hey i live in texas and cars here are a necessity... everything is 2 far and we have literally no public transportation, although the city has been trying to implement some (im talking about the suburbs, not the city)
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hey i live in texas and cars here are a necessity... everything is 2 far and we have literally no public transportation, although the city has been trying to implement some (im talking about the suburbs, not the city)
TA for negating the premise of your entire argument. ;) Britain is as much a car country as the U.S., even more so when you factor in Jaguar, Mini, Range Rover, Bentley, Caterham, Ariel, Aston Martin, Lotus, McLaren, TVR, Vauxhall, Rolls-Royce....and those are just the ones I can name off the top. Disparaging America is the trendy thing to do, especially for those with naivety enough to think the UK is any different.
Look, I'm not sure how we got off track talking about cars and eating out (no pun intended), but the fact of the matter remains, SE screwed up here plain and simple. I give them credit where credit is due in that they made a great game this time, and that in itself is mostly where the frustration lies. Having been heavily involved with the beta testing and totally psyched when the game launched, it's been completely disappointing to be locked out almost every time I try to play. I, like most others have a well advanced character that was previously created on one world that is now so over populated and plagued with AFK hogs, I can never get on. So, SE says "it's ok, we'll be making new worlds to join soon." So how exactly does this help me? Am I supposed to cut my losses and start all over? I already invested countless hours into my current game. I want to be able to play that one, not a new one on a different world. This is a problem that could've been easily avoided by setting limits and restrictions right from the start. They could've allowed each player one character per world and once the total player limit was reached, cut everything off. But instead they let people spam the hell out of each world and over populate them, them set restrictions, screwing the rest of us with leveled characters already. Like I've said before, when you launch a game, and put how many copies out their on the market, you'd better be prepared for most of those copies to be be played and supported by your servers. ESO is completely open world and far more in depth graphics wise and they are load testing the heck out of the services to make sure they aren't plagued by the same stuff we are now from SE's live release. It's just bad management, plain and simple and anyone who defends them is ignorant.
https://www.youtube.com/watch?v=Ms0NawosQFs
How I would return that car to the shop.
Its a strategy to call for people's attention on the matter, by exaggerating he/she makes us at the post. His/her point is still very valid though, if you pay for something you should be able to use it and no one should stand for those selling a flawed product.
this analogy is so bad, tired, played out, pathetic, and no where even close to relevant
If you would learn how to read properly, then you would understand that they are not comparing the cost of a vehicle to the cost of the game, nor whether or not its a "necessity".
The fact of the matter, is that if you pay for something, you should be able to make use of it, when you feel like it. Now, if we wanted to take their comparison a bit further, sure, vehicles need to be maintenanced, as servers do, and you cannot use them in that period of time. Which may end up being a day, maybe two at most. However, when you buy something, you expect it to work. It isnt about "working to satisfaction". The fact of it is, the game isn't working AT ALL for many of the customers who bought it.
It's also not as simple as, "RETURN IT". Have any of you idiots that buy PC version games from a store ever tried returning them? Best Buy, Wal-Mart, EB Games, Gamestop....none of those retailers will take them back. They are going to tell you to contact the company.
So, say you do that, and they will tell you "We are working on a fix".
Say they do give you the money back, it'll take em a week just to do that in itself. So no, it isn't as easy as "RETURN IT".
Fact is, they should have known this was coming. They (Squeenix) had a very good idea of how many players they would have, just by the pre-purchase/registration alone. Not to mention, that the team whom rebuilt this game made FF11. So they are versed in this field. It is not their first MMO. The only credit I will give them, is that they pulled the original release back, and shut it down, because it sucked ass. I've only been able to play ARR for a couple hours, but it was long enough to know they made changes for the better. But no, they don't get credit for not fixing a problem they knew they would face.