Originally Posted by
AstralKaos
Thanks for the quick fix.
However, ever since this fix a new issue with combat has popped up.
My attacks aren't registering on visual queue and require repeating*, that and it appears that my auto-attacks are somehow overriding my actual attack animations and cancelling moves. The best way to replicate it would be playing with lag, however, everything else is running fine (loading players, enemy, zone/texture generation, data on MB, regular movement and interactions) and is only an issue in combat. It's been like this ever since the controller issue fix.
*Attacks will hit but no damage will be dealt, or in the case of combo string actions the next one will not highlight and will be delayed.