Originally Posted by
Toodles
1) faulty/poor design was the mistake, not the premise... there's a difference between recreation & refinement. I'm not saying we mimic 100% models of the past that didn't work, that would be insanity.
2) people will play it who want to play Supports... just like how people play MNK over DRG because they prefer Monks & vice versa.
That second argument of yours is a terrible one that has no feet to stand on.
People will play it who like the Job/Role, just because it isn't for you or certain others, doesn't mean people won't play it.
You're acting like it's not possible whatsoever to get Supports to work within the current framework and that clearly isn't the case.
Also, not saying Supports should have 'nothing compelling' about them... just like the current model, every Job has something they can bring to the table (or should from their design-philosophy).
Any Job, Support or not, is intended to be designed with usefulness/viability in mind... compelling reasons they deserve a spot in party construction.