BS. I leveled DRG to 75 with no problem before the sissy'ism of meeripo/TP burn parties. People exaggerate how hard it was to get/make a party in 11 like no one who actually played the game wouldn't notice.
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My main was pup.
I exped before toau, and i did 75 lvls soloing with a broken job speaked as a curse, exping on EM with some T. all my levels.
I enjoyed every level i did with pup, and as collateral i known my job very well. But still, i could wait an entire life before an invite
prove? or proof? is that a type-o
You could do other things while waiting for a party in FFXI, but people were so dead set on partying the whole day long they would be unable to think/do anything other than waiting excitedly for an invite. Obviously after 10 hours of waiting anyone would feel dreadful.
I still think that sort of thing shouldn't happen again, but i'd take it over the current system any day. SE thought they could solve it by making jobs flexible, but instead of giving single classes many roles they gave a generic role to every class.
The two systems are opposite extremes, if you will.
I am strongly against the ninja tank
Not because I don't like the ninja. If it's one thing I hated about FFXI, it was the ambitious desire for every party to have a ninja tank instead of a paladin or warrior tank. It was bad enough (imo) that Warrior got the back seat to tanking closer to the endgame.
However, I thoroughly enjoyed the ninja job. The need to manage your abilities and time them made it fun. But because common practice was to fight one monster at a time, the ninja replaced any conceivable tank. Even at endgame levels, ninja was the subjob of choice for tanks.
I am strongly against fighting one monster at a time
There is a way to make multiple opponents work, just not the way they did it in FFXIV. If you all recall Dynamis, every linkshell had it's own system for dealing with multiple spawns. There should be more incentive to fight multiple monsters over one at a time.