Originally Posted by
Alhanelem
You people realize that anytime you remove randomness in one place, SE will / you have to
1) add more randomness somewhere else (e.g. rare drops)
2) Make the process require more time and effort.
If neither of these things are done, melding becomes too easy, requires no effort or time, and the value of everything will crash.
There's already incentive: It's cheaper. I used lower tier materia until I was able to afford better ones.
You and I obviously have very different ideas as to what constittutes expensive. Well-melded useful weapons cost tens of millions, and that's just with 2-3 materia. If people tried and could afford to try to go for 3-5 melds the prices of those would be astronomical. The only reason you don't see it is because people don't do it (becuase its too expensive to attempt)
I rarely have more than 1-2 million on me at a time. I can't drop 10 mil here, 5 mil there, 20 mill here like you can apparently.