There is nothing wrong with fates.
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There is nothing wrong with fates.
I think fates are fine. However, I would like to see other ways for people to level up. Maybe increase the amount of experience for running dungeons and guildhests. Currently they aren't really worth running more than once.
Personally I think FATEs are a great idea and a great way to kill time while waiting on que's for dungeons, they're a great filler for gaps in quests and their ilk. What I think is missing is perhaps the capacity/capability to do more quests, I haven't reached 50 yet so this is almost pure speculation but I would presume that if you leveled a class to 50 by doing all the quests you can and not touching FATEs, you'd then have VERY few quests you could do to level a second class up... and yes I have noticed some people complaining about 47-48 level range not having enough quest material or something like that. FATEs fill in for the lack of levequests as those are limited in how many you can accomplish per blah amount of time. The problem as I'm seeing it, is that people go almost entirely from FATE to FATE, doing dungeons only when required by main story line quests IF they even do those. So there should be some kind of limiter to FATEs but not a nerf to the entire dynamic.
Please SE, nerf FATEs. Quickly. Perhaps, a limiter like Kittake said could work. . . all I know is it's definitely broken and it does kill dungeons/team play. They're just spam fests that end in about 1 min.
Actually I think it needs to be the other way around. Dungeons need an increase in exp while fates are fine. After the first time you run through a dungeon its NEVER worth running again. The time you spend getting gear inside could be spent doing the main quest which levels you faster and gives you better items than whatever dungeon you've unlocked fairly quickly. There needs to be some incentive, I think every run should have the first time bonus. Then they'd be worth running more than once
Don't nerf fates, that'll just make it even more of a boring grind especially in the earlier and later levels. If fates do get nerfed you'll have to rely on dungeons which give pitiful exp or quests which will screw you over when you level secondary classes. Just Boost dungeon exp so it's comparable to the amount of fates you could do in that time span, with it being harder but having loot as a reward Also while we're on the subject boost mob kill exp, it's pathetic
Perhaps something like dungeon exp bonus after killing the last boss would encourage people to not only go into dungeons but to complete them as well. Or hey, here's a crazy thought... Make it so you have to do dungeons to get an allocation for FATE's once you're high enough to do dungeons but have it unlimited for FATEs at below that level requirement. This would make it easy to get to the level for dungeons and encourage more people to do them, but at the same time leave FATE's to have some kind of reward even when you don't have the allotment for them to give you XP. Random and crazy, that's how I like it....
We saw how that went with Guild Wars 2.Quote:
The best solution in my opinion to stuff like this is to take fates into a daily diminishing return system.
There's nothing wrong with fates or dungeons. Why do you guys care how people level? They still have to go through the story and dungeons are more worth doing alone because of gear drops and party play that isn't mindless. With having to buy rank-ups all the time saving seals for the lower tier gear isn't easier or worth it. There's going to be clueless and gimp players at all level ranges no matter what, like every other game. I also don't believe you can accurately assume people aren't doing dungeons because of the fate system when half the playerbase hasn't been able to log in since launch.
Well I never played GW2... so I wouldn't know how that went. As for caring how people level up to get to the cap? I don't, couldn't care less except for one thing, the impact that easy leveling has on things like dungeons which are required by your main story line to complete in order to progress through the main story line. Which as most people here have seemed to agreed... is that you get people without the gear or experience attempting content that they just aren't prepared for. Thus I don't believe that FATEs should be nerfed persay, I believe they should be controlled to some degree to encourage improving one's gear... or something to that effect.
Nerfing FATEs and forcing people into dungeons says nothing about the mood/quality/dynamics of those dungeon runners, just that people will be there to fill the queues. However, I do agree that dungeon runs are an important part of preparing for endgame and understanding your class and hope that people are doing more than FATE runs.
I personally would like to see something done on the dungeon side of things (because I love them more than FATEs), maybe increased xp. I like doing dungeon runs on my tank since
1) Soloing quests or doing tougher leves for XP bonuses becomes way easier when better equipped
2) A lot of times I'll see shouts for a dungeon tank that I can't ignore XD
3) It's a great way for me to get used to tanking (since this is my first time) and testing out my macros/skills under pressure