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As sooo many have said, level up a bit more ad the "challenge" will get there.
Seasoned MMO vets are not going to have any issues until probably Garuda at 44 (and that will just take a few runs to figure out if you don't read a guide). New players (to MMO) have not seen many of these mechanics and are slowly brought up to speed (likely till 44 when they will hit a wall for a long while) with more difficult optional dungeons coming into play around 35.
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I die in the game a lot, and that's as a level 33 GLD synced down to whatever is needed for the given story quest... I usually fail first try, fail second try, but breeze through it on the 3rd try due to the "echo" effect lowering the difficulty each time. That's my main problem... I'd rather the difficult stay the same and force me to improve my skill and strategy.
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Idk, I got wiped on Titan like 30 times last night lol.
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difficulty is appropriate for the given levels, and content in my opinion.
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In before <Miser's Mistress, Titan, Garuda, Batraal, Praetorium, blah blah blah>
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Get to end game. Thank you.
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OK you want difficult content do this.
Roll CON. Start main healing duty finder parties with 60% of the fail tanks in this game.
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This game is not FFXI......Everyone has a life outside of the game. We are here to enjoy the game, not spending our entire life figuring out everything about it. FFXIV made a good decision by making it players friendly. Noone has time to gather a 18 people party to do something.....
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