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Well, for 1.17 quests i'd give a 9/10. They were very few quests, but i liked the spawn mechanics used on them to trigger the monster groups. Its indeed a good alternative for instanced areas.
It could be 10/10, but the lack of real company content left e a bit frustrated with the quests, so i'm taking one point for this.
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They were okay, but it's mostly lore. The next batch of quests should be stuff involved in Companies. Hopefully lots of new game features.
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New quests are much better, liked the storyline in the first company quests, I feel what SE should be doing with these quests are making them chain together, which no doubt the company quests will do.
If you feel as if you have an actual continuing objective you are more like to try and complete it to see what happens next.
Side-quests should be just as involving as the main story quests although without the cutscenes etc. (I say that based on the fact that developers don't have the time)
7/10 on the latest quests.
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I've done the Ul'dah batch and loved them (heading to Limsa now). You get the feeling something is happening. I especially liked the one you get from the Milvaneth Sacrarium. Our Hatching-tide quests are also somewhat foreboding.
9/10 for me. Reason for not 10 - I want this type of stuff to continue and not stop.
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Personally, I'd put it around 8/10. Sure, they were pretty much your typical sidequests, but I enjoyed the lore within them. They did a good job giving off the impression that the Garlean menace is just about to lower the boom.
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The last quests as in the ones that give you a pretty good picture of the Garlean Empire and "something might happen"? I loved the first 4 I've done to be honest with you, I give them a 8/10...they're exactly what they should be. Some I dislike obviously but in every game I've played I've never enjoyed every single quest, have you? I loved, for instance, "Winds of Change" quest in Limsa Lominsa - it was a little different than the other ones and gave you this image of the Garlean Empire and their ongoings (don't wanna spoil it for anyone so I wont say more).
Here's how I see it - its obvious side quests aren't a top priority for SE right now, they're probably pooling majority resources into Companies and Dungeons and Battle System revamp so what they're probably doing in the mean time is releasing quests they can get out the game quickly while they work on other, more comprehensive quests that are probably a lot more unique. Either way, these are your typical MMO quests, but just out of curiosity what were you expecting that these upset you?
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They also seem to be building up to something, so that when major changes to happen, we don't go "gosh where did that come from?"
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Give something that is worth are time to do these run arounds. The rewards are lame, i would prefer XP and SP to the items you get.
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I like the rewards. Quests shouldn't be only about rewards. The info these quests gave to us are the real reward of them...its like FFXI's serpent generals quests...the info (and the cutscenes...but these ones hhere had no CS at all...) is what makes them worth doing ^^
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The 2nd batch of quests seem similar to the first, but it looks like they kick off an optional or required story line, which is promising. An improvement to 6/10 for me. I'd still like to see more involved alternate arcs with useful rewards at the end of the chains. An overarching fame system with endgame fame content at the end would also be promising. I don't want to see fame grinding on yag necklaces again, but a system based on how many quests you've done for a city would be nice. Then, say at the highest level of fame you can participate in your standard fare of endgame repeatable quests with some gimmick point system where you can purchase neat items with or something. Teleport wands. Gob bags. SP rings. JSE accessories, what have you.