The post she was referring to:
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These bonuses need to remain controlled and balanced along with other stat/attribute bonuses. The moment crap like refresh and haste become staple spells, the combat system becomes trivialized. Right now they are a bit low and could use some love imo, but bringing them up to XI-stature can he detriment. Not a fan of the way haste was done in XI. There needs to he a tradeoff when you hit faster. Make me leas accurate, lower my damage, or decrease my TP gain per hit. Don't make it win-win-win across the board though. That will just be bad all around.
You do realize that all that I described is achieved with lost of really good gear, and player skill right (back when lvl cap was 75, idk now)? Also, you missed my entire point... but i guess that is my fault for not being more to the point... I dont want an overpowered class, but I would like a class with versatility like that of a rdm.