.
- Less than or Equal to 1-2 People helping = All Loot?
- Exactly 3-5 People helping = 1 Loot Drop?
- More than or Equal to 6-7 People helping = No Loot?
Please go into more detail about this system, I want to help my friends and whole server but don't want to see them suffer because of it.
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Deer Yoshi-P
I've been working on my 2nd Nexus weapon for Ninja, I love the job, Want to thank everyone for their Hard work!
Will you increase lights gained from other challenging content so it can be more better, faster or equal and enjoyable process to finish a Nexus Weapon? I feel very underwhelmed and unrewarded for doing Cape Westwind over and over because its is the best Lights Per Minute outside of Bonus Garuda HM, Ifirt HM, and Turn 4, It's getting harder to find groups because most people have a Nexus weapon, and the rest don't want to do anything other than those since everything else is less rewarding for time spent. As more time passes less people are doing Nexus Farm, it feels like there aren't many options left for people completing a 2nd or 3rd Nexus.IE: Lights from Hunts? Help us Yoshi P!
And will there be an Achievement and/or Reward for Completing all Final Stages of Zodiac Weapons, like there was when we completed all i80 Relic Weapons.
I want a title at least! maybe Zodiac Braves' armor? :)
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Are there any plans to address the issues SMN is facing in current end-game content such as FCoB? MP is a huge issue right now.