Ok... I like this comment, and people should get this. Some of us come from a world of FFXI where there were no marks to put on a mob's head. We as a group knew... tank gets hate, we sleep adds, group handles adds, fight what the tank is fighting, and move to the next. If anything more dangerous that can't be slept enters the fight, fight him, back to original mobs. Cardinal rules. I mean guys, when you choose to fight a mob it shows you all the status that is on him including a sleep timer and how long he will be sleep.
Now I asked my cousin during beta, because we strove to be the the guys who marked everything when we found out about it, but I didn't like it. I felt it was not needed, and that if you get use to seeing it and needed it, I was convinced we were becoming soft. LOL
I'd really like to know how people feel about this. Is marking mobs making dd's and people soft? Shouldn't they be aware to the battlefield to know that the mob floating next to the tank, not hurting no one is sleep? I usually at the beginning of a fight let my sleepers know that after a pull I'm doing an overpower or two, and then a flash. After that sleep all you want. :p
There's only one bad dungeon I tanked and that was my first time at the grand company dungeon, because I was not aware of fighting in between the crystals. A black mage called us a sorry group and left, we got a replacement, and won with a little coaching from my Whm who had done it before... no deaths.
Now, I'm not gonna lie, but I don't see how a big number, or chain on the mob is seriously needed for you to tell that mob is awake, being fought, or is sleep, and not moving. When you see me finish my first mob, and move to the next, clearly the mob who's life is going down is the one you should be fighting, not the one flapping its wings chillin. It kinda sucks people expect me to pull off combos and GCD moves, while switching pages to mark a surprise pop so you know what I'm fighting, but I do it.
