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Will there be an alpha/beta specific live letter or something such where people can "hopefully" get answers to alpha/beta specific questions aimed towards the final release? (due to the NDA I can't give examples. but there are many on the beat forums)
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So... that card game..?
edit: sorry Mog's post up top kinda covers it; though I'd prefer a unique game for FFXIV rather than a 're-print' of Tetra Master or Triple Triad.
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In interviews, you've talked about different classes/jobs that you would like to implement, and saying that what the players want is what you want. Can you give us more details to your plan regarding additional classes and jobs? Currently with Arcanist and Summoner being the only confirmed new class/job there is going to be a mad rush on that class, any plans to release additional classes as launch? If not, can you give us a time frame, or some other bits of wonderful info about when and what we might come to expect?
Thanks so much for your time! :)
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Why a linkshell should become a Free Company?
In detail explain advantages and disadvantages.
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here is a question: Since we are aiming to bring the old and new together what other things can we expect to see? Well we be able to face our own dark sides like Cecil in FFIV? Will the Fiends of old show up? (Earth, Wind, Fire and Water) Will Van Darnus be reborn in the Crystal Tower like bosses of old?
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For those who have started but not completed the path to the relic;
the items collected in the quest of the relic will still be valid?
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What aspects of FFXI do you plan on transitioning over to ARR? More specifically, implementation of various lvl NM's. Also I think it would be really cool if one city had a casino, with various mini-games one could opt for when tired of lvlng/crafting.
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Yoshida-San. Can you please show us some Arcanist gameplay?
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Fishing
- What more can you tell us about it?
- How involved will fishing be with the economy?
- What kind of skills/actions can we expect to use while fishing?
- It was said that you'll be able to fish without optimal gear, but will having proper fishing gear help?
- A lot of fellow fishers feel that our class shouldn't be the one that might be destroyed just so people can "chat." Some of us find combat boring, while fishing is (was) fun. What will we do if this class becomes a stare-and-wait system?
- Will fishers still be able to make money in ARR?
- In reference to the water temperature, will it be a dynamic system where different times of the year or even different times of the day provide different temperatures and therefore different fish?
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Will there be bunk beds in housing?