Honestly speaking this game for me is just that. A game. It is a hobby in how a spend my free time. If I cannot spend my free time doing what I want to do I find other things to do. It is not an incentive for me to keep coming back because my play time is interrupted by a feature which simply causes me to play longer without granting more content.
I craft when I want to craft. A cap in farming tomes does not cause me to say: Oh no I want to craft now because no new tomes for me. It doesn't make me rush to level up a new character. It will cause me to turn the game off and read a book, go back to other games I haven't beaten (Shadowrun) maybe design a level for a game myself (I love that about Neverwinter Online).
Note: I am not one who grinds AK I find that boring so I won't reach cap each week, unless I happen to run a lot of Primals, I have been having fun running them, Stone Vigil, & Wander's Palace. I got burnt out on CM and I have a family member to run it with so don't want to push it to much. I just believe in I should not have an artificial cap in game progression.
