^^lol This.
Someone make it stop... Please?
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I felt 14 was waaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy to easy to level, even before powerleveling and I definitely feel it needs to ramp up on the difficulty. I was very disappointed when we got jobs and didn't have to level them, more bleh when everyone on the server had all the AF the very next week. Someone powerleveling could seriously get like 20 levels in the time it took me to write this. Though I love this game and it's my #1, that's disgusting><
The game should be harder in general, not FFXI hard, because I want an actual difficulty and not that artificial crap. I'd rather everyone experience the same difficulty in order to make people less awful at the game, but the dev team isn't willing to risk gaining less subs. So whatever. Game should be harder in general, though.
I think what XIV misses most from XI is something you brought up: the ability to chat during battle. There were countless times I accidentally let a party member die as a WHM because I thought I had time to direct or inform the party between cures. I remember having some really in-depth conversations with parties in XI, even players who I knew I might never see again. In 1.0, however, if I joined a Natalan party nearly all of my attention was spent on the battles. There was literally no time to socialize. How do you develop a significant bond and trust with a party member if they're a stranger for the duration of a 4-hour party? Needless to say, my friends list didn't see many updates. I'll admit I made a couple of friends while crafting and chatting in Ul'dah.
Casual play will be the death of us. Party based content all the way, and mobs need more HP atleast so the battle isnt over before it even started.
You meet a lot of cool people the few that want to talk and you end up adding them to your friendlist. In Dungeon runs in wow i end up meeting awesome people but they was in other worlds which end up sucking ass they have to make a char on your world and give them some start money so they can level up quick or you join and they give you starting money overall it sucked. I met a few awesome people doing party one of them i'm still friends and that been over 1+year i did that party in ffxiv so ya you could meet awesome people partying.
Difficulty: As Gramul was saying many don't agree because honestly outside some of the story related missions the game was really easy. What a lot of people call hard in FFXIV = time sink. "It took 3 hours to kill Kirin that was so hard" No it was hard to sit there for 3+ hours to kill one boss for 0-3+ pieces of loot. (Of course I'm referring to the old days) The game was a time consuming monster and it was great it was the Japanese Everquest and that's what they was aiming for. A more appropriate word would be challenging, there was times even during normal parties where things got challenging but I would never label it hard.
FFXI wasn't solo friendly at all up til they added the Fields of Valor and that even applies to Beastmaster. Beastmaster took some skill and patience to play at first and there was a few classes that could solo but your EXP would never even remotely come close to the exp gain you would get in a group. You make a few goods points here and there referring to FFXI but with the slue of new content coming in 2.0 there will be plenty of content even for the low level player. You will have quests, leves, FATE system (assuming they have lower level versions), revamped older content like chocobo caravans, behests which can be tackled solo or with a group, new dungeons as well for lower level groups. As you said wait til you play it before you give a full assessment though I understand this was just a synopsis of what you would like to see.
^ this is exactly what 14 1.0 was missing, and it was because of the instant gratifications. And answer me this what type of gamer needs quick and instant gratification
-instant gratification
-instant teleport
-aquireing new skills instantly just cuz you leveled up
-no death penalty
-skills are spectacular from the start instead of progressivly getting better.
pretty much everything is just handed to you in 1.0 no sense of danger or accomplishment.
SE needs to take off the training wheels and safety padding from this game and go old skool.
Chief Kurrahee made some points that made me think. Every zone in FFXI had a partying camp. From Dunes to Quifim, to Jungles, Garlieage, CN - lol - and so on. Lots of friends were made at these camps. Only one party camp in FFXIV - Natalan - at end game. I hope ARR isn't 'End Game" before it begins.