Oh hey another "I played 1.0 and *such and such* is better than what we have now" Thread.
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Oh hey another "I played 1.0 and *such and such* is better than what we have now" Thread.
Looking forward to his new project.
The only good thing about 1.0 is when yoshi took over. I don't care for much of the game as it is now but come on bro, clearly trolling here.
Only if you left the path of main content (leve). Danger was optional (there were no reason to go to the places with the lv70+ enemies).
Even during 1.0 you could run with a physical lv1 character from Limsa Lominsa to the Gate of Ishgard without to die once.
And to get to Mor Dhona for the fist time, you just asked someone to teleport you, so you can touch the aetheryte to teleport yourself the next time (you don't needed to be at the place once so other players could teleport you).
As far as the OP goes, I feel all you're doing is bashing and personally attacking Yoshi-P and his work, it's obviously so bad that we've "learned our lesson" and you want to bring someone else in? I feel this isn't the case, but that's difference of opinions. I disagree with your opinion and feel it's very much lacking in tact...
Whether he's done everything perfect or not isn't the point, his work is rather good and the fact he revived a dead game is something to give praise to, but Yoshi-P has done things that even I consider not so great, but again no one person is perfect.
As far as Tanaka goes, he brought some interesting and well thought out ideas in FFXI, I never had the opportunity to play XIV 1.XX, but as a director of a game I did experience his influence from FFXI for many years. As someone posted before in this thread, the idea of some of his flaws to come back to the FF:MMO franchise is something I'd rather not endure again, especially the many years of job imbalance issues and issues that constantly felt as if they fell on deaf ears.
I did play 1.0 and I never experienced the no save deal. This is the first time I seen it mentioned. 1.0 was on the right track it just needed a lot of things fixed before it was released. What kept people playing in my opinion was the great potential the game had.
The "last save" date was the 1st november 2012. Everything that the character earned after it didn't get transfered to ARR.
As example, after the 1st november it was possible to find relict weapons by checking the bed. At the start of ARR, those bed relicts were gone.
Ah I see. The "last save" had it's purpose for the transition. You made it seem as if it was something other than the transfer of data. :) Thanks for response. People did log in after that date.
I've never played 1.0 nor FF11.
But seeing that much negative response and reading the flaws that 1.0 players posted about.
It feels scary to me to have to go through things like that.
I'm very very happy with FFXIV:ARR now.
Please don't replace YoshiP with the previous director. :(
Oh i miss examining the retainers for 3 hrs just looking for 1 item..,
I miss that you were able to cut off horns, shells etc with some skills from enemies
it was fun to farm antelope stag horns in coerthas with a monk, beside that they shared their spawn with some high lvl raptors, you always had to take care and died sometimes
but in the end you made the big money and it was challenging, every broken horn gave you that "fuck yeah" feeling
goldsmiths paid shitloads of money for them for crafting their brands
I guess things like these are the ones which I miss from 1.0
I never know if these threads are trolls or not.
Though I do feel compelled to point out that virtually everything people liked about 1.0 was implemented during Yoshida's tenure and was built with 2.0 in mind: http://forum.square-enix.com/ffxiv/t...26#post2349926
Tanaka, during his tenure, oversaw the release of a game that barely functioned and with no obvious content roadmap. Wanting that back is fairly ridiculous.
(I'll admit the boarding action idea looks sorta neat, though, although the animation shown is actually super rough :V)
I think the reason this went away was because they wanted this sort of thing to be more obviously targetable; for example, Titan's Heart or the Golem Heart in leveling Qarn. The damageable enemies in 1.0 were neat, but not really all that intuitive when approaching a monster for the first time, and one of the design precepts of Yoshida-era XIV is (rightly) having game elements like this that are clear, sensible and marked to the player so that they know they can do something.
1.0 was a garbage rendition of the game. This is much more stable re-release
I miss quite a few songs of the 1.0 Nobuo Uematsu soundtrack, and want them back, even if only at the inn.