Hi Mr. Suzuki,
I'm curious as to what goes into the implementation of a new race. With Ugiri it seems like lore is factor. Is the only other factor remodifying all current equipment to fit that new race?
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Hi Mr. Suzuki,
I'm curious as to what goes into the implementation of a new race. With Ugiri it seems like lore is factor. Is the only other factor remodifying all current equipment to fit that new race?
Hi Mr. Suzuki,
With the upcoming unveiling of a new race, will both male and female genders be available, and will the community be given a Fantasia Potion upon release?
Thank you!
Mr. Suzuki,
What goes into the development and design of new equipment? What is the reason for releasing two sets of gear at ilvl cap and one set of gear per dungeon tier which are shared between different classes/jobs. Is this strictly a matter of funding and content priority? I would like to see more content of this type have a higher priority than new mounts, new minions, new emotes, new housing things. I love all of them, but I believe the community would like to see the priority skewed more in the other direction. Thanks for your answer!
Best,
Leteton!
Mr. Suzuki,
Currently there are a handful of truly unique enemies in the game. Ash of Haukke Manor Hard Mode comes to mind. Are there plans to create new unique boss models for all new content? This would greatly improve immersion, and create some real excitement!
Thank you for your answer!
Leteton
Are we ever going to be able to wear the other races starting outfits? I would like to be able to wear the female hyur clothes on my miqo'te.
Is the 'balloon tail' ever going to be fixed on the Evenstar coatee for casters? It looks odd,
Will we ever get the option to cover our tails with armor? Maybe make it an option to hide the armor, it wouldn't have to give extra stats, just be something that would be for looks
Is there any plans for players tobe able to adjust the lower body of their character? Booty, thighs, calves? Maybe for males a belly,and 'package' slider? More personalization is all we are asking for as fare as making our character more unique rather than just with glamours
Is a cross platform (PC to PS4) in game voice chat, or any voice chat for that matter going to be added in the near future?
Will we ever get an option to hide earrings? It would be nice to hide them, my opinion is that they look odd on my miqo'te,
Will there be more faces or more options added for character creation that will allow the removal of the miqo'te racial face tattoos?
Will miqo'te ever be able to change their tail shape with the aesthetician?
I apologize for all my questions being specifically aimed at miqo'te, but that is what I play as, thank you for all the hard work you and your team put in to this awesome game
One thing that I love in games is the feeling of danger. At level 50 there is not one area where I feel I need to be careful and the ease of getting around is unstimulating. Are there any plans on adding much higher level mobs to certain areas that people need to treat lightly around similar to the lvl 98 mobs in 1.0?
So far, I've only seen Hyur Child NPC in Eorzea?
Will there ever be children from different race like Roegadhyn, Lalafell (can't imagine how small they would be), or Miqo'te in Eorzea?
It's a bit weird to see just Hyur children, considering Eorzea has five races.
I loves character with Long hair so much and in game i see long hair style like that is only Roegadyn and Hyur (Highlanders) T^T Could you please add some long hair style to Hyur (Midlanders) , Miqo'te , Lalafell , and Elezen too :) Thank you.
Will there be more furniture crafted from the items dropped by the HM/EX primal fights?
Currently there is only one item that can be crafted from the items dropped by Garuda/Ifrit/Titan, will there be more in the future?
With personal rooms in FC houses coming, will we get something like weapon stands and manequins so that we can display our old gear in our rooms?
Sorry for the last minute question, but:
Will we ever get more macro icons? The variety we had at game launch was wonderful, but the current ones are kind of bland - and the ones that aren't seem definitely tailored to crafting.
Are there going to be more words and phrases added to the auto translate function? Its difficult to communicate with people who speak another language that want to try to communicate with you, maybe an actual real time translator could be added?
Four part post -
So far the relic quest line requires players to put in a lot of time grinding dungeons, doing beastmen dailes, treasure maps, roulettes to accumulate enough Tomestones of Mythology to first buy three Thavnairian Mistletoe to upgrade to Zenith then later to acquire all 9 books to upgrade to Animus. This is in addition to the large FATE grinding required to upgrade to Atma. The system as it is rewards players for perseverance, continuing to do almost all of the content in the game. I understand that this system brings the community together and keeps lower level content alive for new players or players leveling new jobs.
What I would like to know is if there will ever be a system implemented in the Relic Quest line that rewards players on their skill instead of only commitment.
I could imagine a system similar to Final Fantasy VII's Golden Saucer Battle Arena which yielded some very powerful items to players. In this system, players would first enter a similar instanced area and be required to do a gauntlet of sorts through parties of 8. After completing this, a player would then be able to enter a gauntlet with a party of 4 making it more difficult and placing a greater emphasis on individual skill. Lastly after completing this gauntlet, a player would be able to enter a solo gauntlet designed specifically for their certain job.
A healer role would enter an instance where they would be required to keep NPCs alive while large waves of enemies swarm ahead. A DPS role would be required to kill an enemy with a very large amount of hit points before an enrage timer killed the player.
A tank role would need to hold enmity from various mobs while NPC DPS killed them, all while having to either mitigate as much damage as possible, or restore as much health as possible based on your job. BRD as a role of its own could need to balance DPS with songs to buff NPC at appropriate times.
After completing this you could be rewarded with a special currency that allows you to buy a unique/untradable crafting item in which a player would need to request to be crafted by a DoH. It could also require a DoL unique/untradable item that needed to be part of a three-way crafting request, requiring each type of role in FFXIV to come together. A system like this would be so much more rewarding and would require players to really learn how to play their jobs well.
Worried that some players won't be able to do it? Perhaps each level of the said gauntlet yields a certain number of this currency, but only defeating either 8 or 4 man gauntlets would yield you significantly less, requiring that a person spend more time learning how to play their job as best they can.
Of course Golden Saucer would be holding an incredibly rare item!
I see that this is entirely too long to be asked or discussed during the live letter, but Mr. Suzuki please consider a system like this! The community would really enjoy it.
Best,
Pierre Leteton :cool:
Given the current state of crafted materials (armor, weapons, accessories, etc.), from launch to current, are there any plans to broaden the spectrum of materials required to craft in an effort to reduce the amount of clutter (inventory, retainers, Market Board) caused by idle materials? Namely lower level materials. If so: Is an effort being made to improve community relations by encouraging users who make their crafts or materials easily available to others, via market board, to ensure that materials are readily available to all appropriate levels and *ahem* Gil budgets?
Will we be seeing the mainland (into the imperial lands and beyond) anytime in the future?
Is there any chance of adding "Co-op" emotes?
Something like a "/highfive" where you will actually connect to another player character if they use the emote as well.
Other examples would be /hug, /sit with, or /coopkiss.
A more advanced co-op emote would be /carry, where you would actually carry someone around.
Will the AOE Indicator animation change to be similar to Wildstar's so that the AOE ground indicator also shows AOE Cast time? Because as it stands now, the current AOE Ground animation is worse off than the old one. Sure, it looks prettier, but it would seriously confuse me when coming from an MMORPG such as Wildstar, where the same AOE Animation means the AOE Cast is complete.
The main reason this isn't in: China. Because In games like Perfect World International, which are developed by chinese developers, co-op emotes (Such as carry) can only be done between a man and a woman (and can only be initiated by a male character.)