Haha yea. Maybe if I had to enter a certain button combination to prevent an unstable element from going chaotic and killing me, training would be the right word :). Maybe they should make crafting more interactive like that...
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Haha yea. Maybe if I had to enter a certain button combination to prevent an unstable element from going chaotic and killing me, training would be the right word :). Maybe they should make crafting more interactive like that...
How can I train train train when.......I've completed 3 successful synths of a thing, I go back to do a fourth and bam I'm failing for no reason :/
We get that but look at it like real life. If you use make a 100% complete shirt made of cloth.. and you run out of material at 100%.. you're good. The only way it makes sense is if you run out of material at 99%, that is the case where you don't have a finished product at the end. So we need to either change the programming to never reach 100%, or change it so 100% takes precedence.
I beg to differ on abilities that do not make a major impact. If I did not have my 'Hand of the Gods' ability it would be much harder to do synths that give me the most sp for whatever I'm working on. Same goes with 'Elemental Appeal'. Without that slight buffer that will keep an element from going unstable (even for only a short period of like 3 or 4 turns), I'm sure I would have failed many more times along the way. Also, the more quality based abilities you get the more you can stack that HQing luck in your favor. I agree there are some issues with the synthesis process, but do not count abilities out as if they do nothing!
I've had it where you can succeed synths 7 ranks higher than you easily, but after ranking up once or twice, the synth becomes more difficult, and i failed 2/3 times before just giving up on it.
Not always
Im making a bowl, and ai complete it(with 0 durability)
maybe this means it has an unfixable huge crack or hole in it
its still a bowl, but its unusable
maybe you finish your sword and its blade wont stay in the hilt, or various other things
but 0 durability means its a fail even if you completed the progress on making it itsewlf, an unfixable flaw thats ruined it