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Originally Posted by
Argh
NM's pop as fast as regular mobs and appear to have a 100% drop rate.
This is bad, I agree.
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parties are awarded an automatic buff when formed.
Care to explain why this is bad? Final Fantasy games have always been about parties, and a major complaint about FFXIV was that partying felt almost useless. Instead of nerfing solo options, he chose instead to buff partying to make it more attractive. That's a great decision.
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just did an 8 man behest and it ended about 10 meters where it started from. mobs were zerged to death once again.
In other news, nothing has changed. Did you expect it to, considering battle mechanics haven't been revamped yet?
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took away collision detection from player to player for no reason.
This is good. Getting stuck on other players is, at the very least, annoying.
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wasted time enlarging mobs.
A minor change, but it does serve its purpose. On the gameplay side, fighting small furry creatures is something that should not happen beyond... level 1. On the technical side, larger models allow for more detail to be put into those models.
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announced instance dungeons over open battles.
Instances are the present and future. Open world end game fosters cheating, underhanded competition, and general douchebaggery. When people log in and want to play with their friends, they want to play with their friends; not waste several hours to ATTEMPT to get something done. There's a reason why the most popular MMOs on the market today feature primarily instanced content.
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no mention of camp and pull zones.
Awesome. I hope they don't return to the FFXI 2006 era of having to set up camp in a hole in the wall and pull the same monster to camp over and over for hours at a time. The TOAU era of roaming parties and 1-3 man groups targetting weaker mobs was great.
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market wards still in game.
Agreed, market wards are awful.
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pointless economic model still in place.
Agreed, it needs a revamp as well.
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no risk vs. reward system in the world.
Not only is there no risk, there is also no reward.
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world still copy / pasted.
Agreed.
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no mention of getting rid of the teleportation & anima garbage.
I much prefer anima over class-specific teleports. But I assume that once chocobos and airships are implemented, this will become a non-issue.
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wasted months with LOLpatches when he should have incorporrated the successful elements of ffxi into the game by now; auto attack, traveling, classic jobs, AH, party play, camp and pull, meanginful death penalty, etc.
He DID just explain that there's different teams working on different parts of this project. You don't realize the amount of shit he has to wade through to fix Tanaka's mess.
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nothing has changed since he took over. it's still the casual friendly garbage that it has been with no incentive to even talk to anyone else. with gil so easily obtained and meaningless death penalty, might as well have everyone start off at level 50 with unlimited money. the game is just a mindless solo grind and behested zerg fest of 111111111.
at first i had my hopes. but now it appears the reason he is practically asking what the "community thinks" by the way of polls is because he simply does not know what to do.
There have been a LOT of user friendliness improvements since he's taken over, and although they seem like minor things to implement to a game, they represent giant strides in making this game better. Tutorials, monster aggro/hp/level indicators, map interface improvements, UI improvements, lag reduction, restructuring server infrastructure, etc.
Tanaka gave us a game that was pure unadulterated crap. When he was forced to step down from his director role, the game was STILL going on a garbage path. Virtually every aspect of the game has to be redone because it's so awful. Combat is hollow, classes are boring, crafting is trash, gathering sucks, the world sucks, UI is just mediocre at the moment, nowhere near enough lore and quests to keep most people interested, like a hundred standard MMO features still missing, and the game has steadily been bleeding users since launch EVEN THOUGH IT'S FREE TO PLAY.
Yoshida has done more for the good of this game in 4 months than Tanaka has done in the 5 years it took to get this game from concept to a box on store shelves (which was sold for 50% off or less within a month of release).