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Can we ever expect materia placed on a crafted item to raise it's ilvl? As of now, even crafted gear with lots of stats added will still be considered i70 gear, when really with all the added stats it should be much higher... I think the item level should go up as materia is added. It only makes sense this way. Is this being considered for change?
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Can we expect more unique stats from the new gear in 2.2? Be it from the new myth set or Coil?
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How is the development for musketeer going? Could you show us some gameplay?
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Any plans of making our fairies heal the way they did pre 2.1 meaning before someone's health drops to 70% or below?
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What plans are in place to address the continuing problem of players taking area of effect or conal damage which they have, in fact, successfully avoided? The change from checking the server on a 0.3 second cadence to a 0.1 second cadence, while a slight improvement, has not fundamentally solved the issue, and the problem causes a good deal of content to be unplayable for those with higher-latency connections.
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What, if any, new classes or jobs are being introduced in 2.2?
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Will there be an upgrade quest for the Zenith relic weapons?
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When will the Ninja job be introduced ? :)
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Can you provide information on the "Roaming Primals" concept you talked so much about? Primals that could be acquired by a Free Company and unleashed on the battlefield?
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Can you provide video detailing the new effects DirectX 11 will have on FF14?
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smn will they have leviathan as a pet ?
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Any plan to hide that a dungeon is in progress to prevent Tanks abusing the queue to fish for one?
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24 player pre-made party
When will we be allowed to create a 24 person pre-made alliance to tackle the CT and other alliance content?
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When and if Musketeer gets added will it branch off to Corsair?
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I apolgize in advance for any repeats, I haven't had a chance to go through every post.
Here are some questions I had:
1) Frontlines (open world PvP). What is the status? Can we expect to see it any time soon?
2) Golden Saucer (casino). What is the status?
3) Weekly caps on unique untradeable items. What is the point of this? Any thought of removing said caps? I understand caps on dailies (gil generation) and leves (also gil generation)... I don't understand the point of limiting players from undertaking aspects of the game that grant them unique untradeable items. People who run a dungeon 100 times in a week to max every class are really only runing the game for themselves.
4) If caps won't be lifted, will the current issues that these caps are addressing be looked at? In particular, people getting "stuck" with CT gear from the final boss, because they couldn't exit the CS fast enough and click "pass".
5) Any plans for additional companions? And/or, any plans on making the Chocobo more useful than it currently is? (perhaps, bringing it in dungeons)
5a) I believe it was mentioned that the dev team is looking into ways to allow players to do more things while their Choco is summoned. (such as, remain in the Party Finder queue) Any progress/update on this?
6) FC Housing. I don't mind the pricing, but, is there any plan to offer any type of actual utility for housing (outside of placing vanity items)? The biggest problem with housing wasn't the price, it was asking people to part with that much gil in exchange for something that provided no utility. My FC has the gil to make the purchse, but, until there is a reason to do so, we're passing on housing. I think a lot of other FC's are in the same boat as us.
6a) Will size of house matter when it comes to beneifts that housing provides an FC? Will a small houses' bonuses be smaller/more limited than that of a medium or large? Or, will all sizes provide the same bonuses/upgradeables?
7) Personal Housing... any progress on this?
I know this was a lot and I don't expect everything to be answered. Thank you for reading and thank you in advance for any questions that do happen to be addressed. Loving the game!
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Any plans to alleviate Mondays'/overall instance lag issues on the Primal data center?
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Are there any plans to give Whm the reraise spell and different healing stances (similar to those used in FFXI) in this game?
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Will we ever be able to craft in our Inn rooms? Tired of hiding in bushes to complete something uninterrupted.
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Currently the materia, crafting and gathering markets are all stagnant due to the easy and rapid procurement of superior dungeon gear.
Are crafting, gathering, and materia intended to have a substantive role in creating end-game gear and weapons, or are those classes intended to serve as a past-time/mini-game for bored players?
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Will 2.2 see the fight against Gilgamesh, or is that planned for a later update?
Also, is there any new info on Typhon, who was teased in promo artwork awhile back?
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The *Ready Check!!* Feature from World of Warcraft would be a great implementation.
I'm surprised this hasn't been asked... We've all have had the dilemma of one person being AFK, while everyone else is ready to go. To save us the hassle of a manual process of elimination- please add a feature indicating who is AWAY. Are there plans to add this feature in the future? It would be greatly appreciated!
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For Chocobos/companions:
Will be there mini games as races?
Will we be aviable to fight mounted on chocobos?
Will it be a branding that allows to have the Free Company Crest, or something like a Flag?
For Lodestone:
Will be able to see companion and retainer info in lodestone & Libra?
For Retainers:
Will be an option to hire more rateiners with gil or crysta?
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Are there any plans to allow saved profiles for HUD customization? I like to have my HUD set up a certain way for some jobs, but not necessarily for others.
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When will we see chocobo raising?
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Will there be new classes added soon?
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Do you have plans to make it so we can do Coil T1-5 more than once a week?
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Will you make all races hairstyles available to all other races? Aesthetician needs some love!
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can you add a lock out feature to duty finder to limit players queuing then withdrawing multiple times in a row?
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Will coil of Bahamut from patch 2.2 more challenging or it's standard?
Do you have any plan to add more mechanic for PvP? Current is very dull and isn't enjoyable
Will you please give us exact date of patch 2.2?
When are you planning for the first biggest expansion of FF X|V:aRR? is it for this year or 2015?
ありがとうございますー
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How long can we expect 2.2 to be released? And any increase to the myth tome cap?
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Are there any plans to reintroduce the quest tracker that was available during the beta?
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When vanity slots are released, will crafters be able to make some vanity gear?
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Are there any plans to allow for FC/Friend only nameplate options?
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Will a new class finally be introduced? Hint * Musketeer *
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Are there any plans to address the inequity between everything crafted and dungeon/raid loot? As it stands, crafting is essentially worthless.
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Will a new role be introduced ? Other than tank / dps / healer ?
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2.1 brought us open world activities (I.e. not instances) will 2.2 bring us even more open world activities other than new dailies / treasure hunts ?
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When Leviathan comes: would it be able also as Summoner to use him as a 'Egi' (PVE/PVP)
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Would you entertain the possibility of having optional / extremely difficult Notorious Monsters within dungeons and or open world Instances that drop extremely rare/valuable Items/Gear? Since it was hinted that more things would be purchasable via Allagan Tombstones which, at this point, makes the best gear easily accessible. Things like AF+1, aside from the stats, don't really feel all that worthwhile having if another player with no discernible skill or drive is able to obtain them without really trying.
Plus having optional trials in dungeons just add a little more zest and having more difficult open world fights just make exploration that much more enjoyable b/c unless your leveling, FATEs are really just overcrowded zerg-fests.
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Anticipating Leviathan, more Sahagin focus...and the theme for 2.2 being "Maelstrom" ....can we expect the ability to swim? Maybe swimming in the Leviathan fight?
(It's a long shot but hey..)